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 Superman new 52 released

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yolomate

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Posts : 2547
Join date : 2013-06-17
Age : 40

PostSubject: Re: Superman new 52 released   November 3rd 2014, 5:49 pm




@ME72K_U wrote:
Logansam , Congratz on this beautifully done character SuperMan New52  

Respect for the tribute.

This is a perfect example on how Super Heroes / Villains should be done / Mugenized.    

I'm having the same issue as YoloMate ... Part of the face appears to be GREEN on the Select Portrait.  scratch

Wish & Hope to see more releases like this!  ilu


I fixed  with Fighter Factory 3  ok ME72K U?
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logansam

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Posts : 743
Join date : 2013-06-25
Location : Colombia

PostSubject: Re: Superman new 52 released   November 3rd 2014, 8:28 pm

hi my friends, yes i forgot to fix the portrait palette problem, but can be fix with FF like yolomate did it. i give to all the MMV family my thanks for your comments. the important here was Jeffrey and the message to all the people, "don´t ignore the children, help them if you see one of them with troubles." enjoy and have fun.
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SSGoku270



Posts : 34
Join date : 2013-02-20
Age : 25

PostSubject: Re: Superman new 52 released   November 4th 2014, 1:22 pm

Awesome character, logansam! A big improvement from the Man of Steel release.

However, there are a few problems:

- In the Clark Kent intro, why does Superman disappear when his clothes explode and come back after a few seconds?
- Some of the sprites need editing.

Other than that, great work!
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MatreroG

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Posts : 146
Join date : 2014-03-09

PostSubject: Re: Superman new 52 released   November 9th 2014, 9:35 am

OffTopic:
Logansam your Batman Avatar looks terrific.
Is it Thomas Wayne? And may be a future proyect?
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Chimoru

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Posts : 593
Join date : 2012-06-05
Age : 36
Location : Detroit

PostSubject: Re: Superman new 52 released   November 9th 2014, 10:57 am

Let me say first that I think this is an awesome character, but unfortunately he still needs a few tweaks. A few animation alignments, timings, and hitbox fixes would make your character a bit smoother.  He looks a tiny bit shaky to me.

Also on Anim 3000, is he supposed to have NO hitboxes?  He's kinda invincible there.

Also there are some weird unnecessary hitboxes in his basic strong standing kick




Sometimes it's easy to overlook the simple stuff when you're trying to focus on the more difficult. I did it with Sinestro. It happens. Razz
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Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: Superman new 52 released   November 10th 2014, 9:07 pm

I like him alot. Though maybe look into some of the high damage figures when you update?
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TheDreaded1



Posts : 41
Join date : 2014-11-15

PostSubject: Re: Superman new 52 released   November 16th 2014, 3:48 pm

"Hard" AI please! Arguably the best Supes out there visually, especially since you included Classic costumes, I just wish he didn't get merc'd by my wolvie so horribly Very Happy
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ME72K_U

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Posts : 158
Join date : 2014-05-09
Age : 29
Location : Canada

PostSubject: Re: Superman new 52 released   November 17th 2014, 9:20 pm

@yolomate wrote:



@ME72K_U wrote:
Logansam , Congratz on this beautifully done character SuperMan New52  

Respect for the tribute.

This is a perfect example on how Super Heroes / Villains should be done / Mugenized.    

I'm having the same issue as YoloMate ... Part of the face appears to be GREEN on the Select Portrait.  scratch

Wish & Hope to see more releases like this!  ilu


I fixed  with Fighter Factory 3  ok ME72K U?

yolomate I'm not sure exactly how to yet. May you send me a pm plz?

Happy to see you Chimoru looking after stuff Smile
Intro end animations does look rather quick & disappear. I also agree on a fix update & possible better A.I.
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TheDreaded1



Posts : 41
Join date : 2014-11-15

PostSubject: Re: Superman new 52 released   November 18th 2014, 11:32 am

After much testing, and watching AI vs AI, I feel like he needs a Raiden-Like fly across screen move, to showcase his power of flight better, as well as closing the distance between him and long-ranged based chars easier...just a thought...still epic though
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