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 MvC Link WIP (The Legend of Zelda) - Skull Kid?

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volzzilla

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 30th 2012, 6:08 pm

cool.



however i guess you'll hate all the moves dr strange wip will have per what i asked, lol
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wingnut



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 30th 2012, 7:43 pm

Amazing stuff!!
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skillfrank

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 30th 2012, 8:07 pm

My fav nintendo char of all time cheers

affraid geek

link uses all types of arrows, ice, wooden, fire,light and now lightning
lol

add an arrow to the front of the lightning effect with a lil sparkle on the tip of the arrow effect
and ur golden also diffent modes for arrows would b cool Basketball
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Ax

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 30th 2012, 8:49 pm

skillfrank wrote:
My fav nintendo char of all time cheers

affraid geek

link uses all types of arrows, ice, wooden, fire,light and now lightning
lol

add an arrow to the front of the lightning effect with a lil sparkle on the tip of the arrow effect
and ur golden also diffent modes for arrows would b cool Basketball

You know that's a good idea, there are 3 punches and I have seen some moves take in different ranges in the same move?

I may just do that for an update? Razz
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Ax

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 30th 2012, 11:20 pm

Ok, I think that's all the required stuff for flying

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Fly Mode (Magic Deku Leaf)

Now finally for the bomb itself!
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kyoman

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   November 30th 2012, 11:34 pm

nice progress


Last edited by kyoman on December 2nd 2012, 4:25 pm; edited 1 time in total
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Ax

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 12:27 am

Thanks.

Okay Fly mode special

Bombs!

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XXDreamBrotherXX

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 12:50 am

Killin it

How quickly has this WIP developed?

Very impressive Ax, don't go changing man lol!
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Ax

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 1:04 am



26 days now and almost complete. I think by Monday it should be finished, then some fixes and detail will be applied to the whole thing. Probably a week to code and another week to fix to arrange stuff.
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volzzilla

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 10:05 am

looking pretty cool. however wondering if a time limit should be put into the fly mode? i as due to if no limit, can be a little cheap regarding an avoiding tactic.

btw, also wondering if a transition animation needed from going from holding the sword to throwing the bomb? hard to see when only looking at selected animations separately whereas you got all the sprites in front of you Smile


and wow, less than a month? affraid thats awesome. glad you are so motivated and inspired cheers
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Ax

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 12:55 pm

Someone suggested that the bomb be bigger to solve this error.

2nd hyper

Magic Spin Attack

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YoungSamurai5

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 1:52 pm

i have high hopes for this one, goodluck ax man Very Happy
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wingnut



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 5:27 pm

I like it so much!!
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Hypersonic



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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 1st 2012, 8:40 pm

In the GIFs you posted he kinda blinks out sometimes. Will that happen in play?
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Ax

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PostSubject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?   December 2nd 2012, 12:34 am

Hypersonic wrote:
In the GIFs you posted he kinda blinks out sometimes. Will that happen in play?

No, that is just an illusion for demonstration purposes, you see I merge the images by moving one in front of the other at a fast rate to make it appear that they are in the same place at the same time.

It's just to show them what they might look like if they were coded together, except int he real coding the character will move smoothly without the blinking.
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