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 Hit override problem...

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Mistah Jorge

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Posts : 2009
Join date : 2013-07-04
Age : 19
Location : Portugal

PostSubject: Hit override problem...   January 10th 2015, 10:38 am

Yeah anyone can help me?
I got a problem with hit override: it works fine but the problem is that it doesnt work on custom states you know ?
(ex: mvc launcher on the helper)

I'm pasting the code here just in case anyone helps me and need the override code:

[State 1250, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
stateno = 1285
time = -1
forceair = 0
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Adrian

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Join date : 2014-09-27
Age : 16
Location : San francisco,CA

PostSubject: Re: Hit override problem...   January 10th 2015, 11:23 am

For example like this.

[State 1250, HitOverride]
type = HitOverride
trigger1 = 1
attr = S,NA or C,NA or A,NA or SCA or any attr you type.
stateno = 1285
time = -1
forceair = 0
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Mistah Jorge

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Posts : 2009
Join date : 2013-07-04
Age : 19
Location : Portugal

PostSubject: Re: Hit override problem...   January 10th 2015, 4:26 pm

nope.... like i said it doesn't work with attacks that put the opponent in a custom state
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borewood2013

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Join date : 2014-08-11

PostSubject: Re: Hit override problem...   January 11th 2015, 2:34 am

This might be a MUGEN bug, as described here:  http://elecbyte.com/forum/index.php?topic=2978.0

Try using more HitOverride slots?

Elecbyte's notes:

If P1 has one or more active HitOverrides, P1 will not be affected by any of P2's matching HitDefs that have any of the following characteristics:

        p1stateno parameter value is not -1
        p2getp1state parameter value is 1

You might also try using a Helper.......yet the Helper also needs a HitOverride.......

Try ReversalDef instead?

There is a way to detect your character is being put into a custom state........but I can't seem to find a way to detect your opponent's attack is trying to put your character into a custom state..........if anyone knows how, then please reply here..........
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Mistah Jorge

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Posts : 2009
Join date : 2013-07-04
Age : 19
Location : Portugal

PostSubject: Re: Hit override problem...   January 11th 2015, 8:28 am

borewood2013 wrote:
This might be a MUGEN bug, as described here:  http://elecbyte.com/forum/index.php?topic=2978.0

Try using more HitOverride slots?

Elecbyte's notes:

If P1 has one or more active HitOverrides, P1 will not be affected by any of P2's matching HitDefs that have any of the following characteristics:

        p1stateno parameter value is not -1
        p2getp1state parameter value is 1

You might also try using a Helper.......yet the Helper also needs a HitOverride.......

Try ReversalDef instead?

There is a way to detect your character is being put into a custom state........but I can't seem to find a way to detect your opponent's attack is trying to put your character into a custom state..........if anyone knows how, then please reply here..........
Hum... i supose it is a great idea, i will try that.
hm... it didn't work... perhaps i'll try to turn another way and use a no hit by
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