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 Borewood's 2013-2016 MUGEN WIPs

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borewood2013



Posts : 3145
Join date : 2014-08-11

PostSubject: Borewood's 2013-2016 MUGEN WIPs   November 27th 2014, 10:17 am

~ Borewood's 2013-2016 MUGEN WIPs ~
 
-------------------------------------------------------------------------------------------------------------


A) Active MUGEN WIPs
 


I) Currently on-going MUGEN WIPs:

Long time no update........ tongue

Ok, anyone remember the origin of this game?  Question

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in case servimg not working for you...:
 

-----------------------------------------------------------------------------------------------

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1) Custom NSH Berabow Man
- from Namco Super Heroes (NSH)
http://homepage2.nifty.com/~hiroyuki/products/NSH/NSH.html
source game video:
 
- why?  because Berabow Man is a classic!
- status:  ripping sprites and sounds
2) Custom GNG Lucifer
- from arcade Ghouls 'n Ghosts (GNG)
- why?  because this bad-ass boss is just so cool and is not in MUGEN yet...
- status:  ripping sprites and sounds & making SFF/AIR/CNS


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borewood2013



Posts : 3145
Join date : 2014-08-11

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 27th 2014, 10:18 am

~ Borewood's 2013-2015 MUGEN WIPs ~
 
-------------------------------------------------------------------------------------------------------------

A) Active MUGEN WIPs
 



II) Planned MUGEN WIPs in queue:
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1) Custom 2DFM95 Neclos
- from Necros no Yôsai (2DFM95)
http://www.2dbatlle.sakura.ne.jp/neclos.html
source game video:
 
- why?  because Necros no Yôsai is one of my favorite PC-Engine RPGs!
- Neclos is the boss
- status:  ripping sprites and sounds
2) Custom 2DFM95 Moai
- from Necros no Yôsai (2DFM95)
http://www.2dbatlle.sakura.ne.jp/neclos.html
source game video:
 
- why?  because Necros no Yôsai is one of my favorite PC-Engine RPGs!
- Moai is a normal enemy
- status:  ripping sprites and sounds





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1) Custom CF Azusa
- from Chinmomi Fighters (2DFM2K2)
source game video:
 
- why?  because she is sexy and deadly!
- status:  making SFF and SND
2) Custom MKV Virginia
- from Million KNights Vermilion (MKV)
source game video:
 
- why?  because she is sexy and lovely!
- will try to use DOBUROKU's MKV characters as the base
- status:  making SFF and SND


 
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1) Custom SSFIV El Fuerte
- from Ultra Street Fighter IV (USFIV)
- why?  because a 2.5D El Fuerte is not in MUGEN yet...
- status:  ripping "sprites" and sounds
2) Custom SSFIV Decapre
- from Ultra Street Fighter IV (USFIV)
- why?  because a 2.5D Decapre is not in MUGEN yet...
- status:  ripping "sprites" and sounds
** its own MUGEN WIP topic here:  http://mugenmultiverse.fanbb.net/t4298-custom-ssfiv-el-fuerte-and-custom-ssfiv-decapre-wip-2014




 
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1) Custom TRF2 Zen
- from The Rumble Fish 2 (TRF2)
http://www.dimps.co.jp/product/rumblefish2/character.php?name=zen
source game video:
 
- why?  because he is the main male character!
- status:  ripping sprites and sounds
2) Custom TRF2 Greed
- from The Rumble Fish 2 (TRF2)
http://www.dimps.co.jp/product/rumblefish2/character.php?name=greed
source game video:
 
- why?  because he is the mid-boss!
- actually one of my old MUGEN WIPs after my TRF2 Beatrice.........
- status:  ripping sprites and sounds




 
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1) Custom SDK Benitora
- from Samurai Deeper Kyo (SDK)
source game video:
 
- why?  because he is an important male in the anime and is a fun fighter in the PSX game!
- actually one of my old MUGEN WIPs
- status:  ripping sprites and sounds
2) Custom SH2 Pyramid Head
- from Silent Hill 2 (SH2)
source game video:
 
