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 Custom GNG Lucifer updated by Borewood 2015-03-09

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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Custom GNG Lucifer updated by Borewood 2015-03-09   March 2nd 2015, 2:55 pm

Custom GNG Lucifer updated by Borewood 2015-03-09:


OMK Lucifer: "Can you be my new master please"
GNG Lucifer: "Hey how can Lucifer be Lucifer's furniture!?"


in case OneDrive not working for you....:
 

in case imgur not working for you....:
 

------------------------------------------------------------------------------------------
2015-03-09 update:
- Ok, I now give SprPriority = -5 to GNG Lucifer's background and body, and SprPriority = -4 to its head and limbs.
  Therefore, it shall not cover other MUGEN characters' sprites most of the times.
  The reason I used a different way for GNG Lucifer's background and body is that, I didn't want to put my AB King's
  "you must play it with its own MUGEN stage!" restriction on to my GNG Lucifer.........
- Added a flag = timerfreeze to AssertSpecial so the game timer is frozen now.
- This is the damage-taking system of GNG Lucifer BEFORE this fix:
  I made it that GNG Lucifer's head takes damages from P2's normal attacks and normal Projectile only.
  And the GNG Lucifer's head life decrease takes place only in the GNG Lucifer's head's got-hit state.
  GNG Lucifer's head's get-hit animation plays, even when P2's attacks belong to specials and/or supers,
  which is wrong before this fix....
  GNG Lucifer's head's Life value is 1000.
  When GNG Lucifer's head's Life >= 500 and each time a hit causes 50 damage to it.
  When GNG Lucifer's head's Life < 500 and each time a hit causes 20 damage to it.
- This is the damage-taking system of GNG Lucifer AFTER this fix:
  I made it that GNG Lucifer's head takes damages from P2's normal attacks and normal Projectile only.
  And the GNG Lucifer's head life decrease takes place only in the GNG Lucifer's head's got-hit state.
  Now, after this fix, GNG Lucifer's head's get-hit animation plays, only when P2's attacks belong to normals.
  GNG Lucifer's head's Life value is 1000.
  When GNG Lucifer's head's Life >= 500 and each time a hit causes 50 damage to it.
  When GNG Lucifer's head's Life < 500 and each time a hit causes 20 damage to it.
- I re-checked the Win/Lose/DrawGame case of both GNG Lucifer and P2 and found some minor error so I fixed
  it and now the match should end normally under every Win/Lose/DrawGame case.....

Please download the full updated file, Custom_GNG_Lucifer_updated_2015-03-09.zip, from here:
https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!976


2015-03-08 update:
** now only the normal version is available, in which the easy version ending now becomes the first 1st round ending,
   and the normal version ending now takes place only in second 2nd and the rest of all rounds of a match. 
   So the Q&A below is pointless and useless now.......
** now when you are fighting Lucifer and if your life is low, then the source game hurry-up sound will pop up so
   you will have an idea that you are in danger........

Please download the full updated file, Custom_GNG_Lucifer_updated_2015-03-08.zip, from here:
https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!976
------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------

Custom GNG Lucifer updated by Borewood 2015-03-04:

Oh I just discovered that I drastically reduced the defense value of Custom GNG Lucifer, as he reduction was made for making MUGEN preview video....

So, please replace two (2) CNS files with the included fixed ones.....download the fix file, Custom_GNG_Lucifer_2015-03-04_fix.zip, from here please:
https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7db65f02b0bbd12e!976

Video preview:
OneDrive:  https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!979&v=3
nicovideo (with account):  http://www.nicovideo.jp/watch/sm25702234
nicovideo (without account):  http://en.niconico.sarashi.com/?sm25702234

------------------------------------------------------------------------------------------[/b]

MUGEN Manual:
 

Download 2015-03-03: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!108 -> Custom_GNG_Lucifer -> Custom_GNG_Lucifer_2015-03-03.zip
 
for MUGEN 1.0 only.

(Custom_GNG_Lucifer.def - localcoord = 320,240)
(mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)


Last edited by borewood2013 on March 9th 2015, 9:01 am; edited 8 times in total
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Mugen Disciple



Posts : 229
Join date : 2013-04-22
Age : 20
Location : On my deathbed

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 2nd 2015, 7:23 pm

no way i freaking love this! awesome job borewood truly brings back memories
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brucewayne74



Posts : 181
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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 2nd 2015, 11:59 pm

What the hell...you are great my friend,thanks
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gui0007



Posts : 692
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Age : 25
Location : Palhoça, Florianópolis

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 3rd 2015, 12:55 am

Ahh, GnG!!
One of my favorite SNES/Genesis game. Really an EPIC game!

Thanks for this great and nostalgic release Borewood! Very Happy
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Cristianomelo



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 3rd 2015, 10:42 am

Good job dude, I don't usually download chars that are not marvel and dc, but this really is very good.
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borewood2013



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 3rd 2015, 11:40 am

@Mugen Disciple & brucewayne74:
Retro-gaming in MUGEN is fun!  

@gui0007 wrote:
Ahh, GnG!!
One of my favorite SNES/Genesis game. Really an EPIC game!

