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 On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.

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Adrian



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Join date : 2014-09-27
Age : 15
Location : San francisco,CA

PostSubject: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   December 8th 2014, 9:52 am

Hey guys. I was planning on to create wolverine's stage for mugen. When ever if the bridge breaks. How I make the code when the person falls and lands on the bridge and then breaks and falls to the river?

I mean this stage from marvel super heroes.


Anybody?
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Arkady



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Age : 36
Location : Australia

PostSubject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   December 8th 2014, 10:21 am

To my knowledge its not real, the stage does this after a certain amount of time
play the stage and don't fight, see if it breaks on its own
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Adrian



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Location : San francisco,CA

PostSubject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   December 8th 2014, 11:29 pm

But capcom can do that coding me i don't know.
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Mr.Welldone



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PostSubject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   December 9th 2014, 12:51 am

Okay. Here's the shot for you, my very friend, if it's very too hard for you to look: You may click on the link what I showed you: http://web.archive.org/web/20010626011307/koti.mbnet.fi/~omegared/stages.htm

And then you can click Download to Name: Rocky Mountains. Origin Marvel Super Heroes. Or if the bridge is not falling down, you can google for wolvmsh file stage mugen created by Doorhenge or wolvmsh stage mugen.


:-)

I hope if it's very helpful you. If it's wrong, you will let know. But, incase you can add you as the friend that you can contact me. If you need to, contact me. :-)
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Adrian



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PostSubject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   December 19th 2014, 4:47 pm

The bridge is still not falling when the person falls and lands.
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borewood2013



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PostSubject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   December 20th 2014, 5:52 am

You might want to try Juan Carlos' Mutant Hunting MUGEN stage:






The falling-off idea is the same with this one -- ground breaks then fall off to the ferry boat as shown in my MUGEN screen shots above.

In the mutant_hunting.def:

[BG ZJ]
type  = anim
actionno= 1
delta = 1,1
mask = 1
ID =8

[Begin Action 1]
0,13,0,0,4
0,11,0,0,-1

[BGCtrlDef 6]
CtrlID = 8

[BGCtrl 1.1]
type = Enable
time = 0
value = 0

[BGCtrl 1.3]
type = Enable
time = 1805
value = 1

[BGCtrl 40]
type = VelSet
time = 1805
y= -6

[BGCtrl 40]
type = VelSet
time = 1927
y = 0

My guess is, after Juan Carlos made an animation ([BG ZJ] with ID =8 and using [Begin Action 1]) that goes up when the fall-off happens, he used [BGCtrlDef 6] pointing to CtrlID = 8 to make that up-scrolling take place.

The MUGEN code of this Juan Carlos' Mutant Hunting MUGEN stage is quite complicated.  scratch I am just an amateur in MUGEN stage making so you may want to study it yourself or ask some good MUGEN stage PRO makers for help........I don't know what "type = Enable" is for, but I know what this one does:

[BGCtrl 40]
type = VelSet
time = 1805
y= -6

It was to make the [BG ZJ] animation to travel upward with a -6 value of speed at time 1805.

As a result, I guess all other fall-off animations were also based on this piece of MUGEN stage code.  The trick seems to be the usage of "type = VelSet".............of course there are proabably something more to make the whole fall-off run smoothly.........

Get Juan Carlos' Mutant Hunting MUGEN stage from here:  http://eternal.mgbr.net/
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Adrian



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PostSubject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   January 5th 2015, 3:33 am

But I want to make the code when the person falls and lands on ground then bridge falls by itself.
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borewood2013



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PostSubject: Re: On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.   January 5th 2015, 8:49 am

Oh OK, here please:  http://doorhenge.piiym.net/stages.html

Basically the same idea as that of Juan Carlos' Mutant Hunting Wink
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On Mugen When the person is on wolverine's stage from MSH.How do i code for the character when he falls off the bridge.
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