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 Astonishing Cyclops UPDATED - by Verz36 & Loganir

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Loganir



Posts : 22
Join date : 2012-10-15

PostSubject: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 5:01 pm

Hey everyone!

Astonishing Cyclops by Verz & Loganir

We are cooking this character by some time and I think he's solid now to at least having fun playing with it.


Hope you all enjoy playing with him like we had fun making it! Very Happy

Download link

Edit 25/12/12:
Cykes received a Xmas update with new features


Last edited by Loganir on December 25th 2012, 1:24 pm; edited 1 time in total
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Arkady



Posts : 1364
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 5:23 pm

Trully Amazing Work!
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danubissecreto



Posts : 83
Join date : 2012-07-29
Location : BUENOS AIRES ARGENTINA

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 5:25 pm

Very good ....it├Ěs a big character Cyclops
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dev



Posts : 433
Join date : 2012-05-18

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 5:33 pm

Masterpiece.
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volzzilla



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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 5:40 pm

great work. congrats to both of you and i think i'll elaborate more on that. first to verz as i know he put in a ton of time to get all that work done. must feel nice for a longstanding wip to come to fruition. and now to loganir. this your first release in a very long time so congrats to you for coming out of retirement with a bang.

feedback:
- sprites are beautiful
- love the extra fx added, even to basics like walking and crouching
- great job on the move concepts, loved the phoenix 5 hyper the most
- need to add pushback to crouching HK and the launcher. especially the launcher as can infinite a juggle with it
- physics of the beam angle on optic sweep ex for MP seem kinda weird in the direction it reflects
- i'm not seeing a difference in that hyper where you tap the buttons rapidly for added effect
- on the ruby diamond hyper against emma frost characters (2 out there, 3 if you count the snes sprites version) have the blackbird do a strafing attack to replace the emma interaction
- change the names in the def file. name should be cyclops so any p2 coding on other characters will recognize him. while as displayname will show astonishing cyclops in the select screen, lifebars, etc


Last edited by volzzilla on November 9th 2012, 6:35 pm; edited 1 time in total
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Nicotinefist



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Age : 25
Location : Chile

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 6:00 pm

wow cyclops , amazing work, thanks loganir and verz for this
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XXDreamBrotherXX



Posts : 842
Join date : 2012-06-15
Location : Australia

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 6:04 pm

YES YES YES!!!

I love your hyper ports

Amazing work Wink
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Blagoy



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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 6:04 pm

Congratulations nice release cyclops the winner is Cyclops
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Loganir



Posts : 22
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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 9th 2012, 8:01 pm

Hey cool feedback Volz Very Happy

Some of it:
Quote :
- need to add pushback to crouching HK and the launcher. especially the launcher as can infinite a juggle with it
you mean corner pushback... that on Trip like kicks it's not true with a mvsc gameplay...they not favor a OTG combo.
check how this works on the original Capcom Cyclops... exactly like I did.
The launcher can hardly do an infinite, P2 gets ctrl back to guard anything before Cyclops end the punch.

Quote :
- physics of the beam angle on optic sweep ex for MP seem kinda weird in the direction it reflects
lol I know before doing that some people going to talk about that if it's possible or not... in fact this is creative liberty. Smile
The same one that makes hulk picks meteors everytime in the sky. Plus Cyke can reflect his beams in the most different ways in comics.

Quote :
- i'm not seeing a difference in that hyper where you tap the buttons rapidly for added effect
Press ctrlD on the training mugen so you can see the damage difference... for fairness it's not suppose to be much.
plus theres some extra screen shaking effect when it triggers.

Quote :
- on the ruby diamond hyper against emma frost characters (2 out there, 3 if you count the snes sprites version) have the blackbird do a strafing attack to replace the emma interaction
I always though that kind of logic is wrong on mugen...
why a fight between Cyclops vs Cyclops can happen but another Emma can't be on the same screen?
In my book every same other character on fighting games not controled by the player are Skrulls lol Very Happy

Quote :
- change the names in the def file. name should be cyclops so any p2 coding on other characters will recognize him. while as displayname will show astonishing cyclops in the select screen, lifebars, etc
I did like that for a reason... it's for specific interaction between characters on development with this one and not all Cyclops.
The display name we want to be only Cyclops.

Thanks for the feedback Volzilla!
Looks like you playing wit him a lot, hope you enjoying it.

Thanks for all the comments guys!! Smile
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volzzilla



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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 10th 2012, 9:14 am

well, when i set my mind to testing, i can get it done pretty quickly. got certain way i do it and i know how to then vocalize it fast too.

though i guess i share a different opinion on a few things, like the pushback and that perfectly fine. its always the discretion of the creator that should come first when things are addressed.
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Red Hood



Posts : 908
Join date : 2012-06-16

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 10th 2012, 12:12 pm

THAT S AN IMPRESSIVE COMEBACK Embarassed
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wingnut



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Join date : 2012-11-10

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 10th 2012, 6:36 pm

Beautiful!!! Thank you!!!
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Loganir



Posts : 22
Join date : 2012-10-15

PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 11th 2012, 7:32 pm

Verz is not around but I'm sure he would like also to say Thx guys! Very Happy

So Cyclops receiving a update
also included special interaction with the upcoming Bullseye character by Doom and O ilusionista.

Link:
Cyclops Update 1.07

enjoy!
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cravd



Posts : 967
Join date : 2012-05-30
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PostSubject: Re: Astonishing Cyclops UPDATED - by Verz36 & Loganir   November 12th 2012, 11:27 am

Very Happy
I can not say more than his other work is only being good in those aspects mentioned above by VOL.
and now a quick update qon even a character interaction bullseye, wow.
verz and loganir good team, and I look forward to seeing this continue to learn more from you all thanks for sharing.
cheers cheers cheers cheers cheers

no poder decir mas que su trabajo a demas de ser bueno es unico en esos aspectos antes mencionado por VOL.
y ahora una rapida actualizacion aunque sea una interaccion qon personaje bullseye, wow.
verz and loganir buena mancuerna, y viendo esto espero poder seguir aprendiendo mas de todos ustedes gracias por compartir. santa
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Astonishing Cyclops UPDATED - by Verz36 & Loganir
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