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 Rosalina v0.1

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Minun



Posts : 142
Join date : 2015-03-08

PostSubject: Rosalina v0.1   March 16th 2015, 11:22 pm

See you soon!


Last edited by PrincessOfTheGalaxy on March 31st 2015, 5:21 am; edited 3 times in total
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volzzilla



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PostSubject: Re: Rosalina v0.1   March 17th 2015, 8:48 am

you forgot to put any images in the first post
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Minun



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PostSubject: Re: Rosalina v0.1   March 17th 2015, 8:51 am

@volzzilla wrote:
you forgot to put any images in the first post

I'll do that after I fix some things up.
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borewood2013



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PostSubject: Re: Rosalina v0.1   March 18th 2015, 9:23 am

clap   Congratulations to your Rosalina v0.1 MUGEN release!


While I can see there are some more things for you to do with the next updates of her by you, there is one (1) thing that I must want to ask you:


Why did you make Rosetta.sff in the MUGEN1.1 format???? Question Question Question Question


I am asking because in your Rosetta.sff the sprites and VFXs don't seem to be necessarily in 24-bit graphics, and in your Rosetta.cns I don't see any MUGEN1.1 exclusive MUGEN state controllers and triggers (unless you have plan to add some later on).......and I see many files in the "backup" folder I wonder what are those for please?


Sorry if you find my words kind of rude.... Embarassed ....I hate being rude because I am a big victim of those rude MUGEN e-bashing/e-bullying/e-haunting bad deeds..........

If going for MUGEN1.1-only is your original plan, then it will be nice to provide a note that Rosalina is for MUGEN1.1 only. Wink
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Minun



Posts : 142
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PostSubject: Re: Rosalina v0.1   March 18th 2015, 1:52 pm

@borewood2013 wrote:
clap   Congratulations to your Rosalina v0.1 MUGEN release!


While I can see there are some more things for you to do with the next updates of her by you, there is one (1) thing that I must want to ask you:


Why did you make Rosetta.sff in the MUGEN1.1 format???? Question Question Question Question


I am asking because in your Rosetta.sff the sprites and VFXs don't seem to be necessarily in 24-bit graphics, and in your Rosetta.cns I don't see any MUGEN1.1 exclusive MUGEN state controllers and triggers (unless you have plan to add some later on).......and I see many files in the "backup" folder I wonder what are those for please?


Sorry if you find my words kind of rude.... Embarassed ....I hate being rude because I am a big victim of those rude MUGEN e-bashing/e-bullying/e-haunting bad deeds..........

If going for MUGEN1.1-only is your original plan, then it will be nice to provide a note that Rosalina is for MUGEN1.1 only. Wink


Why did you make Rosetta.sff in the MUGEN1.1 format???? Question Question Question Question

WinMUGEN and 1.0 didn't like the sprites, but 1.1 accepted it for some reason.


I am asking because in your Rosetta.sff the sprites and VFXs don't seem to be necessarily in 24-bit graphics, and in your Rosetta.cns I don't see any MUGEN1.1 exclusive MUGEN state controllers and triggers (unless you have plan to add some later on).......and I see many files in the "backup" folder I wonder what are those for please?

Experienced a lot of crashes so I backed them up frequently. But the backups are not TCRF material so don't expect anything in there.
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galactus



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PostSubject: Re: Rosalina v0.1   March 21st 2015, 11:47 am

Wow, its nice to see a Rosalina in mugen at last Smile well done clapclap
...its just a shame that she only works in mugen1.1 at the moment Sad



I wish you good luck with the next update on her though
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Minun



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PostSubject: Re: Rosalina v0.1   March 21st 2015, 12:09 pm

@galactus wrote:
Wow, its nice to see a Rosalina in mugen at last Smile well done clapclap
...its just a shame that she only works in mugen1.1 at the moment Sad



