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 SNES Project W.I.P

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JaySamra



Posts : 16
Join date : 2014-10-31

PostSubject: SNES Project W.I.P   November 2nd 2014, 8:57 am

Alright, so here's the thing.

I'm making six characters that were made for games in the super nintendo.
*Note* I'm picking characters from beat em up or fighting games. Spawn will be an exception.
*Note* Arcade ports do not count as those are original arcade games and not original SNES games.

So the characters are Guy, Batman (Task Force), Haggar (FF3), Kenshiro, Spawn, Gambit.

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This just might go well.
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JaySamra



Posts : 16
Join date : 2014-10-31

PostSubject: Re: SNES Project W.I.P   November 3rd 2014, 7:43 am

The only problem I see is that Gambits sprites are limited, meaning that there isn't that much to work with. So, he's going to be the hard part.

For Guy , I was able to do the stance [You must be registered and logged in to see this image.]

Along with a few more of the basics.
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JaySamra



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PostSubject: Re: SNES Project W.I.P   November 3rd 2014, 3:58 pm

Sounds are something that I can't find. I Tried the sounds resource, but it didn't have the sounds I needed.

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yolomate



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Join date : 2013-06-17
Age : 39

PostSubject: Re: SNES Project W.I.P   November 3rd 2014, 4:01 pm

I see a old char of Batman(Task Force), this same????????????
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JaySamra



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PostSubject: Re: SNES Project W.I.P   November 3rd 2014, 4:08 pm

What do you mean?
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JaySamra



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PostSubject: Re: SNES Project W.I.P   November 4th 2014, 10:08 am

Sounds? Check!
Sprites? Check!
Crouch attacks? Not Check!

Problem: When I go for the crouch light punch attack, he just does his standing punch.
Solution: I don't know.
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yolomate



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PostSubject: Re: SNES Project W.I.P   November 4th 2014, 12:11 pm

[You must be registered and logged in to see this image.]

http://www.mediafire.com/download/6cvu38mtp9p4kjd/BRUCE_.7z


@JaySamra wrote:
What do you mean?
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JaySamra



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PostSubject: Re: SNES Project W.I.P   November 4th 2014, 12:18 pm

Ohhhh, I see. The one you showed me used sprites for the Sega Genesis version of Task Force. Mine is using the Super Nintendo version.
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yolomate



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PostSubject: Re: SNES Project W.I.P   November 5th 2014, 10:45 am

lol! lol! lol! ok much better!!
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borewood2013



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PostSubject: Re: SNES Project W.I.P   November 5th 2014, 11:15 am

From my experience, non-fighting game character sprites mostly lack of crouching and guarding/blocking and most "MUGEN required crouching and get-thrown sprites".  In this case sometimes I use Franken-spriting way to make some absent crouching sprites.  For some absent get-thrown sprites, sometimes I use some tools like RotSprite to make some "Head pointed down, body vertical" or "Thrown, body tiled forward" sprites.

Franken-spriting:
http://scrollboss.illmosis.net/tutorial_frankenspriting.php

RotSprite:
http://mugenmultiverse.fanbb.net/t968-rotating-and-scaling-sprites-the-easy-way

For SNES sounds, first, please check whether the source games have built-in sound test (some must be accessed by cheat codes, go to GameFAQs for more).

Sometimes I use some SPC players to get sounds from some SNES games.
This web site offers many SNES SPC sound files as well as the SPC players:
http://www.zophar.net/music/spc.html
http://www.zophar.net/utilities/music.html
Most are just music, sometimes if you are lucky then you might be able to find some sound effects near the end of the music.
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JaySamra



Posts : 16
Join date : 2014-10-31

PostSubject: Re: SNES Project W.I.P   April 1st 2015, 2:08 pm

I'm back with an update, and I've added something not many MUGEN chars have...Auto Combos!
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JaySamra



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PostSubject: SOUNDS!!!   April 12th 2015, 3:34 pm

I couldn't find any sounds for Guy, Kenshiro, or anyone else from any site, or the links provided. Luckily, I found another way to get sounds. I disabled Snes9x's sound channels except for Channel 1, which was the sound effects. I was able to record the sounds with Bandicam and put it in the characters. Problem Solved
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