Subject: M.O.D.O.K by volzzilla, Pilgrim, and flammableking majorly updated 12/31 December 31st 2014, 8:47 pm
when originally released, M.O.D.O.K was missing 1 hyper that had already been sprite edited, just couldn't get it coded in time. thanx to borewood, Killer Illumination has now been coded and added to this update. while working on him, borewood also was gracious enough to also tweak the hyper charge (now officially renamed to Hyper Battering Ram) to look/work better. thank you so much borewood. without your awesome work, he'd still feel a little lacking to me without that hyper i made you just inserted
generalized preview, (i don't know how to make those fancy gameplay gifs):
a better look at the new hypers (though battering ram is faster in game):
complete changelog from original release: - contains o ilu's acid gun and another tweak patch - contains kyoman's palettes - contains borewoods bugfix patch - readme updated and changing command names - credit log updated (most notably mentioning loganir for fx which was accidentally absent before) - brand new hyper, killer illumination - better functioning hyper battering ram - some sprite detailing
again, still grateful to pilgrim for completing so much before for the original release, as well as to everyone who ignored the leaked version before the full official release
Subject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking majorly updated 12/31 January 1st 2015, 8:10 am
N64Mario found a handy GIF making tool called GifCam: http://blog.bahraniapps.com/gifcam/
If you found any issues with the Hyper Battering Ram (the start looping part) and the Killer Illumination hyper moves, and/or other things, then please post here so that volzzilla and I can do something about that.
Subject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking majorly updated 12/31 January 1st 2015, 4:06 pm
thank you so much to kokehackz, Predator, gui0007, fuuka, galactus, teknoid really means alot to hear stuff like that considering all the hard work put in, as well as the troubles before official release
@ borewood...thanx again so much for the work you did on those last 2 hypers. regarding the gif tol, thank you but just decided to make a video considering how short it is.
now adding this video to the first post for a better preview of the changed hypers...
Posts : 153 Join date : 2014-08-16 Age : 41 Location : Berlin, Germany
Subject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking majorly updated 12/31 January 1st 2015, 4:54 pm
Great work guys...
Some small nitpicks...
- turbine sound on the intro is way too loud, ya can´t hear the MODOK speech - some faint turbine sounds should be heard on jumps and flight - some of his normals have effect (y punch if I remember? c Kick), but no corresponding sounds - "Analize Cube" needs a sound (MvC3 sound maybe?)