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 Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released

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walruslui



Posts : 349
Join date : 2012-06-17

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 2nd 2014, 2:44 am

[/quote]But please keep this anti-guild thing to yourself as we have a rule about keeping other forum drama away and we'd like to keep to it as best as we can.[/quote] this.
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borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 2nd 2014, 3:53 am

Quote :
But please keep this anti-guild thing to yourself as we have a rule about keeping other forum drama away and we'd like to keep to it as best as we can.

I minimize my name-dropping in the public when I do my MUGEN ranting.  In PMs I don't mind to drop some names though.  Most of the time I include my MUGEN story and some "special features" in my released MUGEN stuff.

-----------------------------------------------------------------------------------------------------

Okay, now on topic:

My MUGEN screen shots of this Chun Li:


- some close attacks like this crouching medium kick.....I think for such long-range attack, the red hit box should be extended more to the center of the attacker (x-axis = 0) as well as the body front width (the Width state controller) should be used during the attack...


- I could do two (2) Kikoken's in a row..........is this by intention?


- if it is not from a Street Fighter game then I won't bother about this:  Hazanshu is an overhead move so KFM must not be able guard/block it while crouching......


- the occasional "red hit box in first frame of an animation" MUGEN bug, which makes the attack totally unguardable/unblockable by both human and A.I. players (you see the Guard mode is set to Auto but KFM is not guarding/blocking at all, right?).  A work-around I posted it at MFFA before here:
http://mugenfreeforall.com/index.php?/topic/19419-he-who-sleeps-now-awakens-shuma-goraths-definitive-update/#entry204428

Shin Mako may not come here to see this topic/reply so any MFG'er can redirect Shin Mako to here......
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DARK!!



Posts : 491
Join date : 2013-05-21
Age : 33
Location : SEVILLA,ESPAÑA

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 2nd 2014, 10:06 am

BRILLIANT(GENIAL) THIS ONE TO HAVE CHUN-LI WITH ANOTHER CLOTHES AND THE SPRITES ARE BRILLIANT(GENIAL) (EXCEPT IN THE STANCE, THAT THE SHOULDER THIS ONE CUT AWAY AND THE VICTORY, THAT THE BICEPS THIS ONE CUT)
THIS CHAR IS NOT NOT INTELLIGENT AT ALL. I AM CHARMED WITH IT(HIM,HER,YOU) AND I WAIT WITH ANXIETIES FOR THE NEAR(NEXT) UPDATE!!
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varo_hades



Posts : 334
Join date : 2014-04-06
Age : 24

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 3rd 2014, 2:20 am

Nice released man

@borewood2013 wrote:
Quote :
But please keep this anti-guild thing to yourself as we have a rule about keeping other forum drama away and we'd like to keep to it as best as we can.

I minimize my name-dropping in the public when I do my MUGEN ranting.  In PMs I don't mind to drop some names though.  Most of the time I include my MUGEN story and some "special features" in my released MUGEN stuff.

-----------------------------------------------------------------------------------------------------

Okay, now on topic:

My MUGEN screen shots of this Chun Li:


- some close attacks like this crouching medium kick.....I think for such long-range attack, the red hit box should be extended more to the center of the attacker (x-axis = 0) as well as the body front width (the Width state controller) should be used during the attack...


- I could do two (2) Kikoken's in a row..........is this by intention?


- if it is not from a Street Fighter game then I won't bother about this:  Hazanshu is an overhead move so KFM must not be able guard/block it while crouching......


- the occasional "red hit box in first frame of an animation" MUGEN bug, which makes the attack totally unguardable/unblockable by both human and A.I. players (you see the Guard mode is set to Auto but KFM is not guarding/blocking at all, right?).  A work-around I posted it at MFFA before here:
http://mugenfreeforall.com/index.php?/topic/19419-he-who-sleeps-now-awakens-shuma-goraths-definitive-update/#entry204428

Shin Mako may not come here to see this topic/reply so any MFG'er can redirect Shin Mako to here......
I have a little question borewood, how do you activate the training menu?
and sorry for the offtopic.
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Mistah Jorge



Posts : 1741
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 3rd 2014, 1:21 pm

If you know how to pause the game, then it's easier then you think, all you have to do is to press the "pause break" (a keyboard button) in the training menu
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varo_hades



Posts : 334
Join date : 2014-04-06
Age : 24

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 3rd 2014, 7:50 pm

@Mistah Jorge wrote:
If you know how to pause the game, then it's easier then you think, all you have to do is to press the "pause break" (a keyboard button) in the training menu
Ok thanks man, the only problem is that I have laptop, and I haven't the pause button
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borewood2013



Posts : 3127
Join date : 2014-08-11

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 7th 2014, 4:44 am

@varo_hades wrote:
@Mistah Jorge wrote:
If you know how to pause the game, then it's easier then you think, all you have to do is to press the "pause break" (a keyboard button) in the training menu
Ok thanks man, the only problem is that I have laptop, and I haven't the pause button

On-Screen Keyboard (M$ Windows) is your friend.  Wink  
It works for MUGEN Pause function! yes

* search for osk.exe



From MUGEN readme:

Training Menu
-------------

A training menu is available in Training mode. You can choose menu
items with your directional keys and exit Pause Mode by pressing
any attack key or Pause. The following options are available:

Dummy control: Cooperative, AI, or Manual
  When in cooperative mode, the dummy will perform the actions you
  specify elsewhere in the training menu. When in AI mode, the dummy
  will act like a normal computer opponent. When in manual mode, the
  dummy can be controlled with the opponent's keys.
 
Guard mode: None, Auto
  If guard mode is set to Auto, the dummy will attempt to block most
  attacks. If guard mode is set to None, the dummy will not block any
  attacks.

Dummy mode: Stand, Crouch, Jump, W Jump
  Depending on your selection, the dummy will stand, crouch, or
  repeatedly jump. If you choose W Jump, the dummy will keep air
  jumping as long as it can.

Distance: Any, Close, Medium, Far
  If you choose Close, Medium, or Far, the dummy will try to keep the
  appropriate distance from you by walking forward/backward as
  necessary. If you choose Any, the dummy will not move forward or
  backward.

Button jam: None, A, B, C, X, Y, Z, Start
  The dummy will repeatedly mash the selected button. Good for testing
  a character's blocking.

You can minimize the training menu by pressing M while it is active.
Press M again to reenable it.

Key       Function
---       --------
Pause     Toggle pause
ScrollLck Frame-step within pause
Esc       Quit
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varo_hades



Posts : 334
Join date : 2014-04-06
Age : 24

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 8th 2014, 2:59 pm

Thanks borewood2013, I could pause in the training, and thanks for the explication Very Happy
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mazemerald



Posts : 2041
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 8th 2014, 7:09 pm

she is very good!
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volzzilla



Posts : 5487
Join date : 2012-05-02

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 8th 2014, 11:58 pm

@borewood2013 wrote:
Quote :
But please keep this anti-guild thing to yourself as we have a rule about keeping other forum drama away and we'd like to keep to it as best as we can.

I minimize my name-dropping in the public when I do my MUGEN ranting.  In PMs I don't mind to drop some names though.  Most of the time I include my MUGEN story and some "special features" in my released MUGEN stuff.

you have zero to worry about here. the comment in this topic was more about whatever was going on earlier with dan and his alt.
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wingnut



Posts : 816
Join date : 2012-11-10

PostSubject: Re: Chun-Li (Street Fighter Zero) Pots/DivineWolf Style Released   December 24th 2014, 11:58 pm

She looks great!!
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