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 Prime Sentinel Release

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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Prime Sentinel Release   December 26th 2014, 2:34 am

Hi all,it's time to release Prime Sentinel, i work in secret this year on this char,because the major parts of the people thought this was a dead wip, but the truth was i don't never give up on this char, i haved problems in the past about this char, but in this year i update all my old chars and i release too bushwacker i improve my skills alot, and in the same time a'm working too on prime sentinel, the base is urien, but i add Alot of frankespriting move, weapons, and new stuff:


New Stand
new taunt
3 New Intro and 3 Win Pose
More new basics attacks
6 New Special Move
8 New Hypers Move

i know urien is a overhused base, but this char is completely different in the gameplay, this is my best release for sure, because i really like the gameplay of this char, prime sentinel is alot better of my old char, and i really like the final result, just try the char for see is completelly different from urien

here's some animations and screenshot of the stuff:


Stand


there are 6 special move but i post just this because is my favourite special move on this char, i really like win the match with this attack  :goku:






heres all the hyper moves:


1 super optic beam  

2 energy barrier force

3 berserker barrage  

4 missile laungher

5 charging star

6 grenade cannon

7 final execution

8 prime sentinel attack force


heres the 3 win pose


win pose 1

win pose 2

win pose 3



Link For the char :   http://www.mediafire.com/download/26gq196yz83pyq3/Prime+Sentinel.zip




hope you like guys Smile
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Ghost Killer



Posts : 127
Join date : 2014-03-26

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 3:00 am

Congrats on the release JARRO. It's nice to have another type of Sentinel for M.U.G.E.N. I'll try to give some feedback soon.
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SIRALEXBABY



Posts : 1094
Join date : 2013-01-09

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 3:13 am

GOOD JOB JARRO77.....I LOVE IT BRO...THANK YOU..AND GOD BLESS YOU...ONE MORE MARVEL CHARACTER TO ADD MY MUGEN 1.1 MARVEL UNIVERSE SP THAT I AM WORKING ON...
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kokehackz



Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 3:35 am

What an amazing char!!, excellent moves, effects & pals, I enjoy a lot with him bub bub bub , congratulations for this great job!! clap clap clap
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bam77



Posts : 548
Join date : 2014-03-07
Age : 39
Location : Spain

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 6:06 am

I've played with him and liked me ...... GREAT JOB !!
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Ghost Killer



Posts : 127
Join date : 2014-03-26

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 6:43 am

(Copied from MFFA) Feedback:

General Stuff

- You should give Sentinel a better idle stance. The current one looks unnatural and doesn't animate so good.

- Both of these intros should hide the lifebars for the duration of the state:





Since Sentinel appears from the air, it doesn't look right to have the lifebars in front of him.

- There's a lot of sprite misalignment; namely, his normals attacks.

- Some of his custom sprites need work.

- Some of his hitboxes need work as well.

-- Many animations just need one, constant Clsn2Default(green) hitbox at the first frame. I'll demonstrate by using the walking forward animation:

How it is currently for the walking forward anim:



How it should be:



By using a Clsn2Default hitbox for an animation at the first frame, there is no need to put additional hitboxes anywhere else in that animation. However, not all animations are suitable for just a single Clsn2Default hitbox.

- Sentinel could use more voice and sound effects.

- Sentinel could also use some Winquotes. This would require him to be upgraded to M.U.G.E.N 1.0 however.

- The hit and block sounds aren't that good imo, maybe use the ones from MvC or MSH?

Attack Specific

- S.HK when used in ther corner, can be followed up by any stand and crouching normal into an infinite.



- Sentinel's hypers should do more damage.

- C.HK doesn't knock the opponent down. Intentional?



- Some attack animations like these need their red hitboxes adjusted. The red hitboxes are too big:











- The projectile hitboxes in this hyper need to be adjusted too:



- With Final Execution, because the red hitbox changes size contantly from frame to frame the opponent can be hit out of it and block halfway through. This is a hittime, hitbox and pushback problem.









I'd suggest you edit the tentacles so they reach full screen, increase the damage and make it a Level 3 hyper.

My Opinion

I like this character. The sprites are nice and the gameplay is good but the char has it's flaws. I would really like to see Prime Sentinel updated with these problems/flaws fixed because he has a LOT of potential.

I'm very glad you kept this W.I.P. alive and finished him.


Last edited by El Josho on December 26th 2014, 8:48 am; edited 1 time in total
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Shining



Posts : 702
Join date : 2013-03-26
Age : 36
Location : Italy

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 6:47 am

excellent work...congratulations!!! santa
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CosmicToxin



Posts : 402
Join date : 2012-05-28
Age : 19
Location : Connecticut

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 8:17 am

Terrific Jarro! santa
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Madinina972



Posts : 61
Join date : 2012-09-08

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 10:25 am

Hi Jarro77,

Very good work.
Congratulations.
Thanks for the share.
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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 11:03 am

thanks to all guys glad you like this char Very Happy i add all my freestyle and crazy ideas on this char so a'm really proud of the final result


for El Josho: thanks for the feedback, for sure this char received an update in future, i just want say major parts of your feedback and i mean the clns boxe in the basics this are just point of view, this issues not influence the char and the gameplay, i mean, yea maybe this are issues, but are not important issues i add the clsn boxe in this way, because i see in alot of great char clns like this,anyway thanks again for the feedback, i try to do my best for fix , i already improve the position of the explod in the hyper move final execution Smile
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Angelus_Silverhead



Posts : 1296
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 2:41 pm

Man... I love this work. Everything is perfect. This sentinel is amazing.
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mazemerald



Posts : 2041
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 5:32 pm

great!

i like it so much....more xmen and marvel chars coming!

thank you - YEEEEES
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yolomate



Posts : 2176
Join date : 2013-06-17
Age : 39

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 7:40 pm

clap clap clap I love it but I wanna more big this char! hahahaha anyway is great char!!! lol! lol! lol!
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fede de 10



Posts : 905
Join date : 2014-06-26
Age : 34
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: Prime Sentinel Release   December 26th 2014, 8:37 pm

wooow amigo great chars.pero ese carbon ya esta demasiado utilizado ,ahi que ver otros carbones para el futuro.

wooow amigo great chars.but that coal is already too used there to do other coals for the future.

I've tried and liked me. Congratulation friend!!!!!
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logansam



Posts : 683
Join date : 2013-06-25
Location : Colombia

PostSubject: Re: Prime Sentinel Release   December 27th 2014, 9:54 pm

good work my friend, urien is a very good base...
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