- why?  because he is a popular mid-boss in the Silent Hill series!
- actually one of my old MUGEN WIPs
- very experimental because it is my first time using XNALara XPS....
- status:  trying out XNALara XPS




 
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1) Custom Asuma Shidou
- from Demon Bride
source game video:
 
- why?  because I want to use him to fight Neinhalt Sieger in MUGEN!
- actually one of my old MUGEN WIPs
- might need to ask YU-TOHARU for help as he has mugenized a cool Yamisaka Kureha...
- status:  getting more familiar with Demon Bride




 
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1) Custom Doraemon and friends
- from Doraemon - Nobita to Midori no Kyojinden (NDS)
source game video:
 
- why?  because NDS Doraemon sprites look better...
- actually one of my old MUGEN WIPs
- status:  ripping sprites and sounds




 
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1) Custom Doronjo
- from Tatsunoko vs. Capcom (Wii)
source game video:
 
- why?  because she is sexy and funny!
- actually one of my old MUGEN WIPs
- status:  ripping sprites and sounds
 




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1) Custom Momotarou
- from Momotarou Katsugeki (PC-Engine)
source game video:
 
- why?  because this might be the only Momotarou action game that can be mugenized....
- actually one of my old MUGEN WIPs
- status:  making SFF and SND, will start AIR and CNS soon




 
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1) Custom PIM5 Sandra
- from Power Instinct 5 Matsuri Senzo Kuyou
source game video:
 
- why?  because she is not in MUGEN yet...
- Sandra is a sister to Elizabeth and I plan to mugenize her older form
- status:  ripping sprites and sounds
2) Custom PIM5 Elizabeth Belti
- from Power Instinct 5 Matsuri Senzo Kuyou
source game video:
 
- why?  because she is not in MUGEN yet...
- Elizabeth is a sister to Sandra and I plan to mugenize her younger form
- status:  ripping sprites and sounds




 
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1) Custom 3x3 Eyes
- from 3x3 EYES -Juuma Houkan- (SFC/SNES)
source game video:
 
- why?  because this SFC/SNES 3x3 EYES might be the only one barely mugenizable....
- gameplay faithful to this:  "Pai merged Yakumo's soul with her own, transforming him into a Wu, which in turn made him immortal as long as Pai lives. Yakumo can feel pain but he won't die. He will regenerate from any wound, no matter how severe."
- status:  ripping sprites and sounds
2) Custom WL Zarak
- from WeaponLord (SNES)
source game video:
 
- why?  because he is a boss and is not in MUGEN yet....
- not sure but I might try to implement some if not all WeaponLord system to MUGEN...
- if my implementation fails then I will just go Kain's Jentai way :p
- status:  ripping sprites and sounds
 




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1) Custom DT2 Indiana Jones CE
- from Duel Toy 2 (DT2)
http://dueltoys.blogspot.hk/2009/07/indiana-jones.html
source game video:
 

- why?  because he is already in my DT2-to-MUGEN plan after my DT2 Beatrix
- status:  ripping sprites and sounds
2) Custom FC Son Goku
- from Dragon Ball - Shen Long no Nazo (FC/NES)
source game video:
 
- why?  because I sometimes wonder why this almost the 1st DB video game still not mugenized yet..........
- I might try to implement the Dragon wish source game feature in my MUGEN version:
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- status:  ripping sprites and sounds






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1) Gowcaizer (an edit)
- from Voltage Fighter Gowcaizer (NeoGeo)
- why?  because shimon in 2009 mugenized a Gowcaizer, yet it is incomplete and has some outdated issues, so I am trying to update this MUGEN character as much as possible....
- actually one of my old MUGEN WIPs
- status:  will be making the new SFF and AIR soon.......




 
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1) Kazuma (an edit)
- from Galaxy Fight (NeoGeo)
- why?  because Psi-crowz in 2000 mugenized a Kazuma, yet it is incomplete and has 
some outdated issues,, so I am trying to update this MUGEN character as much as possible....
- actually one of my old MUGEN WIPs
- status:  will be making the new SFF and AIR soon.......




