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 Astonishing Cyclops UPDATED - by Verz36 & Loganir

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volzzilla

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 17th 2012, 6:55 pm

@verz36 wrote:
finally got around to come by here.. thank you all for all the support.. this is what drives us to keep working hard and making more characters for you guys to enjoy.. it was really fun working with loganir on this character... expect more to come Very Happy

good to see you here Smile

and now that you made your appearance, i'd like to personally congratulate you on that release due to knowing how long and hard you worked on him Smile
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Red Hood

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 24th 2012, 4:22 pm

which more? Very Happy
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ferreira

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 25th 2012, 1:08 pm

haaa donde consigo esos stages que salen en las imagenes ??????'
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Cybersurfer



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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 29th 2012, 9:54 am

Im blown to pieces by optic blasts!
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Loganir

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 25th 2012, 1:27 pm

Hello guys and Merry Christmas! santa

Cyclops receiving a update today with new stuff we did.
features like:
- 1 new intro and 2 new winposes
- 1 new special and 1 new hyper
- new sprites for walking, midnight bliss etc..
- and many other code tweaks ... check the Readme file with all the new stuff.



So we hope everybody have fun with this new Cyclops update

and I wish a Merry Xmas to you all! Smile
santa


Download
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XXDreamBrotherXX

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 25th 2012, 3:04 pm

Amazing thank you

I wish you both a very merry Christmas
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volzzilla

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 25th 2012, 5:36 pm

thank you on the update. and merry xmas to you both too Smile
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volzzilla

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 28th 2012, 1:44 pm

promise to get feedback to you all, but been doing the family thing alot lately
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wingnut



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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 29th 2012, 12:12 pm

I love this update!!
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volzzilla

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 30th 2012, 12:00 pm

finally got a chance to test. great char. only problem i thought was needing pushback on the launcher in a corner.
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Loganir

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 30th 2012, 6:50 pm

@volzzilla wrote:
finally got a chance to test. great char. only problem i thought was needing pushback on the launcher in a corner.
Actually this is not a problem man Wink
Launchers don't suppose to use pushback on corner in MvsC chars... you can test this on any CPS2 emulator.
Thanks for testing and Happy New Year! Smile
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volzzilla

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 31st 2012, 11:58 am

see, i dont look at anything as game source accurate. i figure if i want to worry about the source, i'll DL an emulator and play whatever then. but i dont.

i based the comment about the launcher off of my belief that launchers always need pushback in a corner in mugen.

but thats one of the drawbacks of mugen feedback. everyone has their own belief system in how they perceive things and in this case that is a complete opposite between what i think and what you think, and thats ok.
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skillfrank

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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   December 31st 2012, 12:06 pm

I agree with loganir

push back would make the char
seem like it has errors
doing his launcher and pushing back
no need- imagine if u were to uppercut someone
in the air
u wouldn't want to go back u'd probly
want to jump in the air to finish them off lol!

I hope this new year -brings all ur great works
and more great works santa

The astonishing cyclops is astonishing
I thought the graphics would break my laptop
marvelous and astonishing as usual cheers
i salute you
keep hitting them till the screen smashes
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