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 Pantsed compatibility for M.U.G.E.N

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BeanFan112



Posts : 79
Join date : 2014-12-19
Age : 18

PostSubject: Pantsed compatibility for M.U.G.E.N   March 9th 2015, 3:15 pm

I made a wedgie move and compatibility anim (28935) for it! This is my preview of Nick Ashby being pantsed.



This has to be my first compatibility I have done. I saw ToonAlexSora007 made his wedgie compatibility so, I made the pantsed one.

That character was Ian (from Being Ian). Ian will call his brother, Korey to pants and kick him as his move to make him as a pantsed effect. Ian would be my future W.I.P. After I am done with Nick Ashby, I will make Ian for this Easter.

Here's the tutorial for the pantsed code:

Code:
[Begin Acton 28935]

28935,0,0,0,20
28935,1,0,0,5
28935,2,0,0,5
28935,3,0,0,40
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borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: Re: Pantsed compatibility for M.U.G.E.N   March 18th 2015, 10:53 am

Very interesting MUGEN compatibility anim!

I think you might want to provide sample anim for MUGEN characters that are not humans, or ones that don't wear pants...... Embarassed 

Oh all of a sudden I think of a "dream-to-have-MUGEN-Trigger":



IsHuman

This trigger takes an optional ID number as an argument. If the ID number is omitted, IsHuman returns 1 if the player is a human character, and 0 otherwise. If the ID number is included, then IsHuman returns 1 if the player is a human character with the specified ID number, and 0 otherwise.

Format:

       IsHuman
       IsHuman(exprn)

Arguments:
   none
Return type:
   boolean int (1 or 0)
Error conditions:
   Returns bottom if exprn evaluates to bottom.

Examples:

1. trigger1 = !IsHuman
 Triggers if the player is not a human-type character.
2. trigger1 = IsHuman(1234)
 Triggers if the player is a human character with ID number 1234.



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