Deanjo for creating the concept for this project Blagoy for continuing that concept, laying down the foundation, and releasing sprites open source. Pilgrim for his contribution of sprites and coding.
I hope Blue Beetle is a fun and enjoyable character for you to play with. I appreciate and enjoy the work that everyone else does and it's nice to finally give a little back to the MUGEN Community that I love so much! I hope every had a Merry Christmas and also has a Happy New Year!
=================== NOTICE! =================== COLOSSE has done an amazing AI update as an ALTERNATE choice! So Thank You to him!! The character has two sets of AI, so his patch will be given in a separate folder for swapping. Please enjoy both!
Last edited by Chimoru on December 29th 2014, 8:40 pm; edited 1 time in total
Posts : 591 Join date : 2012-06-05 Age : 35 Location : Detroit
Subject: Re: Blue Beetle - Jaime Reyes by Blagoy, Pilgrim & Chimoru RELEASED December 28th 2014, 6:35 pm
I always forget about taunts because i never use them because they seem useless to me, but now that i think about it, I'm not sure what sprites he has that might work for one. Perhaps I'll take a look later.
Posts : 394 Join date : 2013-03-23 Location : Serbia
Subject: Re: Blue Beetle - Jaime Reyes by Blagoy, Pilgrim & Chimoru RELEASED December 28th 2014, 7:02 pm
Another thing that i have to mention: Whenever i do crouch HP (launcher), every other air attacks works except HP/HK. I tried to do it multiple times with every punch and kick except air HP/HK, after air punches/kicks. It doesn't come out, and needs to be adjusted to connect it good.
Posts : 194 Join date : 2012-06-13 Age : 21 Location : Brasil
Subject: Re: Blue Beetle - Jaime Reyes by Blagoy, Pilgrim & Chimoru RELEASED December 28th 2014, 9:31 pm
Thank you all more a DC and a little feedback it needs about 2 or 3 taunt taunt to say the least 1 and 2 winposes and 2 intros and talevs could glide a little after the jump are more of Congratulations