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 Black Widow V0.8 released

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Arkady



Posts : 1358
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 12:23 am

yeah why not? i like her classic look, although we aren't prepared to smart pallete in (hawhawhaw)
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volzzilla



Posts : 5481
Join date : 2012-05-02

PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 9:09 am

@kyoman - i forgot about the other versions. when i think black widow, i think natasha

@hyper - nothing major, i've talked to arkady a little bit about it privately
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Hypersonic



Posts : 898
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PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 10:19 am

ArkadyRossovitch wrote:
yeah why not? i like her classic look, although we aren't prepared to smart pallete in (hawhawhaw)
As if the classic grey one wasn't bad enough for Ark lol

@volzzilla wrote:

@hyper - nothing major, i've talked to arkady a little bit about it privately
I see. Think you can privately share with me as well?
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volzzilla



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PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 1:29 pm

took steps to talk about it privately
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volzzilla



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PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 6:36 pm

feedback (remember, i had some of the original test versions to compare) :
- sprites are beautiful
- completely in love with air dash grapple
- same with the widow strike kick
- great job on the smart pal and all the new outfits it allows
- like the voice clips
- reported from mffa that she could combo better
- reported from mffa to remove the kfm sounds and replace with something more custom and that some moves dont have a sound
- reported from mffa that there is a random grab sound during machine gun hyper
- maybe make widow strike have a do in the air version?
- an intro with bucky could be cool
- muzzle flash on sniper hyper misaligned
- wondering why the shield hyper removed. i know upgrading the sprites, but i thought the test version could be cool if with the release
- would like a little more differentiation with the sniper hyper and machine gun hyper. here is my idea to do that. have her jump off screen, screen shifts to a rooftop scene where can only see her (think like how IMT batman does that one intro where he is on a rooftop before jumping down) she animates to getting into firing position, then you go back to game screen w/p2 but can't see black widow and you move your targeting to fire. once firing, she jumps back on screen


Last edited by volzzilla on December 2nd 2012, 7:09 pm; edited 1 time in total
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Hypersonic



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PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 6:44 pm

No Bucky intro, not a fan on using chars that already exist for a cameo.

She still has KFM sounds?

Trust me, once the revamped SHIELD hyper's done you'll love it.

I'll have to see what Ark and Nico think of that alteration to the sniper hyper
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volzzilla



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PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 6:52 pm

not saying have bucky in the intro, saying that she interacts with him when facing him.

mffa mentioned the kfm sounds. i'm not familiar enough to comment so figured i'd relay.

and i know i'd love the new shield hyper, i'm just saying i liked the original enough to where i thought it was good enough for release.
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Hypersonic



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PostSubject: Re: Black Widow V0.8 released   December 2nd 2012, 7:21 pm

Trust me, in a lot of the beta feedback we got it wasn't all that loved
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gartanham



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PostSubject: Re: Black Widow V0.8 released   February 19th 2013, 2:38 pm

Ok, I've played with her a lot on my Dc vs marvel scrempack affraid
I liked it so much that I ended up doing a portrait for her, I hope you enjoy ,my friends






cyclops
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Hypersonic



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PostSubject: Re: Black Widow V0.8 released   February 19th 2013, 6:50 pm

Looks nice man. But we already have a DCvM styled port.
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