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 Wayne Manor creation stage

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yolomate



Posts : 2169
Join date : 2013-06-17
Age : 39

PostSubject: Wayne Manor creation stage   November 13th 2014, 12:33 pm






again I try new Wayne Manor!! I need help in animations put rain, alfred and little bats! etc etc thank you!
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borewood2013



Posts : 3122
Join date : 2014-08-11

PostSubject: Re: Wayne Manor creation stage   November 21st 2014, 8:18 am

Something like this in your MUGEN stage .def file:

..........
..........
..........

[BG Alfred]
type = anim
actionno = 1
layerno = 0         ;;; usually the value of 0, unless you want your Alfred animation covering P1 & P2
start = 36,-211    ;;; where you want to put your Alfred animation in to...
delta = .62, .98    ;;; should not be too different than your main background (the big mansion) delta
                             (my case main background is delta = .5, 1)
mask = 0             ;;; use the value of 1 if there is some transparency problem....

[Begin action 1]    ;;; just like normal MUGEN character animation format
12,0,0,0,5
12,1,0,0,5
12,2,0,0,7
12,3,0,0,5
12,4,0,0,48
12,3,0,0,5
12,2,0,0,7
12,1,0,0,5

** assume your Alfred sprite no. starts with 12
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Wayne Manor creation stage
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