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 What do you think the most boring MUGEN making procedure?

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What do you think the most boring MUGEN making procedure?
Misc. - gathering source game data
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Misc. - brainstorming original ideas
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DEF - characters
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DEF - stages
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DEF - intro/ending
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DEF - screenpack/motif/lifebars system.def & fight.def & select.def
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FNT - font making
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SFF - original sprite drawing
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SFF - sprite ripping
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SFF - image conversions
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SFF - sprite editting
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SFF - sprite cleaning
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SFF - sprite cropping
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SFF - color separation
21%
 21% [ 3 ]
SFF - adding/changing sprites
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SFF - sprite alignment
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 29% [ 4 ]
SFF - screenpack/motif/lifebars
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SFF - fight FX
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SFF - intro/ending
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SFF - required sprites
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SND - original sound recording
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SND - sound ripping
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SND - adding/changing sounds
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AIR - adding/changing frames
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AIR - adjusting anim times
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AIR - constructing collision boxes
7%
 7% [ 1 ]
AIR - repositiong frames and frame orientation and color change and transparency
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ACT - making palettes
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CMD - defining commands and A.I. activation
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CNS - changing [Data], [Size], [Velocity], [Movement], [Quotes]
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CNS - coding normal moves (simple 1-2 hits)
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CNS - coding normal moves (simple throws like Kung Fu Throw)
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 7% [ 1 ]
CNS - coding normal moves (complex throws like those of Zangief)
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CNS - coding normal moves (complex many hits; projectiles or helpers involved)
7%
 7% [ 1 ]
CNS - coding special moves (simple like Kung Fu Palm)
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CNS - coding special moves (complex many hits; throws or projectiles or helpers or angle changing involved)
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CNS - coding super moves (just beyond simple)
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CNS - coding FX effects (Explod, EnvShake, PalFX, Trans,...etc.)
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CNS - overriding common states
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CNS - making P2 custom states
7%
 7% [ 1 ]
CNS - dealing with transparency
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CNS - variables management
7%
 7% [ 1 ]
CNS - sound management
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CNS - changing -2 and -3 states (misc. code)
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CNS - coding A.I.
14%
 14% [ 2 ]
CNS - clipboard messaging for debugging
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CNS - documentation/comments
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TXT/DOC/PDF/HTML - making readme
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Beta-testing and tweaking final product(s)
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None of the Above
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Total Votes : 14
 

AuthorMessage
Werewood

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Posts : 5428
Join date : 2014-08-11

PostSubject: What do you think the most boring MUGEN making procedure?    March 9th 2015, 9:40 am

What do you think the most boring MUGEN making procedure? Question

To me, SFF - sprite alignment is the most boring part!  It is not my first time to fall asleep during sprite alignment for something like 4000+ sprites for my SF4 MUGEN characters.............zzzzzzzZZZZZZZZZzzzzzzz....... 


Last edited by borewood2013 on June 6th 2017, 5:31 pm; edited 1 time in total
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Midnight-Son

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Posts : 1045
Join date : 2012-10-18
Age : 25

PostSubject: Re: What do you think the most boring MUGEN making procedure?    March 9th 2015, 9:53 am

variables management and color separation :p
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ELECTRO

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Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: What do you think the most boring MUGEN making procedure?    March 9th 2015, 10:40 am

Collision boxes! I hate doing them with a passion.
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2dover3d



Posts : 137
Join date : 2014-09-18

PostSubject: Re: What do you think the most boring MUGEN making procedure?    August 14th 2015, 4:18 am

borewood2013 wrote:
What do you think the most boring MUGEN making procedure? Question

To me, SFF - sprite alignment is the most boring part!  It is not my first time to fall asleep during sprite alignment for something like 4000+ sprites for my SF4 MUGEN characters.............zzzzzzzZZZZZZZZZzzzzzzz....... 
me too, sff alignment Sleep
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the watcher

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Posts : 98
Join date : 2014-07-10

PostSubject: Re: What do you think the most boring MUGEN making procedure?    August 14th 2015, 8:47 am

coding A.I. WAY NOT MY THING
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Mistah Jorge

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Join date : 2013-07-04
Age : 19
Location : Portugal

PostSubject: Re: What do you think the most boring MUGEN making procedure?    August 14th 2015, 10:37 am

OMG I hate to do every thing sprite related, it hurts Sad
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