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 What do you think the most boring MUGEN making procedure?

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What do you think the most boring MUGEN making procedure?
Misc. - gathering source game data
0%
 0% [ 0 ]
Misc. - brainstorming original ideas
0%
 0% [ 0 ]
DEF - characters
0%
 0% [ 0 ]
DEF - stages
0%
 0% [ 0 ]
DEF - intro/ending
0%
 0% [ 0 ]
DEF - screenpack/motif/lifebars system.def & fight.def & select.def
0%
 0% [ 0 ]
FNT - font making
0%
 0% [ 0 ]
SFF - original sprite drawing
0%
 0% [ 0 ]
SFF - sprite ripping
0%
 0% [ 0 ]
SFF - image conversions
0%
 0% [ 0 ]
SFF - sprite editting
0%
 0% [ 0 ]
SFF - sprite cleaning
0%
 0% [ 0 ]
SFF - sprite cropping
0%
 0% [ 0 ]
SFF - color separation
23%
 23% [ 3 ]
SFF - adding/changing sprites
0%
 0% [ 0 ]
SFF - sprite alignment
23%
 23% [ 3 ]
SFF - screenpack/motif/lifebars
0%
 0% [ 0 ]
SFF - fight FX
0%
 0% [ 0 ]
SFF - intro/ending
0%
 0% [ 0 ]
SFF - required sprites
0%
 0% [ 0 ]
SND - original sound recording
0%
 0% [ 0 ]
SND - sound ripping
0%
 0% [ 0 ]
SND - adding/changing sounds
0%
 0% [ 0 ]
AIR - adding/changing frames
0%
 0% [ 0 ]
AIR - adjusting anim times
0%
 0% [ 0 ]
AIR - constructing collision boxes
8%
 8% [ 1 ]
AIR - repositiong frames and frame orientation and color change and transparency
0%
 0% [ 0 ]
ACT - making palettes
0%
 0% [ 0 ]
CMD - defining commands and A.I. activation
0%
 0% [ 0 ]
CNS - changing [Data], [Size], [Velocity], [Movement], [Quotes]
0%
 0% [ 0 ]
CNS - coding normal moves (simple 1-2 hits)
0%
 0% [ 0 ]
CNS - coding normal moves (simple throws like Kung Fu Throw)
8%
 8% [ 1 ]
CNS - coding normal moves (complex throws like those of Zangief)
0%
 0% [ 0 ]
CNS - coding normal moves (complex many hits; projectiles or helpers involved)
8%
 8% [ 1 ]
CNS - coding special moves (simple like Kung Fu Palm)
0%
 0% [ 0 ]
CNS - coding special moves (complex many hits; throws or projectiles or helpers or angle changing involved)
0%
 0% [ 0 ]
CNS - coding super moves (just beyond simple)
0%
 0% [ 0 ]
CNS - coding FX effects (Explod, EnvShake, PalFX, Trans,...etc.)
0%
 0% [ 0 ]
CNS - overriding common states
0%
 0% [ 0 ]
CNS - making P2 custom states
8%
 8% [ 1 ]
CNS - dealing with transparency
0%
 0% [ 0 ]
CNS - variables management
8%
 8% [ 1 ]
CNS - sound management
0%
 0% [ 0 ]
CNS - changing -2 and -3 states (misc. code)
0%
 0% [ 0 ]
CNS - coding A.I.
14%
 14% [ 2 ]
CNS - clipboard messaging for debugging
0%
 0% [ 0 ]
CNS - documentation/comments
0%
 0% [ 0 ]
TXT/DOC/PDF/HTML - making readme
0%
 0% [ 0 ]
Beta-testing and tweaking final product(s)
0%
 0% [ 0 ]
None of the Above
0%
 0% [ 0 ]
Total Votes : 13
 

AuthorMessage
borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: What do you think the most boring MUGEN making procedure?    Mon Mar 09, 2015 2:40 pm

What do you think the most boring MUGEN making procedure? Question

To me, SFF - sprite alignment is the most boring part!  It is not my first time to fall asleep during sprite alignment for something like 4000+ sprites for my SF4 MUGEN characters.............zzzzzzzZZZZZZZZZzzzzzzz....... 
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View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
Midnight-Son



Posts : 978
Join date : 2012-10-19
Age : 24

PostSubject: Re: What do you think the most boring MUGEN making procedure?    Mon Mar 09, 2015 2:53 pm

variables management and color separation :p
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ELECTRO



Posts : 288
Join date : 2013-08-09
Age : 37
Location : United States

PostSubject: Re: What do you think the most boring MUGEN making procedure?    Mon Mar 09, 2015 3:40 pm

Collision boxes! I hate doing them with a passion.
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tehdevil



Posts : 12
Join date : 2014-09-18

PostSubject: Re: What do you think the most boring MUGEN making procedure?    Fri Aug 14, 2015 9:18 am

@borewood2013 wrote:
What do you think the most boring MUGEN making procedure? Question

To me, SFF - sprite alignment is the most boring part!  It is not my first time to fall asleep during sprite alignment for something like 4000+ sprites for my SF4 MUGEN characters.............zzzzzzzZZZZZZZZZzzzzzzz....... 
me too, sff alignment Sleep
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the watcher



Posts : 98
Join date : 2014-07-10

PostSubject: Re: What do you think the most boring MUGEN making procedure?    Fri Aug 14, 2015 1:47 pm

coding A.I. WAY NOT MY THING
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Mistah Jorge



Posts : 1741
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Re: What do you think the most boring MUGEN making procedure?    Fri Aug 14, 2015 3:37 pm

OMG I hate to do every thing sprite related, it hurts Sad
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What do you think the most boring MUGEN making procedure?
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