I wish you good luck with the next update on her though

Personally, I think I can do better. I am still in the progress of making a version where the commands aren't alien towards the fighting game community instead of catering towards people who prefer "Smash Bros" commands as well the AI.
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borewood2013



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PostSubject: Re: Rosalina v0.1   March 22nd 2015, 4:05 am

Since your Rosalina is for MUGEN1.1 only because of the sprites in the SFF, I think you shouldn't waste the chance to add some MUGEN1.1 exclusive feature to your Rosaline, for example, the character+background Zoom new MUGEN1.1 state controller:





<<書式例>> ; example by Tene
[State 1]
type = Zoom
trigger1 = 1
pos = 0,0
scale = 1.5
lag = 0

Tene's MUGEN article about the new MUGEN1.1 state controller:  http://moonmeridian.blog.fc2.com/blog-entry-5.html

This new MUGEN1.1 exclusive Zoom feature is not possible in winmugen and MUGEN1.0 and it is easy to use! Exclamation
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chuchoryu



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PostSubject: Re: Rosalina v0.1   March 23rd 2015, 12:59 pm

FINALLY!!!! Maybe I made a 2D conversion of this character
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Minun



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PostSubject: Re: Rosalina v0.1   March 23rd 2015, 1:05 pm

@chuchoryu wrote:
FINALLY!!!! Maybe I made a 2D conversion of this character

You made a conversion of this character?
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chuchoryu



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PostSubject: Re: Rosalina v0.1   March 23rd 2015, 1:16 pm

PrincessOfTheGalaxy wrote:
@chuchoryu wrote:
FINALLY!!!! Maybe I made a 2D conversion of this character

You made a conversion of this character?
Sure if you give me the permission camarade
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Minun



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PostSubject: Re: Rosalina v0.1   March 23rd 2015, 1:21 pm

@chuchoryu wrote:
PrincessOfTheGalaxy wrote:
@chuchoryu wrote:
FINALLY!!!! Maybe I made a 2D conversion of this character

You made a conversion of this character?
Sure if you give me the permission camarade

Until I release the 2nd version of her.
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Minun



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PostSubject: Re: Rosalina v0.1   March 23rd 2015, 1:29 pm

@chuchoryu wrote:
PrincessOfTheGalaxy wrote:
@chuchoryu wrote:
FINALLY!!!! Maybe I made a 2D conversion of this character

You made a conversion of this character?
Sure if you give me the permission camarade

And out of curiosity, are you gonna draw her or are you gonna find some sprites in the Internet?( FYI, there are NO sprites for Rosalina that requires no heavy sprite animating since a majority of them only cover standing and walking.)
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chuchoryu



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PostSubject: Re: Rosalina v0.1   March 23rd 2015, 1:53 pm

PrincessOfTheGalaxy wrote:
@chuchoryu wrote:
PrincessOfTheGalaxy wrote:
@chuchoryu wrote:
FINALLY!!!! Maybe I made a 2D conversion of this character

You made a conversion of this character?
Sure if you give me the permission camarade

And out of curiosity, are you gonna draw her or are you gonna find some sprites in the Internet?( FYI, there are NO sprites for Rosalina that requires no heavy sprite animating since a majority of them only cover standing and walking.)
I can use the same metod I use in Juri Han and Oni (work in this one)
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Minun



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PostSubject: Re: Rosalina v0.1   March 23rd 2015, 2:08 pm

@chuchoryu wrote:
PrincessOfTheGalaxy wrote:
@chuchoryu wrote:
PrincessOfTheGalaxy wrote:
@chuchoryu wrote:
FINALLY!!!! Maybe I made a 2D conversion of this character

You made a conversion of this character?
Sure if you give me the permission camarade

And out of curiosity, are you gonna draw her or are you gonna find some sprites in the Internet?( FYI, there are NO sprites for Rosalina that requires no heavy sprite animating since a majority of them only cover standing and walking.)
I can use the same metod I use in Juri Han and Oni (work in this one)

What is your method?
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