Neon Screenpack (1.0 only) by necro_rk
Edited by volzzilla into Neon Screenpack: Comic Edition
(Some info from readme)
What is changed from the original Neon screenpack?
- Editing the main menu images
- Changing the custom font images to give it a comic mugen look (harder than it seemed)
- New images on the select screen to give the screenpack more of a comic look (which
included a ton of web research to look for images that could be edited correctly for usage)
- Blade theme soundtrack for the main menu music (Always thought that sounded great if
attached to Mugen)
- New comic sounding music for the select screen
- Use of necro_rk's lifebar fix-it patch
- Moving the starting cursor positions for p1 and p2 to a more centered location
- Inserting randomselect in all spots where you can put a character in the select.def
- Notating in the select.def the cells that should be left blank for randomselect
- Changing the winscreen sprite configuration to 9000,1 sprites as didnt like how 9000,2 looked
- Adjusted the positioning of the selected names on the select screen
- Attaching to Mugen 1.0 (one of the DL files, the other contains only necessary files)
- Re-organizing certain things for easier usage
- Adding a Readme for various info
There are two downloadable files, 1 with Mugen 1.0 attached, one with just the files needed
to alter your Mugen. This 'Readme' will be attached to both.
How to, With Mugen 1.0
After downloading, all you have to do is move or copy your characters, stages, and sounds
(for the stages) to the appropriate folders (chars, stages, sound) Then configure the
select.def file located in the neon folder like you normally do. Thats it.
Includes kfm and his 2 stages by Elecbyte
How to, Without Mugen 1.0
Few more steps here:
- When downloading, you'll have a neon folder and a new Mugen.cfg file (optional to use)
- Move the neon folder to the data folder of your Mugen
- Replace your current Mugen.cfg file with the one from the screenpack download
- Ready to go if you followed that step, if you don't want to use the new Mugen.cfg file, then......
- If you do not replace the Mugen.cfg file, then you'll have to do the following:
*Open your current Mugen.cfg file
*Look for where it says, 'motif = data/mugen1/system.def' (or whatever you have your motif set to)
*Put a semicolon ( ; ) in front of that line
*Beneath that line, add the following line: motif = data/neon/system.def
*You may have to scroll down further and check the GameHeight/GameWidth
*Neon screenpack works best at 640x480 in my opinion
*Change your Gameheight/GameWidth to 640 and 480 if you would like
*Your done, now go play!!!
Patch for more characters
Both files will include a patch in case you want to change how many characters the screenpack
will hold from 224 (default size) to 896. A readme for how to do that connected to the files and folders
that are needed. The patch is zipped up and contained within the neon folder.
With Mugen 1.0: http://www.mediafire.com/?2aap97uhxkpi0s5
No Mugen attached, just appropriate files: http://www.mediafire.com/?vq48d4vfbuhm3tn
Adding info forgotten from the readme concerning the select.def file: To add your stages and chars, need to do it a little differently than what you are used to when editing the select.def file in the data folder. That the wrong select.def when using this screenpack. Look for the select.def file that is located in the neon folder and edit it like you are used to.