 
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1) Custom 2DFM95 Robo Jean
- from Arm Joe [Les Misérables] (2DFM95)
source game video:
 
- why?  because this Robo Jean gives me a Guilty Gear Robo-Ky feel....interesting...
- status:  ripping sprites and sounds
2) Custom 2DFM95 Judgement
- from Arm Joe [Les Misérables] (2DFM95)
source game video:
 
- why?  because he seems to be the boss and he looks kind of cool...
- status:  ripping sprites and sounds




 
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1) Custom 2DFM95 Terryman
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I want to get the rest of FC/NES Muscle Tag Team Match cast in terms of a 2DFM95-to-MUGEN conversion like my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds
2) Custom 2DFM95 Warsman
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I want to get the rest of FC/NES Muscle Tag Team Match cast in terms of a 2DFM95-to-MUGEN conversion like my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds




 
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1) Custom 2DFM95 Ashuraman
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I want to get the rest of FC/NES Muscle Tag Team Match cast in terms of a 2DFM95-to-MUGEN conversion like my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds
2) Custom 2DFM95 Robin Mask
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I want to get the rest of FC/NES Muscle Tag Team Match cast in terms of a 2DFM95-to-MUGEN conversion like my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds




 
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1) Custom 2DFM95 Buffaloman
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I want to get the rest of FC/NES Muscle Tag Team Match cast in terms of a 2DFM95-to-MUGEN conversion like my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds
2) Custom 2DFM95 Blockenman
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I want to get the rest of FC/NES Muscle Tag Team Match cast in terms of a 2DFM95-to-MUGEN conversion like my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds




 
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1) Custom 2DFM95 Ramenman
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I want to get the rest of FC/NES Muscle Tag Team Match cast in terms of a 2DFM95-to-MUGEN conversion like my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds
2) Custom 2DFM95 Shin Akuma Shogun
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because Akuma Shogun is the bad-ass boss and you know I love bosses...
- status:  ripping sprites and sounds




 
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1) Custom 2DFM95 Meat
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I guess Kinnikuman needs Meat in MUGEN Smile
- status:  ripping sprites and sounds
2) Custom 2DFM95 Kinniku Suguru
- from Muscle Fight (2DFM95)
source game video:
 
- why?  because I have already mentioned I will add this Kinniku Suguru to my Custom 2DFM95 Kinnikuman
- status:  ripping sprites and sounds




 
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1) Custom Tiger Road
- from arcade Tiger Road (or Tora e no Michi)
source game video:
 
- why?  because I want him in MUGEN like my mugenized arcade Vigilante and Kunio Kun and Mutron Kun
- status:  ripping sprites and sounds
2) Custom Trojan
- from arcade Trojan (or Tatakai no Banka)
source game video:
 
- why?  because I want him in MUGEN like my mugenized arcade Vigilante and Kunio Kun and Mutron Kun
- status:  ripping sprites and sounds
 




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1) Custom MK2 Pinhead
- from TerrorDrome (2DFM2K2)
source game video:
 
- why?  because I like Mortal Kombat 2 (MK2) and TerrorDrome characters might be suitable for a MK2 style in MUGEN....
- status:  making SFF and SND
2) Custom BF Arthas
- from 163 (2DFM2K2)
Battle Fantasia (BF) YouTube video:
BF source game video:
 
- why?  because I want to mugenize a Battle Fantasia (BF) - End of Deathbringer but I am not able to rip those 2.5D/3D sprites at all.....and this 163 Arthas looks kind of like End of Deathbringer so I just take the chance....
- End of Deathbringer is the final boss in Battle Fantasia (BF) and he is so strong that most players find him cheap; I don't know whether I can implement his unique system for MUGEN though...
- status:  making SFF and SND




 
 
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1) Custom Kitarou
- from Gegege no Kitarou - Fukkatsu! Tenma Daiou (SFC/SNES)
- why?  because this SFC/SNES Kitarou has been my very 1st MUGEN WIP even before I called myself Werewood (now Borewood2013)!
- there is a possible tag team feature = tag among main players Kitarou/Konaki Jijii/Sunakake Babaa/Neko Musume/Nezumi Otoko

- at cost of some power, Ittan Momen and Nurikabebe may be called to assist the main players as well as to attack P2:
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- actually my oldest and longest MUGEN WIP LOL
- status:  will be making the SFF and AIR soon.......


