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 About MSH Reborn

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thepaniqd

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PostSubject: About MSH Reborn   January 30th 2015, 11:44 pm

Marvel Super Heroes Reborn is a game mirroring the original MSH but different in a lot of ways.
If you downloaded She-Hulk and played around with her then you already know a little bit about the system although she is merely a prototype and some mechanics have yet to be implemented.
The gameplay focus will be on competitive 1v1 matches and arcade mode with the best mechanics of the VS. series and Street fighter series, with the story being loosely based on the infinity guantlet story arc and illustrated by animated sprite scenes, similar to those in X-Men: COTA

As far as roster you can expect to see the original 10 characters as well as some new additions,  stage selection will be much the same with the game being released in phases starting with a 2 character demo soon. that will be followed by the first tier release and then expanded on from there.

The gameplay is basically a more technical version of MSH, with Super-Cancels, Alpha Counters, Parries and a Desperation System.

The entire roster will have a brand-new, remixed and fresh moveset. Doom has an entirely NEW moveset that involvies strategies involving controlling his space using his rush-down techniques and his teleports. Yes, Doom can teleport, he has a Super Mega Plasma Beam Hyper and has a new move where he activates an electric Shield and rushes down the opponent, just to name a few. You can even cancel out of his teleport and shield rush moves into a special or super to play mind games with your opponent by having them let their guard down for a bit.
Teleporting behind the opponent when your oppenent rushes in and grabbing to smash them into the ground following up with a air combo and a OTG super feels SO satisfying. This Doom is certainly unique compared to the rest of the previous Dooms, as he focuses on more getting up close and personal with your opponent, rather than spamming FOOTDIEEEVE and his Plasma Beam.

We also have an all-new system call the "Desperation System". The Desperation System is a "all-or-nothing" gamble. Once you're health drops below twenty-five percent, you will no longer have access to your level 3. INSTEAD, you have access to an even more powerful, one-hit-kill cinematic epic firin mah lazur amazballs super instead. But watch out!
If the Desperation attack doesn't connect and misses, you're dead. So use it wisely.

The stages will also feauture interactive stages, thanks to ELECTRO and his granting of permissions for use of the Interactive MUGEN add-on. You rock!

Anyone who is interested in helping with the project or has any questions just drop the team members a pm or post here. We very open for collaboration and would like for anyone wanting to take part to bring their strengths and specialties into the project.


Here's a little preview vid of Doom.
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AI test:
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Doom Screenshots:
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Screenpack Shots (Not Final):
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The Roster currently consists of:
She-Hulk
Dr.Doom
Taskmaster
Scarlet Spider (sprited from scratch by me)
Cyclops (90's)

and introducing:
Star-Lord

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Yes, that is right, Star-Lord and Scarlet Spider will be included as characters in the launch roster. They are both sprited from scratch by me in CvS style (meaning i haven't even used a Spidey base for Scarlet Spider, aside from the upper body, which is Rock Howard, while the legs are from scratch) , I am even adhering to the 16 color limit just to make it feel more accurate.

Taskmaster will also be joining the roster as well, remixed and revamped. (Yes, we have permission to use him, as his original authors' readme that comes with his original character states that as of March 2014, anyone can make their own version of Task, as long as Rojin is credited, which he is.)

(note: these are not the final looks for Scarlet Spider and Star-Lord, these are just 2 concept sprites. I have already updated their looks and will showcase them soon. Shulkie will be re-sized in gameplay.)

We are purposely holding off on revealing conventional characters as we want the newcomers to get more spotlight first.


(we will update this listing of the roster once they have been revealed. Thanks!)

The team currently consists of:
thepaniqd - Coding and stuff and things, project lead, music producer, rad dude.
Tiger-Boy - Spriter
manluis - Art direction, Spriter and conceptual development.
Ghost Killer - Playtester and Spriter
Supaman2525 - Podcaster, Spriter
Shao_Kun - Spriter
Black Hatter - Spriter
WizzyWhipitWonderful - Music producer

with special thanks to:
Team Z2 and Beximus - inspirations to us about how a MUGEN fullgame SHOULD be
Rojin87 - Taskmaster contribution
Whiplash - Thanos contribution
MSH2 team - overrall rad dudes and are major inspirations for us on how Marvel fullgames should be
Divinewolf, infinite, and froz for their open source contributions to the community.

agian, a friendly reminder if you guys have any contributions you would like to add (sprites, stages, lifebars, sounds, characters, etc.) please feel free to PM any of the team for more info!

(Description edited by Luisdude1 aka manluis)


Last edited by thepaniqd on March 1st 2015, 3:27 pm; edited 3 times in total
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Ax

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PostSubject: Re: About MSH Reborn   February 1st 2015, 3:08 pm

This is pretty cool! How did I miss this!? Man this project looks like it has some seriosu talent behind it Wink

Can't wait to see more, please post more!
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gui0007

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PostSubject: Re: About MSH Reborn   February 1st 2015, 8:32 pm

How i ain't see this great thing too. Razz
This is really promising! Very Happy
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Navana

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PostSubject: Re: About MSH Reborn   February 1st 2015, 8:45 pm

Really nice!
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walruslui

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PostSubject: Re: About MSH Reborn   February 1st 2015, 8:47 pm

guess who is in charge of spriting 3 very cool upcoming characters? this guy Smile. more details will be revealed when i make more progress.
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thepaniqd

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PostSubject: Re: About MSH Reborn   February 1st 2015, 9:01 pm

Thanks everyone. I'm really excited to start showing this little by little.

Like luisdude1 said he's helping with a few different characters I can't wait to start showing off!!

Tiger is working away at the new shulk and I'm working hard getting doom ready.

Here's a screen post sphere flame launch.
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i worked in his desperation move recently finishing his supers but that one is going to be a surprise!  Twisted Evil
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Ax

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PostSubject: Re: About MSH Reborn   February 1st 2015, 11:10 pm

I've never seen a more original doom before like this one right now. I hope you post about a roster soon. I'm curious where you will take this game?
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fuuka

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PostSubject: Re: About MSH Reborn   February 2nd 2015, 12:09 am

This project is a great project, has a great potential, I can't wait for more news, good job.
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walruslui

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PostSubject: Re: About MSH Reborn   February 2nd 2015, 2:17 am

oh boy i can't wait till you guys see Doom's level 3. oh boy, it's a doozy.
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JARRO77

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PostSubject: Re: About MSH Reborn   February 2nd 2015, 3:54 am

really great progress Man Smile,contratulation Very Happy
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Navana

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PostSubject: Re: About MSH Reborn   February 2nd 2015, 5:09 am

Nice progress so far, Paniq! Hope you have even more to offer to us in the coming week!
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walruslui

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PostSubject: Re: About MSH Reborn   February 2nd 2015, 6:26 am

I am going to soon reveal 3 NEWCOMERS when progress gets far enough. I repeat NEWCOMERS. (2 of which have never been in MUGEN before and 1 is a complete redraw of an existing MUGEN creation. Can you guess who? *hint* 2 of them are related to the cosmic-side of the MARVEL universe *hint*)
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Ax

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PostSubject: Re: About MSH Reborn   February 4th 2015, 9:45 am

My bet,

Guardians of the Galaxy?
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Arkady

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PostSubject: Re: About MSH Reborn   February 4th 2015, 5:38 pm

geez I hope so I'd love to see Gamora,or rocket......oohhhh GROOT!
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OGSymbiote

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PostSubject: Re: About MSH Reborn   February 4th 2015, 5:49 pm

nice project man...looking forward to seeing what u do with other characters
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