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 Any tutorials for advanced AI coding around?

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Minun



Posts : 142
Join date : 2015-03-08

PostSubject: Any tutorials for advanced AI coding around?   March 18th 2015, 2:53 pm

I'm not talking about the typical Winane basic AI method. I am talking about  the more essential for strong AI "changestate" method. I wanna learn how to make an AI via text or video tutorial.
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borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: Re: Any tutorials for advanced AI coding around?   March 20th 2015, 7:12 am

"Winane basic AI method" is for old MUGEN version like the winmugen to make it get to know "I am A.I." sooner and better, it has nothing to do with the A.I. itself.  In your Rosalina case, she is for MUGEN1.1 only so using the MUGEN1.0/1.1 AILevel Trigger is more than "good enough" to activate Rosalina's A.I. at the right time.

In my humble opinion, there is no "advanced A.I." in MUGEN.  It is because that, to be able to make MUGEN character A.I., it already takes almost all of your MUGEN knowledge and experience (at least the Triggers part and some MUGEN variable & random setting state controllers) to do so.

There are only "levels of computer reflex" you make with the MUGEN ChangeState state controller (and others like VarSet, VarAdd, VelSet, VelAdd,...etc.).  The only "advanced" part I can merely say is, making A.I. only states that can never by used by a human player, not just by using ChangeState state controller all the way.......

Let me give you some examples.

1) Level 0 A.I. - Kung Fu Man: just make his moves randomly without instruction, most of the times he loves to perform Smash Kung Fu Upper followed by a Fast Kung Fu Palm
2) Level predictable A.I. - my MUGEN stuff tongue  most of my MUGEN A.I. is predictable if you get the pattern........ Embarassed
3) Level a-bit-human-like A.I. - Ryu by PotS: in my opinion his Ryu has MUGEN A.I. that is a bit close to a human player's
4) Level accurate A.I. - SF3.3 Gill by GM: accurate source game A.I. which can be quite challenging
5) Level brutal A.I. - MUGEN stuff by ikaruga and Kamekaze: mostly their MUGEN A.I. has super-human reflex that almost counters every move of yours and that rarely gives a you a breathing space at all
6) Level impossible A.I. - all those used in MUGEN Watch Mode only matches, usually extremely over-powered and unfair

Thus, you may want to try some other MUGEN characters' A.I. and study what kinds of MUGEN state controllers and Triggers the authors use and then make your own MUGEN A.I. (probably with a lot of trial-&-error attempts) for your Rosalina and/or other MUGEN goods of yours. Wink

Last but not least, I suggest you go to read some posts in this MFG topic:  http://mugenguild.com/forum/topics/how-do-you-make-ai-patches-147932.0.html

[EDIT]: oh there is a good MUGEN A.I. tutorial at the official Elecbyte web site here:  http://elecbyte.com/wiki/index.php/AI  but it is currently off-line.......
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Minun



Posts : 142
Join date : 2015-03-08

PostSubject: Re: Any tutorials for advanced AI coding around?   March 20th 2015, 10:48 am

I always thought AILevel is just determined by what difficulty you set your MUGEN on and you have to code each ai for each difficult level set for MUGEN. Is there any possibly coding example I can take note on?
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borewood2013



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PostSubject: Re: Any tutorials for advanced AI coding around?   March 20th 2015, 2:33 pm

PrincessOfTheGalaxy wrote:
I always thought AILevel is just determined by what difficulty you set your MUGEN on and you have to code each ai for each difficult level set for MUGEN. Is there any possibly coding example I can take note on?

Well, the AILevel Trigger has values 1 to 8.  You can actually make up to 8 different levels yet it requires you to do a lot of extra work........

>> any possibly coding example?
Perhaps you may try to download these and take a look at the A.I. code?:
3) Level a-bit-human-like A.I. - Ryu by PotS: in my opinion his Ryu has MUGEN A.I. that is a bit close to a human player's
Download here: http://network.mugenguild.com/pots/
4) Level accurate A.I. - SF3.3 Gill by GM: accurate source game A.I. which can be quite challenging
Download here: http://page.freett.com/gm_sniper_custom/
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