Last edited by borewood2013 on November 27th 2014, 11:22 am; edited 2 times in total
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borewood2013



Posts : 3145
Join date : 2014-08-11

PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 27th 2014, 10:18 am

~ Borewood's 2013-2015 MUGEN WIPs ~
 
-------------------------------------------------------------------------------------------------------------

B) Inactive MUGEN WIPs
 


I) MUGEN WIPs on hold:


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1) Custom OMK Bernkastel
- from Ougon Musou Kyoku (OMK)
source game video:
 
- why?  because Bernkastel is one of the hardest OMK characters to mugenize, harder than Beatrice and Virgilia………I hope Boomer or Websta or SXVector or YU-TOHARU or Baggy or Shiroto or Barai some day will mugenize her….or if later on I have nothing to do besides her….
- status:  N/A





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1) Custom AH3 Ragnarok
- from Arcana Heart 3 (AH3)
source game video:
 
- why?  because it must be needing MUGEN1.1 support and since MUGEN1.1 is still not used by me and most MUGEN people so I just put it on hold……not to mention it is quite hard to mugenize….
- status:  N/A



II) Cancelled MUGEN WIPs:



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1) Custom Barbarian Amazones Berserker
- from Dark Awake/ Chaos Breaker - The King Has No Name (PS3)
- why?  because I don’t feel interested in mugenizing the human team of the game anymore……..
- status:  N/A



 


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1) Custom Dragon Buster
- from Cadash + Dragon Buster (Arcade)
- why?  because now I think this MUGEN idea of mine is kind of….uninteresting……
- status:  N/A
 
 
 

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1) Custom MK2 Freddy Krueger
- from TerrorDrome (2DFM2K2)
- why?  because now I am interested more in a Custom MK2 Pinhead (see above)….I don’t know…perhaps I might resume this MUGEN WIP later….
- status:  N/A



 
 


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1) Custom Asura Wanna-be
- from SSFIV AE (PC) and Asura's Wrath: Lost Episode 2 - The Strongest vs. the Angriest (XBOX360/PS3)
- why?  because I think no matter how hard I am trying, it cannot be the true/real Asura….moreover, nowadays more MUGEN authors can do 2.5D/3D stuff more and better than I do….
- status:  N/A


Last edited by borewood2013 on November 27th 2014, 1:41 pm; edited 3 times in total
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borewood2013



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 27th 2014, 10:18 am

~ Borewood's 2013-2015 MUGEN WIPs ~
 
-------------------------------------------------------------------------------------------------------------

C) Ultimate MUGEN WIPs
 
I) Secret MUGEN WIPs (well not so secret):




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1) Custom ??????????
- from ??????????
- why?  because I want to challenge my MUGEN authoring skill by trying to make a MUGEN character that has feature(s) not being shown in all MUGEN products yet (hopefully)!  Yes, it will be a bonus stage MUGEN character Wink
- status:  planning…….
 
--------------------------------------------------------------------------------------------------------------------
 
~ Thank you for your interest and time ~
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volzzilla



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 27th 2014, 4:24 pm

lots of cool stuff there, thanx for showing it off Smile

but be careful and plz don't burn yourself out. while new mugen stuff is cool, it's still not as good as having you around in general Very Happy

i'm mostly looking forward to the muscle fight stuff Smile
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borewood2013



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 28th 2014, 4:13 am

@volzzilla wrote:
lots of cool stuff there, thanx for showing it off Smile

but be careful and plz don't burn yourself out. while new mugen stuff is cool, it's still not as good as having you around in general Very Happy

i'm mostly looking forward to the muscle fight stuff Smile

Thank you for your kind words.  Smile

Well, I enjoy MUGEN content making most of the time.  I make choices that almost nobody cares to do.  It is because I want to see/use it in my MUGEN.  If any of my MUGEN stuff fits somebody's taste then I will be thankful and feel lucky.  Lucky you seem to like Muscle Fight MUGEN stuff. 

