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 Custom GNG Lucifer updated by Borewood 2015-03-09

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borewood2013



Posts : 3165
Join date : 2014-08-11

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 9th 2015, 9:02 am

2015-03-09 update:
- Ok, I now give SprPriority = -5 to GNG Lucifer's background and body, and SprPriority = -4 to its head and limbs.
  Therefore, it shall not cover other MUGEN characters' sprites most of the times.
  The reason I used a different way for GNG Lucifer's background and body is that, I didn't want to put my AB King's
  "you must play it with its own MUGEN stage!" restriction on to my GNG Lucifer.........
- Added a flag = timerfreeze to AssertSpecial so the game timer is frozen now.
- This is the damage-taking system of GNG Lucifer BEFORE this fix:
  I made it that GNG Lucifer's head takes damages from P2's normal attacks and normal Projectile only.
  And the GNG Lucifer's head life decrease takes place only in the GNG Lucifer's head's got-hit state.
  GNG Lucifer's head's get-hit animation plays, even when P2's attacks belong to specials and/or supers,
  which is wrong before this fix....
  GNG Lucifer's head's Life value is 1000.
  When GNG Lucifer's head's Life >= 500 and each time a hit causes 50 damage to it.
  When GNG Lucifer's head's Life < 500 and each time a hit causes 20 damage to it.
- This is the damage-taking system of GNG Lucifer AFTER this fix:
  I made it that GNG Lucifer's head takes damages from P2's normal attacks and normal Projectile only.
  And the GNG Lucifer's head life decrease takes place only in the GNG Lucifer's head's got-hit state.
  Now, after this fix, GNG Lucifer's head's get-hit animation plays, only when P2's attacks belong to normals.
  GNG Lucifer's head's Life value is 1000.
  When GNG Lucifer's head's Life >= 500 and each time a hit causes 50 damage to it.
  When GNG Lucifer's head's Life < 500 and each time a hit causes 20 damage to it.
- I re-checked the Win/Lose/DrawGame case of both GNG Lucifer and P2 and found some minor error so I fixed
  it and now the match should end normally under every Win/Lose/DrawGame case.....

Please download the full updated file, Custom_GNG_Lucifer_updated_2015-03-09.zip, from here:
https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!976

---------------------------------- yesterday important update -----------------------------
2015-03-08 update:
** now only the normal version is available, in which the easy version ending now becomes the first 1st round ending,
   and the normal version ending now takes place only in second 2nd and the rest of all rounds of a match. 
   So the Q&A below is pointless and useless now.......
** now when you are fighting Lucifer and if your life is low, then the source game hurry-up sound will pop up so
   you will have an idea that you are in danger........
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Staubhold



Posts : 160
Join date : 2014-08-16
Age : 41
Location : Berlin, Germany

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 9th 2015, 10:16 am

@borewood2013 wrote:

Alright a quick classic/retro gaming quiz for you here:

What is the name of this obscure classic/retro arcade action game (please see image below)?



The robot design reinds me of good ol´ Vectorman. Razz
I don´t know which game those rips are from, but after looking into your game ripds thread I know that this is "Get Star Guardian". Will take a look at some vids from that retro game.

@borewood2013 wrote:
2015-03-09 update:
- Added a flag = timerfreeze to AssertSpecial so the game timer is frozen now.

Yeah, that would have been my next suggestion...

Thanks for the update. Will test and give feedback. bub
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ELECTRO



Posts : 288
Join date : 2013-08-09
Age : 37
Location : United States

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 9th 2015, 10:45 am

I's fun to kick the crap out of Lucifer, well that is when he's not kicking the crap out of me. Fun boss to battle Borewood & nice work all around.
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Staubhold



Posts : 160
Join date : 2014-08-16
Age : 41
Location : Berlin, Germany

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 9th 2015, 6:06 pm

Did some testing...

The lose animation for the first round ("easy" version) fits very well. Like it a lot.

"Hurry up" sound AND Luifers stage music is playing both and this is too much. I would say either stop the Lucifer stage music and play the "Hurry up" sound for the rest of the fight or stop the Lucifer music just for the 30 seconds of the "Hurry up" sound...

I think the second option is better IMO.
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Mr.Welldone



Posts : 122
Join date : 2014-09-13

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 9th 2015, 8:12 pm

Something like Lucifer son of the mourning, I'm gonna chase you out of hurt. Haha.
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Cristianomelo



Posts : 1050
Join date : 2012-09-14

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 20th 2015, 5:51 pm

Characters of hq, are character marvel and dc.
on elektra i confused, I'm sorry.
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Staubhold



Posts : 160
Join date : 2014-08-16
Age : 41
Location : Berlin, Germany

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 20th 2015, 6:29 pm

You must be still confused, since you´re replying to Borewood in a different thread...
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Custom GNG Lucifer updated by Borewood 2015-03-09
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