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 Cosmic Creations WIPs

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ELECTRO



Posts : 288
Join date : 2013-08-09
Age : 37
Location : United States

PostSubject: Cosmic Creations WIPs   February 6th 2015, 12:52 pm

Creating a thread to show off some stuff that I plan on releasing this year.

Part of Ult Ryu's level 2 Hyper
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waterfall in background
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Part of Ult M.Bison level 2 Hyper
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Making a Deadmau5 stage with the song Moar Ghosts N' Stuff. Still extremely early in the process , but I have the over all layout I want. His stand is see threw so I can put animated images behind it as thow it where displaying on the stand. I'll redo the crowd to look more like ravers, like give them glowing paraphernalia and different clothing. Screen in the background will have it's own animations and Deadmau5 himself will also be animated. I probably need to change around the stage as well so it looks less like Duck Kings stage.

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Costumes

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borewood2013



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Join date : 2014-08-11

PostSubject: Re: Cosmic Creations WIPs   February 6th 2015, 1:31 pm

Sir, this MUGEN WIP of yours now becomes my favorite 2015 MUGEN WIP!

I am so hyped for your special Ryu!
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ELECTRO



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Age : 37
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PostSubject: Re: Cosmic Creations WIPs   February 7th 2015, 12:14 pm

Thanks Borewood! I added animated water to the bottom and uppercut part of the Hyper based on Warecus suggestion.

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walruslui



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Join date : 2012-06-17

PostSubject: Re: Cosmic Creations WIPs   February 7th 2015, 12:16 pm

holy balls, this looks nice, giving the old retro look a new spin and new attacks? yes please.
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ELECTRO



Posts : 288
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PostSubject: Re: Cosmic Creations WIPs   February 8th 2015, 5:16 am

Glad y'all are digging him. Progress report 80% completed.

Hurricane Kick Hyper level 1
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Added wind sounds and leaves blowing by on win pose.

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ELECTRO



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PostSubject: Re: Cosmic Creations WIPs   February 9th 2015, 9:26 pm

Ryu preview (alpha build)

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Demonkai



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PostSubject: Re: Cosmic Creations WIPs   February 11th 2015, 11:32 pm

This Ryu is definitely coming along Ver Ver Nice! Twisted Evil
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Adrian



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PostSubject: Re: Cosmic Creations WIPs   February 12th 2015, 6:48 am

Looks interesting! Hope I see more from you ELECTRO
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ELECTRO



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PostSubject: Re: Cosmic Creations WIPs   February 14th 2015, 2:34 am

Jimmy hates snakes.

Normal speed
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Slow speed
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borewood2013



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PostSubject: Re: Cosmic Creations WIPs   February 14th 2015, 2:56 am

Blanka is my favorite SF character! cheers

What a surprisingly excellently creative idea that you have just given to Blanka! Surprised

Will Blanka use that snake to whip his enemies in the MUGEN game play? Question
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ELECTRO



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PostSubject: Re: Cosmic Creations WIPs   February 14th 2015, 3:06 am

What do you think it should be? I was planning on it as an intro, where it looks like your going to fight a snake and then Blanka jumps in and slings it around like a gorilla. I wish I could show off his winning pose but it requires explodes and helpers.
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borewood2013



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PostSubject: Re: Cosmic Creations WIPs   February 14th 2015, 3:37 am

@ELECTRO wrote:
What do you think it should be? I was planning on it as an intro, where it looks like your going to fight a snake and then Blanka jumps in and slings it around like a gorilla. I wish I could show off his winning pose but it requires explodes and helpers.

Did you mean this kind of intro?
- KFM fighting a snake
- Blanka jumps in and tries to save KFM
- Blanka grabs the snake then slings it like that

If so then somehow during the MUGEN in-game intro state (normally StateDef 190-191), you have to instantly put KFM into a custom-get-hit state and then use some Explod or Helper to make the snake appears at KFM. 
Beware that some MUGEN characters are totally invincible during their StateDef 190-191 intro states, if so then you may need to have a 2nd Plan B ready for that...........
Blanka jumping-in and helping-KFM-out parts should not be hard to do then.  As it can take long time for the whole in-game intro, you may want to defined a suitable AssertSpecial intro flag Trigger.

If you are going to make the snake-slinging a Blanka's move, then you might need to make more supporting sprites and animations for the move start and end (as well as the custom get-hit ones when Blanka is attacked by P2 during his snake-slinging move).

If you are going to make the snake-slinging a Blanka's winning pose, then might be when he is doing his usual stand up and shout out pose, a snake drops from the sky on him, then he does what it is like in your animation (endless loop is fine for a winning pose state as long as you have defined a suitable AssertSpecial roundnotover flag Trigger).
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ELECTRO



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PostSubject: Re: Cosmic Creations WIPs   February 14th 2015, 4:04 am

Original idea when starting the sprites, the snake is in the Blanka's starting position as though your going to combat the snake, then Blanka jumps in and beats it down, then throws it off screen, round starts. If I decide to make it a move then yes I will add your tips for more/diff anims. The winning pose isn't a bad idea either. In fact I could actually make it the snake that's on the tree in the Blanka's background and just animate if coming off the tree to attack Blanka. Just create an explode over the background with the snake missing and use a helper for the animated snake rolling off the tree. Tons of work though & it would have to be specific to Blanka's stage, so i'll think about these things for a few days. Thanks for the feedback!
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