Don't worry, I am still as active as usual.  I always have some things to post if people don't mind my "unique style".  tongue
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ROLEINMUGEN



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 28th 2014, 4:47 am

Hi Borewood!

Your creations are nice. I like a lot the Kinnikuman, very acurate...

I once saw a Big Daddy from Bioshock in a screenshot from you,

Is ths also a wip of yours?
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borewood2013



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 28th 2014, 5:29 am

@ROLEINMUGEN wrote:
Hi Borewood!

Your creations are nice. I like a lot the Kinnikuman, very acurate...

I once saw a Big Daddy from Bioshock in a screenshot from you,

Is ths also a wip of yours?

Thank you for your kind words!  I don't expect someone saying my MUGEN stuff about any source game accuracy, for I am really bad at those professional thingy (it is the reason why I name my MUGEN stuff as "Custom").  Wink

That Big Daddy?  Oh just a XNALara test result.  Not a MUGEN WIP I am sorry.  Embarassed
The real XNALara-based MUGEN WIP of mine is only my Custom SH2 Pyramid Head for now......
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kaysombi



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 29th 2014, 8:59 am

[quote="borewood2013"]
@ROLEINMUGEN wrote:
Hi Borewood!


wao i wait for sf4 char make by you i love your char in 2.5d
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Ghost Killer



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 29th 2014, 9:16 am

You've got a nice list of W.I.Ps here Borewood! I'm very excited for Decapre and El Fuerte.
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BlueSpiderX



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   November 29th 2014, 8:01 pm

Awesome... So...many...cool chars....and.....BOSSES ! YAAAY ! This is going to be great man !
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borewood2013



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   February 6th 2015, 2:07 pm

A small MUGEN WIP report here for my next one being worked on for now (Custom_GNG_Lucifer):

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in case imgur not working for you...:
 

As the above GIF shows, I am trying to add a "platform" for a MUGEN character to jump on to and stand on that and do stuff freely.  This kind of "platform" support is mostly seen in some MUGEN bonus stage/game characters.  I tried most noticeable ones and found their making of "platform" support in MUGEN too complicated, and with my Custom_GNG_Lucifer I am using just some more simple way to get it to work (hopefully).

There is one (1) major flaw though, by any way, be it my simple way or others' complicated way, which is, all "platform" support attempt has a EPIC FAILURE when the opponent MUGEN characters have some so-called "skywalker" check -- when it StateType = S, make its Pos Y = 0 all the way, or make it ChangeState to StateDef 50, the jump-in-air state.  It will need Elecbyte to update MUGEN engine to support such "platform" feature in order to get it working nicely............but the question is...........WHEN THE HECK WILL ELECBYTE UPDATE MUGEN ENGINE!?!?!?!?!? Exclamation Question Exclamation Question Exclamation Question Exclamation Question

Perhaps until the day I die...........still can't see a MUGEN engine update by the very Elecbyte........... dead

By the way, if you have some better ideas about how to make such "platform" support in MUGEN, then I would like to know about it! Smile

Thank you for your time and interest.
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Staubhold



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   February 7th 2015, 10:05 am

So nice to see all your wips...

I´m sad to see MK style Freddy Krueger as a inactive wip.
Can´t wait for Doronjo. I´m interessted to see her assist/trap game.

On GnG Lucifer - platforms are a big problem in MUGEN. Can´t wait to test. Smile
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borewood2013



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PostSubject: Re: Borewood's 2013-2016 MUGEN WIPs   February 8th 2015, 12:51 pm

@Staubhold:
>> platforms are a big problem in MUGEN
if the enemy/opponent (P2) doesn't have that "skywalker" code check, then most of the time it works.......I thought of putting P2 in some ridiculous custom state like a StateDef 6475837 and trying to "emulate" a StateDef 0, the stance state, for P2 to control itself........but how the heck can I "emulate" all the available commands and the corresponding move states of P2???....it is like to clone a P2 on my side....I highly doubt the possibility of this...... scratch

@Ax:
>> the 6 arms guy and I think i recognize one of those anime's in there to
that 6-arm guy is Ashuraman:


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Borewood's 2013-2016 MUGEN WIPs
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