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 MvC Link WIP (The Legend of Zelda) - Skull Kid?

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Hypersonic



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 19th 2012, 6:25 am

I'm not quite sure about the idea. Mainly because it doesn't seem like something he uses from the games, and when it comes to video game char WIPs I'm kind of a sucker for staying true to the source game.
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volzzilla



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 19th 2012, 10:25 am

if not drawing from one particular game for source, then i would think it'd be better to consider a custom voice actor who can say exactly what you want him to say and adjust the voice range as needed for you until you are ready for those custom quotes.
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wingnut



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 19th 2012, 5:54 pm

Tri-Force attack looks so cool!!
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volzzilla



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 19th 2012, 8:30 pm

somehow i missed that triforce sprite before. looks great.

regarding voice work, you forgetting whatever for intros and winposes though if only going for single words?
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volzzilla



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 20th 2012, 12:01 am

if hypersonic could do a voice sounding like in a metal helmet, he could probably do about anything you want Smile
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Hypersonic



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 20th 2012, 12:32 am

Not in a helmet like Iron Patriot. When I try to add that effect 8/9 times Audacity crashes
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volzzilla



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 20th 2012, 8:21 am

my intent was that you did an excellent job mimicking that effect and therefore think you could do any effect needed, including what ax mentioned.
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wingnut



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 21st 2012, 11:12 am

I love them!!
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volzzilla



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 21st 2012, 5:15 pm

good work on those punches
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