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 P.O.T.S Style?

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PostSubject: P.O.T.S Style?    March 24th 2015, 5:50 pm

I keep on hearing about the POTS style people seem to like very much. What is that and how do I make something similar to that?
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Mugen Disciple

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PostSubject: Re: P.O.T.S Style?    March 24th 2015, 6:40 pm

if your looking to make something in POTS style here is a template

i cant really give a good explanation on what it is sorry someone around here probably knows way more about it then i do
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Mistah Jorge

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PostSubject: Re: P.O.T.S Style?    March 24th 2015, 9:09 pm

It's a Cvs kinda gameplay style wich mixes all (some actually) of cvs2 grooves (ex: run, charge, parry, etc...)
There was a Mugen creator called POTS, wich made characters in his own gameplay style, his characters become so good and popular that people started to mimick his character's gameplay style, and called that gameplay style after that creator's name (that's obvious: POTS style), i don't think POTS is not an active creator anymore, i wish he was not only active but also a member of MMV
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PostSubject: Re: P.O.T.S Style?    March 24th 2015, 11:40 pm

Yeah the template is a good option, for open the template you need use fighter factory 3, the detail is that isn't explained some details but you can use as a base a Pots char for know as works any part like example:
Some stuff are by default, and principally need change the anims (almost all), important states like super combos, special moves (change a little the normal moves), commands, voice, helpers, etc.
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PostSubject: Re: P.O.T.S Style?    March 27th 2015, 2:31 pm

That PotS template by Memo should come in handy when one tries to make a PotS-styled MUGEN charater. yes   I think of using this handy template to make a PotS-styled MUGEN charater.......but my problem is:  "on which character shall I be using the PotS template?" 
It is because:
1) if a choice of character I want to mugenize is from a known fighting gaming and if I have access to the said source game, then I tend to try to follow the source game style more a bit, even there must be some of my custom stuff in that...
2) if a choice of character I want to mugenize is from a known fighting gaming and if I don't have access to the said source game, then I have to check whether the choice can fit PotS style or not -- well, at least checking are there enough buttons (6) and all those materials for "tools" like dodge/counter/rolling/power charging/parrying/guard crushing/throw escaping/collapse or cheese KO,....etc.....oh and those popular PotS style VFXs and super background and sounds which must be exclusively made...

I once edited a PotS (Evil) Ryu which was edited by both mwryly and Infinite and I have been studying original versions of PotS' Ryu and Shin Gouki and found the Shotokan characters making of his aren't too hard to understand and re-create; his Morrigan Aensland & Lei-Lei & Vega & Geese Howard do have something more MUGEN-advanced though.....

By studying his MUGEN stuff, I realized PotS did a lot of homework and research and with many creative MUGEN ideas to make his MUGEN work so functional and enjoyable.  He has been famous for a good reason!

Besides his legendary MUGEN works, his "The greatest hits of character feedback" MFG topic is very worth reading too if anyone wants to know more about the "PotS standard":

Even a stubborn half-assing MUGEN author like me began to care for making use of a bit of "PotS standard" in my MUGEN stuff so the "PotS Effect" is truely so great!
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