A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» TK's Lets Play: Demon Hunter Mai
by TK830515 Today at 4:07 pm

» Tekken chuchoryu proyect
by Mistah Jorge Today at 3:52 pm

» I need help.. [League of Legends PROJECT]
by Mistah Jorge Today at 3:30 pm

» Artifical Monster Mouth
by Mistah Jorge Today at 2:39 pm

» Axel Stone by Nexus Games/Shin Mako & SeanAlty - 100 Youtube Subs Release
by JARRO77 Today at 2:02 pm

» oNearo Sprites
by Mistah Jorge Today at 1:31 pm

Special Features at MMV








Share | 
 

 GL Kyle by Mik Rain and danubissecreto

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
danubissecreto



Posts : 83
Join date : 2012-07-29
Location : BUENOS AIRES ARGENTINA

PostSubject: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 2:48 pm

It÷s bad because not run good and has the sound and codes of war machine.
But peaple in this forum say that try. In this character work Mik Rain and me.

Sad

http://www.mediafire.com/download.php?covcn1kdrt9ijt3

[You must be registered and logged in to see this image.]

edit: adding a video to topic

Back to top Go down
View user profile
cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 3:48 pm

Surprised
good the intention is good, you could say the basics are done ...
my question your codificaste what?
Back to top Go down
View user profile
YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 4:21 pm

hmm ill test out and tell you what i think

edit: ok i tested out and let me start off by saying the sprites are not that bad. i dont know much about collision boxes but some of them look better than mine.

now as far as coding goes, i see you used war machine as a sort of template which was not a good choice. he needs to be completely recoded (cns wise). once that happens he should be fine. the cmd if fine except i kinda was feeling the commands you used for the hypers.

also for some reason the stance, if you stay idle for about 5 seconds or so he falls. which is pretty much part of the coding problem. overall i like the animations and constructs you used for him.

once some stuff is done to him he will be a decent character. kinda wish he couldve been another green lantern character like abin sur or something since atlas is making a kyle but ahh well lol, still nice.
[You must be registered and logged in to see this image.]

by the way who is mik rain?
Back to top Go down
View user profile
danubissecreto



Posts : 83
Join date : 2012-07-29
Location : BUENOS AIRES ARGENTINA

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 5:56 pm


Kyle is a common character, besides that's why we decided to leave several errors make unfinished for now. It is better to make characters more rare so you will not have many versions of the same character and others do not exist. It is an opinion

The WILDCATS team cooming.

Mik Rain is a friend that help with codes or sprites in this work
Back to top Go down
View user profile
danubissecreto



Posts : 83
Join date : 2012-07-29
Location : BUENOS AIRES ARGENTINA

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 6:00 pm

Not run with my code, with the original war machine yes run but with problems
Back to top Go down
View user profile
The author of this message was banned from the forum - See the message
YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 7:13 pm

@danubissecreto wrote:
Not run with my code, with the original war machine yes run but with problems

well nice beta non the less. you and mik rain did a cool job with this one.
Back to top Go down
View user profile
ZVitor



Posts : 168
Join date : 2012-05-15
Age : 34

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 7:36 pm

video plz Smile
im so lazy to download and test.
Back to top Go down
View user profile http://zvitor.com.br
YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 7:39 pm

@zvitor wrote:
video plz Smile
im so lazy to download and test.

lol! haha
Back to top Go down
View user profile
The author of this message was banned from the forum - See the message
ZVitor



Posts : 168
Join date : 2012-05-15
Age : 34

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 9:23 pm

im lazy enough to not download a char, and now you say to me download another program... and install.... so much work Sleep

i can see a least somes more pics before download him?
Back to top Go down
View user profile http://zvitor.com.br
danubissecreto



Posts : 83
Join date : 2012-07-29
Location : BUENOS AIRES ARGENTINA

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 6th 2012, 10:51 pm

not download, not is a char finished is only the first step, and wait in peace if you think that capture a video hahahahhaha

santa
Back to top Go down
View user profile
volzzilla



Posts : 5506
Join date : 2012-05-02

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 7th 2012, 3:52 pm

i added a video to the first post for people who might like to see in action
Back to top Go down
View user profile
volzzilla



Posts : 5506
Join date : 2012-05-02

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 7th 2012, 3:57 pm

not too bad for an alpha and your very first release, but alot needed for improvement

constructive feedback:
- remove the falling while in stance
- many animations need more frames
- many sprites could use more detail and improved shading. that includes hyper bg
- the lantern corps hypers cause too much damage
- the projectiles for the two laser beam like specials and the lantern corps hypers animate weird
- liked the concepts in general, all he need now is to polish them up
Back to top Go down
View user profile
YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: GL Kyle by Mik Rain and danubissecreto   November 7th 2012, 4:47 pm

@volzzilla wrote:
not too bad for an alpha and your very first release, but alot needed for improvement

constructive feedback:
- remove the falling while in stance
- many animations need more frames
- many sprites could use more detail and improved shading. that includes hyper bg
- the lantern corps hypers cause too much damage
- the projectiles for the two laser beam like specials and the lantern corps hypers animate weird
- liked the concepts in general, all he need now is to polish them up

like i said before it probably needs to be recoded because i see no way to fix the stance problem because the character doesnt have a constants file. also the "db" version of that gl hyper is coded wrong it looks like. because he falls down after it is executed.
Back to top Go down
View user profile
 
GL Kyle by Mik Rain and danubissecreto
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Projects-
Jump to: