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 Borewood's 2013-2016 MUGEN WIPs

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chuchoryu



Posts : 2716
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   February 8th 2015, 4:21 pm

JAMANA JAMANA!! nice chars you comming to release mi amigo, really I love your work, oH! I need to ask, did you plamnning to make the Metal Slug 3 Final Boss? or mugen mission stages like the Mulk?
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ELECTRO



Posts : 288
Join date : 2013-08-09
Age : 37
Location : United States

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   February 8th 2015, 4:49 pm

You got a butt load of WIPs. That Lucifer looks hilarious. Keep up the good work.
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borewood2013



Posts : 3122
Join date : 2014-08-11

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 20th 2015, 1:36 pm

Finally I figured out in the TRF2 source game what the "Back, Forward Lp/Lk" is all about for Greed:

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in case OneDrive not working for you....:
 
=> execute "Back, Forward Lp" command when opponent is attacking HIGH, when opponent makes contact with Greed then his/her/its attack will be countered

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in case OneDrive not working for you....:
 
=> execute "Back, Forward Lk" command when opponent is attacking LOW, when opponent makes contact with Greed then his/her/its attack will be countered

The next ambiguous move to figure out is the "something something Forward Lp" (the one right below the figured out HIGH/LOW counter move) in Greed's official move list:
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in case OneDrive not working for you....:
 

Heck, I don't even know how to make that "something something Forward Lp" move happen.......so if you know how to then please let me know thank you in advance! 
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Staubhold



Posts : 160
Join date : 2014-08-16
Age : 41
Location : Berlin, Germany

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 20th 2015, 3:11 pm

Forward LP is a "Impact Break Counter"

Dunno if this helps, but this is what I found on a french website.
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Cristianomelo



Posts : 1050
Join date : 2012-09-14

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 20th 2015, 3:41 pm

There is no wip related to a character in hq? I thought you were editing Elektra.
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borewood2013



Posts : 3122
Join date : 2014-08-11

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 20th 2015, 3:45 pm

@Staubhold wrote:
Forward LP is a "Impact Break Counter"

Dunno if this helps, but this is what I found on a french website.

Oh that shall be a follow-up move after a "Impact Break"! Surprised

Thank you so much for your help! ilu   That French web site is very useful to me! study

Lucky when I was making my Custom TRF2 Beatrice, Zzyzzyxx aka Rimu already added the "Impact Break" feature:

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in case imgur not working for you....:
 

Now then I have to go to the TRF2 source game to try to perform Greed's "Impact Break Counter"!   Let's break a wall with that LOL! lol!
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borewood2013



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Join date : 2014-08-11

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 20th 2015, 3:52 pm

@Cristianomelo wrote:
There is no wip related to a character in hq? I thought you were editing Elektra.

What do you mean by "in hq"?

And when did I mention I was editing Elektra? 

Wrong person? Question
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borewood2013



Posts : 3122
Join date : 2014-08-11

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 22nd 2015, 5:10 am

@Cristianomelo wrote:
Characters of hq, are character marvel and dc.
on elektra i confused, I'm sorry.

Now I see what you meant......

Well, the reasons I have never had any Marvel/DC mugenization are:
1) all officially made Marvel/DC characters (mainly by Capcom's VS series) have already been converted to MUGEN and I am interested in "unconverted MUGEN stuff" only
2) I don't play Capcom's VS series alike (and I don't have access to newer ones like UMVsC3 and Injustice and Marvel Contest of Champions) much so I am not familiar with its system so it may be hard for me to convert any Capcom's VS series characters to MUGEN
3) the biggest reason - I DON'T KNOW JACK ABOUT 2D SPRITE DRAWING! - I am not a 2D pixel drawer like most of MMV sprite artists here and those who at Scruffydragon and CrusaderCast and InfinityMUGENTeam.  I wish I can draw like you 2D sprite artists guys!
4) so many talented 2D sprite artists are contributing to make awesome Marvel/DC MUGEN stuff here and out there hence the Marvel/DC mugenization communities don't really need me who can't draw 2D sprites and who are not good at Marvel/DC knowledge for mugenization
5) I am more into Anime (I was born in China and my childhood was filled with all kinds of Japanese entertainment culture) than you-know-what.... Embarassed

Well, despite of these four (4) personal reasons, I think I can learn more about Marvel/DC mugenization by attempting to edit some existing MMV MUGEN releases........some days......... 
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volzzilla



Posts : 5487
Join date : 2012-05-02

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 22nd 2015, 3:06 pm

@borewood2013 wrote:
I think I can learn more about Marvel/DC mugenization by attempting to edit some existing MMV MUGEN releases........some days......... 

we can definitely make that happen if you want. we are always in need of additional coding help Smile
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borewood2013



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 22nd 2015, 3:22 pm

@volzzilla wrote:
@borewood2013 wrote:
I think I can learn more about Marvel/DC mugenization by attempting to edit some existing MMV MUGEN releases........some days......... 

we can definitely make that happen if you want. we are always in need of additional coding help Smile

Yes, the one I will give it a try you know which one by our PMs... Wink ....after I finish that I may upload to the VIP section for you and other VIPs to test.... Smile
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borewood2013



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 29th 2015, 4:23 pm

Errrr..........these days my MUGEN WIP'ing is so slow.............

[You must be registered and logged in to see this image.]
in case imgur not working for you......:
 

I decided to make my Custom MKV Virginia's every attack of be able to send P2 to some custom states, as I can have more control like P2's early ground fall down recovery and P2's AfterImage attempt that was given up by DOBUROKU in his Yuri.......... Rolling Eyes

Oh I also need to update my Custom FC Upa too..........so many things to do.....so little time to use......... bomb
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oorn



Posts : 1
Join date : 2015-03-30

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   March 30th 2015, 4:33 pm

Hi... are you still planning to work on Momotarou and Yatterman Doronjo? sorry for ask, but im big fan of both series. As for Momotarou I would love to see all of his followers featured in Densetsu (Playstation) as helpers,... btw maybe you could make Yatterman character based on SNES game?
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borewood2013



Posts : 3122
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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   April 3rd 2015, 10:18 am

@oorn wrote:
Hi... are you still planning to work on Momotarou and Yatterman Doronjo? sorry for ask, but im big fan of both series. As for Momotarou I would love to see all of his followers featured in Densetsu (Playstation) as helpers,... btw maybe you could make Yatterman character based on SNES game?

The Momotarou I am using is from Momotarou Katsugeki (PC-Engine), probably the only action-based Momotarou video game on earth.......and sorry I don't plan to use any Momotarou RPG parts......and his three (3) pet helpers are quite enough already...... Neutral

I am still trying to rip the sprites of
Yatterman Doronjo from TvsC........it is quite hard to rip indeed and takes more much time than other 3rd-party ripped sprites ready for use.  And the SFC/SNES version doesn't have any materials that are suitable for MUGEN sorry about that............ Embarassed
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chuchoryu



Posts : 2716
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   April 8th 2015, 1:56 pm

@borewood2013 wrote:
Errrr..........these days my MUGEN WIP'ing is so slow.............

[You must be registered and logged in to see this image.]
in case imgur not working for you......:
 

I decided to make my Custom MKV Virginia's every attack of be able to send P2 to some custom states, as I can have more control like P2's early ground fall down recovery and P2's AfterImage attempt that was given up by DOBUROKU in his Yuri.......... Rolling Eyes

Oh I also need to update my Custom FC Upa too..........so many things to do.....so little time to use......... bomb
From here is this girl? I ant to make she in CvS graphics
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borewood2013



Posts : 3122
Join date : 2014-08-11

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   June 5th 2015, 2:43 pm

@chuchoryu wrote:
@borewood2013 wrote:
Errrr..........these days my MUGEN WIP'ing is so slow.............

I decided to make my Custom MKV Virginia's every attack of be able to send P2 to some custom states, as I can have more control like P2's early ground fall down recovery and P2's AfterImage attempt that was given up by DOBUROKU in his Yuri.......... Rolling Eyes

Oh I also need to update my Custom FC Upa too..........so many things to do.....so little time to use......... bomb
From here is this girl? I ant to make she in CvS graphics

chuchoryu my MUGEN brother/hero, she is from Million Knights Vermilion (MKV) is a very broken 2D doujin fighting game made by NRF who also made the more popular Big Bang Beat (BBB) 2D doujin fighting game.  Tene ripped her sprites and sounds (open source), so you can make a CVS out of her any time. Wink

You can get Tene's MKV rips here:  https://onedrive.live.com/?cid=AF0B905412B99378&id=af0b905412b99378!251

---------------------------------------------------------------------------------------------------

Some MUGEN WIP update (2015-06-06):

Well, recently I am kind of into age-old Japanese stuff so probably these two (2) at the same time:
- a 2DFM95 Cobra:
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- a SFC 3x3 Eyes:
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* These GIFs showing my half-assed Franken-spriting skill ha ha [You must be registered and logged in to see this image.]
* SFC 3x3 Eyes is in my current MUGEN WIP list yet Cobra isn't.  I decide to do Cobra because I ripped his sprites and sounds a while ago (perhaps people don't even know about my rips at all....) but nobody seemed to be interested in mugenizing him so I guess I have to DIY myself....... [You must be registered and logged in to see this image.]

So if have you read/watch/play any Cobra and 3x3 Eyes manga/anime/video games before, then you will be going to recognize some fandom stuff I am going to add to my Custom Cobra and 3x3 Eyes. [You must be registered and logged in to see this image.]
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