Thanks to Buyog, GM Spectre, Smogon, McCready, Larramones & Iron Angelus for the work they did and gave to me to continue. Thank you to Blagoy for fixing the error in his palettes for the eyes and teeth. Also a very special thanks to Buyog for allowing permission on doing all this. Without their efforts, I could not have released him.
I hope Sinestro is a fun and enjoyable character for you to play with. I appreciate and enjoy the work that everyone else does and it's nice to finally give a little back to the MUGEN Community that I love so much!
=================== UPDATE NOTICE! =================== He has been updated and I believe that his errors are all fixed FINALLY! I added a 3 button Super Jump, and tweaked the sensitivity of the Down, Up method too. I've also made his Hypers aerial as well, with the exception of his Level 3, Sinestro's Might. (It wouldn't play nice and jumped around the screen. )
**COLOSSE has done an amazing AI update! Thank you!!**
Last edited by Chimoru on November 17th 2014, 8:01 pm; edited 9 times in total
Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 6th 2014, 10:13 am
Like how your characters are edited, mainly his challenging Ai, I played with sinestro and found a bug, sometimes it creates clones to fight enemies with super armor, (Lex Lutor, Iron Man, Hulk and jordan hall)