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 SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!

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bam77



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 3:13 pm

very varied all his attacks, I love .Many thanks for this surprise
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Chimoru



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 3:14 pm

I'm sorry about the bugs, I thought I got them, but I missed a few. I will update and repost him soon. thank you for the patience, feedback, and support!
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yolomate



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 4:15 pm

lol! lol! lol! lol! lol! lol! Very Happy Very Happy Very Happy Very Happy great char!!!!!incredible!!!!!!
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BlueSpiderX



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 4:52 pm

I really want to see Parasite in action again. Lots of Marvel and DC chars that can't be absorbed out there. Very Happy
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Cristianomelo



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 6:45 pm

It is amazing, I love everything new that you did with him, now he is complete. and I agree with gartanham, I love the AI that you put into your characters.
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iron-angelus



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 7:13 pm

Thanks for the credit and for keep my supers! He looks awesome Congratulations!
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gui0007



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 7:37 pm

Congratulations guys! Finally a playable Sinestro in MUGEN!! lol!
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Chimoru



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 9:25 pm

Also, if you could describe this bug a bit more.  What was happening when he spawned it?  I know there was a problem with the Dragon Flamethrower and Cannon attacks being interrupted, but I thought I fixed those.  If you Ctrl+C what is the clone named?

I'm trying to make him do it so I can see, but he's not.

EDIT: It's the Howling Cannon. I see it. I'm working on it....again.
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DeleFresh



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 9:52 pm

A bit of feedback from playing a few times:
- Definitely plays smoothly, and I like the moves (it always feels like GLs should have A LOT of moves to satisfy the "imagination" the power ring should grant their attacks) and Sinestro does have a good variety.  Nice idea to give some variation to some movesets

Some issues I found:
A) Noticed the cloning issue and it appears to occur if the standing fierce punch is countered. Noticed Geese Howard countering it a few times to create clones.
B) I've used his Fierce low punch launcher, but can't follow the opponent up for the aerial rave
C) I could not replicate it, but once on block he froze for a period and couldn't move.

Hope that helps!  

Again, you are awesome objection
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DeleFresh



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 10:08 pm



Here's a screenshot of the clone (oddly enough called a "construct" - not familiar enough with the coding side of things to know if that's the norm riiiggghhht )
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Chimoru



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 6th 2014, 10:17 pm

Ah, no wonder. Those were there when I stated. I guess I didn't think to check code that I didn't do that thoroughly. I thought it had been on the other Sinestro with no problems. That sure bit me in the ass, didn't it?

Anyway, god, I hope I fixed it. Check the OP and give it another shot, please!  I made a few changes and improvements.
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labouka



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 7th 2014, 2:58 am

I have tried out this character and is too awesome for words. Hopefully, if any other lantern colour characters get made, they will have the same level of quality.

Speaking of which, I was wondering if some form of unique behaviour could be made for each lantern character, like Buyog did with his Blackest Night Hal Jordan. If this character was made open source, wouldn't it be a nifty addition to give to other lanterns the attributes he gave for his char's pallete changes? For example, in Sinestro's case, he could use the code Buyog made for Hal's Sinestro Corps skin, where his specials/hypers do extra damage, but at the cost of more power needed to execute them.

If more lantern colour characters where to be made (like the Atrocitus, Saint Walker WIPs), these additions could help each character be more unique, much like the corps themselves in the comics. You think this would be possible to be done, Chimoru?
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DARK!!



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 7th 2014, 3:33 am

ME HE ENCANTADO PERO LAS COLUMNAS DE MEDULA ESTAN MUY VISTAS
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blacktiefamily



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PostSubject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED!   November 7th 2014, 4:41 am

hope you will remake punisher! Ilike him but his moves are not unique at all. All of them are gun spamming in one direction!
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