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 Neon Screenpack: Comic Edition released

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DARK!!



Posts : 491
Join date : 2013-05-21
Age : 33
Location : SEVILLA,ESPAÑA

PostSubject: Re: Neon Screenpack: Comic Edition released   November 20th 2013, 6:41 am

TIENE BUENA PINTA. YO ESTOY BUSCANDO UN SP LIGERITO, QUE NO PESE MUCHO, MUGEN 1.1 CON LA RESOLUCION 640x480 Standard definition 4:3 Y PARA QUE CONTENGA 250 CHARS. ¿PODRIAS AYUDARME?
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logansam



Posts : 683
Join date : 2013-06-25
Location : Colombia

PostSubject: Re: Neon Screenpack: Comic Edition released   November 20th 2013, 9:08 am

i like volzzilla, is good to have another great screenpack with us....

great work...

cheers 
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yolomate



Posts : 2176
Join date : 2013-06-17
Age : 39

PostSubject: Re: Neon Screenpack: Comic Edition released   December 3rd 2013, 3:51 pm




is  amazing screenpack!!seee!!! but my question: I wanna change the site of names and I wanna put  in player 1 and player 2 in sides of " select your character"  you help me for this little change?
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DARK!!



Posts : 491
Join date : 2013-05-21
Age : 33
Location : SEVILLA,ESPAÑA

PostSubject: Re: Neon Screenpack: Comic Edition released   December 4th 2013, 2:29 am

SI LO HACES PARA EL MUGEN 1.1 ALPHA 4 ME LO BAJO!!



http://www.lulu.com/shop/francisco-jesus-reina-benito/destino-sin-piedad-acto-1/paperback/product-21125063.html?mid=social_facebook_pubsharefb
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volzzilla



Posts : 5506
Join date : 2012-05-02

PostSubject: Re: Neon Screenpack: Comic Edition released   December 4th 2013, 8:56 am

@yolomate: if you want to do that, you'll need to figure out the editing on your own since you are already editing the screenpack. but you'll want to look in the system.def file.

@dark!: i'm not worried about mugen 1.1 until its more stable. btw, plz stop putting that link in all your posts. if you want the link shown, set it as your signature.
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DARK!!



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PostSubject: Re: Neon Screenpack: Comic Edition released   December 4th 2013, 9:55 am

NO SE FIJARLO COMO MI FIRMA.TODO EL MUNDO CADA VEZ QUE ESCRIBE SALEN IMAGENES Y ENLACES Y YO NO PUEDO. COMO SE HACE?
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yolomate



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Age : 39

PostSubject: Re: Neon Screenpack: Comic Edition released   December 4th 2013, 3:00 pm

@volzzilla wrote:
@yolomate: if you want to do that, you'll need to figure out the editing on your own since you are already editing the screenpack. but you'll want to look in the system.def file.

@dark!: i'm not worried about mugen 1.1 until its more stable. btw, plz stop putting that link in all your posts. if you want the link shown, set it as your signature.

ok that part of system.def change that? show me the line of player 1 and player 2!
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lucaster



Posts : 119
Join date : 2013-09-06

PostSubject: Re: Neon Screenpack: Comic Edition released   December 6th 2013, 3:53 pm

I really like the screenpack but...

How to change the blue lifebars and install Felideo's Lifbars instead ?

EDIT: Oups I forget to update but I already change the lifebars the same day I post the message, sorry


Last edited by lucaster on December 9th 2013, 7:27 pm; edited 1 time in total
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volzzilla



Posts : 5506
Join date : 2012-05-02

PostSubject: Re: Neon Screenpack: Comic Edition released   December 7th 2013, 9:05 pm

@lucaster, maybe make a topic in the help section about changing lifebars

@yolomate, you'll just have to look in the system.def for something with a name like character select, then names. the numbers near that are sprite # coordinates. to change them, change the numbers then open up the program and test location. keep doing that until you get the results you desire from the editing. i can't give info beyond that due to i didnt do any kind of editing like that, so you'll have to figure out the rest on your own.
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yolomate



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Age : 39

PostSubject: Re: Neon Screenpack: Comic Edition released   December 8th 2013, 11:27 am

@volzzilla wrote:
@lucaster, maybe make a topic in the help section about changing lifebars

@yolomate, you'll just have to look in the system.def for something with a name like character select, then names. the numbers near that are sprite # coordinates. to change them, change the numbers then open up the program and test location. keep doing that until you get the results you desire from the editing. i can't give info beyond that due to i didnt do any kind of editing like that, so you'll have to figure out the rest on your own.
ok I blind man! Very Happy Very Happy  I no found character select in select.def anyway I try in fight.def!!
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