Thanks for this great and nostalgic release Borewood! Very Happy

I didn't have a Sega MegaDrive/Genesis but I could play GnG in my local arcade.
The SFC/SNES Super GnG one is harder than just the GnG, in my opinion heh. Very Happy
By the way, I was using Arcade Version sprites and sounds for MUGEN.

@Cristianomelo wrote:
Good job dude, I don't usually download chars that are not marvel and dc, but this really is very good.

Thank you for your interest in it!
I assume you were not talking about the girl Lucifer as that girl Lucifer was not mugenized by me (my Chinese MUGEN author Boomer did her). Surprised

[EDIT]:
Oh I just discovered that I drastically reduced the defense value of Custom GNG Lucifer, as he reduction was made for making MUGEN preview video....

So, please replace two (2) CNS files with the included fixed ones.....download the fix file, Custom_GNG_Lucifer_2015-03-04_fix.zip, from here please:
https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7db65f02b0bbd12e!976
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chuchoryu



Posts : 2731
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Age : 27
Location : Mèxico

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 3rd 2015, 3:56 pm

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol!
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Staubhold



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Location : Berlin, Germany

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 4th 2015, 1:36 pm

Really nice!

Only complain I have is that I don´t know the life of p1 if i´m facing Luifer. He´s doing a lot of damage with his lasers.
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borewood2013



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 6th 2015, 2:48 am

@Staubhold wrote:
Really nice!

Only complain I have is that I don´t know the life of p1 if i´m facing Luifer. He´s doing a lot of damage with his lasers.

His laser damage is 100,25 (move hit,move guarded).  So, you have to be careful not to get too many hits by GNG Lucifer. Smile

I did GNG Lucifer by a way that is different than my previous AB (Asura Buster) King, it is because I wanted my GNG Lucifer to work with any MUGEN stages, while I made my AB King to work with its own MUGEN stage only, which was disliked by many people.  Very Mad
This way I had to combine GNG Lucifer and it background into one..........so the result is the lifebars are being covered up.......... Embarassed
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Staubhold



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 6th 2015, 11:24 am

It´s ok, just a small complain. tongue
Keep it that way.
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borewood2013



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 6th 2015, 11:38 am

@Staubhold wrote:
It´s ok, just a small complain. tongue
Keep it that way.

Yo Staubhold you are my favorite MUGEN Feedback Giver since my times at MFFA (and even at MFG)! ilu
You seem to pinpoint the MUGEN release itself ONLY, nothing more irrelevant like some other "MUGEN Evaluators" do!

[EDIT]: perhaps I can do something to the screen or P2 near-by when P2's life is low when fighting GNG Lucifer..... Rolling Eyes
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Staubhold



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Location : Berlin, Germany

PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 6th 2015, 12:46 pm

I really enjoy your work & your style Borewood... and I´m a huge classic video game freak. Smile  
Keep them classic chars coming! cheers

Oh, I found something on Lucifer that requires maybe some fixing.

His specific lose animation should play only at the last round of a battle...

This on the first round of two or even three possible rounds is to early.


Maybe just fade the screen to black for a "normal" win against Lucifer.
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Mistah Jorge



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 6th 2015, 3:38 pm

woooooow, just wooow, i'll keep him as one of the final bosses
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borewood2013



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 7th 2015, 9:31 am

@Staubhold wrote:
I really enjoy your work & your style Borewood... and I´m a huge classic video game freak. Smile  
Keep them classic chars coming!  cheers

I am a retro-gaming fan too! Very Happy  I mugenized some classic/retro game characters just to want to let nowadays young gamers the good old stuff!  pacman

If you follow my current MUGEN WIPs topic ( http://mugenmultiverse.fanbb.net/t4872-borewood-s-2013-2015-mugen-wips ), then you may notice some classic/retro game characters which I am planning to mugenize in the near future:
Famicom/NES Dragon Ball - Shen Long no Nazo
arcade Tiger Road (or Tora e no Michi)
arcade Trojan (or Tatakai no Banka)
Super Famicom/SNES Gegege no Kitarou - Fukkatsu! Tenma Daiou


Alright a quick classic/retro gaming quiz for you here:

What is the name of this obscure classic/retro arcade action game (please see image below)?


in case imgur not working for you...:
 

I am going to update my GNG Lucifer soon, according to your suggestion.  Smile Arrow

@Mistah Jorge:
>> woooooow, just wooow, i'll keep him as one of the final bosses
Thank you for your interest in my GNG Lucifer! 
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borewood2013



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PostSubject: Re: Custom GNG Lucifer updated by Borewood 2015-03-09   March 8th 2015, 6:57 am

2015-03-08 update:
** now only the normal version is available, in which the easy version ending now becomes the first 1st round ending,
   and the normal version ending now takes place only in second 2nd and the rest of all rounds of a match. 
   So the Q&A below is pointless and useless now.......
** now when you are fighting Lucifer and if your life is low, then the source game hurry-up sound will pop up so
   you will have an idea that you are in danger........

Please download the full updated file, Custom_GNG_Lucifer_updated_2015-03-08.zip, from here:
https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!976
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Custom GNG Lucifer updated by Borewood 2015-03-09
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