Well, I guess now would be a good time to announce my first spriting W.I.P:
Resident Evil 1 Chris
who will first appear in the Capcom Universe project by Beximus at IMT, he will be the coder.
It's a great honor to work with him and bring a different-playing Chris to the table. RE1 chris will not use any weapons that werent in the original game. no mines or sattelite attacks.
instead of a machine gun it would be the flame thrower. he will still have the magnum and the shotgun. He will rely on monsters similar to jill but the monsters will be different ones from what jill has. send me some ideas and what monsters you would suggest and how we would use them!
I sprite from scratch without a base, while working with ONLY a laptop trackpad because my mouse is kind of bad and I cannot afford a tablet right now, so my animation skills will be a bit rough, but when I move on to the other anims I'll go back and clean up rough ones.
(I am closed source. These sprites are made from scratch with a trackpad and take a long time to do. Please do not take any of these sprites for yourselves, they are designed specifically for Capcom Universe. I am merely posting it to show progress.)
Remember, I need feedback and advice if I wanna succeed in this. I will be taking no shortcuts and will be spriting him by scratch from the ground-up.
I will post more animations as I finish them.[You must be registered and logged in to see this image.]
Crouching[You must be registered and logged in to see this image.]
line work done for walking[You must be registered and logged in to see this image.]
now onto polishing and detailing. then shading and cleaning.
note:can somebody help me out with an idle anim? i've been trying to do a proper breathing stance, but I just can't make it look good. Can anyone help?