Subject: Re: Dr. Doom video preview February 13th 2015, 11:13 am
Did you make that one? I thought it was from project X? Well if you do make one, then good luck with that.
btw have you outlined your desired roster yet? I hope you'll have new creations to, as in not done yet in mugen. The old stuff is great but people like new. Taskmaster, MODOK, She-Hulk, are all big because they are new. Be sure to make at least 1 new face in your game.
Subject: Re: Dr. Doom video preview February 13th 2015, 11:25 am
Yes, that is the project X version and yes i'll be making a different one with cvs style sprites. Taskmaster, MODOK, and She-Hulk will all appear in the game. the roster will be diverse and you'll be seeing a lot of all new characters we aren't ready to announce yet.
Even after initial release the plan is to continue expanding through future updates.
Subject: Re: Dr. Doom video preview February 14th 2015, 10:27 pm
well cvs is still a capcom style. it's just smaller the characters typically stand more "forward" and it has a deeper pallete. svc on the other hand is way different. that's when you hit the snk stuff.
Though as an example (and i plan to do this with all characters) select doom or She-Hulk with start+A and you get a cps2 style color pallete
Subject: Re: Dr. Doom video preview February 14th 2015, 10:51 pm
I'll have a video demonstrating his strategies and controlling his space using his rush-down techniques and his teleports. you can even cancel out of his teleport and shield rush moves into a special or super to play mind games with your opponent by having them let their guard down for a bit.
Teleporting behind the opponent when your oppenent rushes in and grabbing to smash them into the ground following up with a air combo and a OTG super feels SO satisfying. This Doom is certainly unique compared to the rest, as he focuses on more getting up close and personal with your opponent.
Subject: Re: Dr. Doom video preview February 14th 2015, 11:07 pm
I say yay. implement them in the lifebars too, like tatsu did with his add004 lifebars. The lack of advancing guard really makes getting cornered easily (especially by she-hulk) so also try implementing a Alpha-Counter system to balance it out.