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 JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}

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JEDDragon

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PostSubject: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   October 11th 2014, 5:44 pm

Okay this is not a new as of yet (I released him before but forgot post here.  ). I'm still working on it. this is a char of myself is meant for CVS Artist Soul Calibur VS series note that this very early work and some sprites are very 8 bit looking and unfinished also my actual voice was used for my alter ego lastly if your wondering why at times I sound like girl, that's cause it was clearly taken form CVS Artist's Saber char for a template. I got her permission so all is ok for now.


stand animation


light sword stab  


mid sword sweep


Strong sword sweep


By the way. If you pit him against CVS Artist's Nightmare or Inuyasha he'll will do a special voice intro
not much in the way of animation just more so on coding add some new attacks
he might seem overpowering but my char is weak at everything else minus response time and energy attacks.
though to do even more damage some attacks take charge time.

so with out feather a do ClickHere


Last edited by JEDDragon on November 2nd 2014, 8:04 pm; edited 2 times in total
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CVS Artist

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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   October 11th 2014, 8:04 pm

clap
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Adminbot

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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   October 12th 2014, 12:17 pm

Thank you for sharing. Now adding to the forum index news block.
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Ax

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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   October 12th 2014, 5:28 pm

I say this is better than Hwang cheers
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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   October 13th 2014, 2:02 pm

thanks everybody

I'll make sure to update Myself/Char some more soon!
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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   October 15th 2014, 10:10 am

interesting
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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   October 19th 2014, 7:44 am

Nice lookin' dood! Can't wait to see more!
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Ax

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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   November 2nd 2014, 1:23 am

Not bad. It's clearly an alpha level release so still has a lot left to do. I recommend for future alpha releases that you reuse a placeholder sprite for like getting hit with maybe a single stance sprite, so you can at least get more of your charact4er showing and less of the template.  


http://i.imgur.com/MTgMo2W.png

Also your hitspark is off point I think? I rarely correct this myself because I hardly think it's that big of a deal but if you care about it though, and in case you aren't aware, this is how to alter it.

Go to all your attacks, this is an example.

; Standing Light Punch
; CNS difficulty: easy
[Statedef 200]
type    = S

Then find the thing called hitdef...

[State 200, Hit]
type = HitDef
trigger1 = !var(16) && var(15) < 1
trigger1 = !Time

Go down until you see this info, and then change those numbers to adjust the position of the sparks flashing when your weapon hits.

[State 200, Hit]
type = HitDef
trigger1 = !var(16) && var(15) < 1
trigger1 = !Time
attr = S, NA
damage = ceil(ifElse(fvar(11) * 23 < 7, 7, fvar(11) * 23)), 0
guardflag = M
hitflag = MAF
ID = 200
getpower = 10 * !var(20), 0
givepower = 30, 30
priority = 4, Hit
pausetime = 8, 8
guard.pausetime = 8, 8
sparkNo = -1 + 0 * (var(33) := 8010)
guard.sparkNo = -1 + 0 * (var(34) := 8000)
sparkXY = -10 + 0 * (var(35) := 60), var(36):=-66
hitsound = s13, 0
guardsound = s14, 0
animType = Light
air.animType = Back
fall.animType = Back
ground.type = High
air.type = Low
ground.slidetime = 12 + 2 * var(9)
ground.hittime  = 12 + 2 * var(9)
guard.hittime = 12
ground.velocity = -5.5
guard.velocity = -5.5
ground.cornerPush.velOff = 0
guard.cornerPush.velOff = 0
air.cornerPush.velOff = 0
air.velocity = -2.6,-7
air.hittime = 120
yaccel = .58
fall = 0
fall.recover = 1
fall.recoverTime = 120
palFX.time = 12 * var(9)
palFX.add = 255,255,255
palFX.sinAdd= -255,-255,-255,48

Also play around with the other stuff's numbers to see what it does. Do a quick search online if you like to if you need an explanation or post about it here.


You can also replace the girl sounds with the same boy sound over and over again. Just reuse it and correct it later.

If you like I can help you out in this stuff? Just to add more to your alpha  Exclamation
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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   November 2nd 2014, 11:02 am

yeah I knew that dude just left it out because I was eager to you guys my work. Razz

gee thanks for other  ideas though AX that dose help a bit BTW I updated him a bit more the last time want try him out I'll send you a e-mail if so.
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Ax

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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   November 2nd 2014, 5:35 pm

sure an dlet me know if you want me to adjust the placeholder thing. I can definitely make it an improved alpha.

BTW I still can't believe you do all of this by hand!!!! This is crazy, the sprite contest alone, to just make 1 sprite by hand,....it took sooooo looooonnnnngggg. I can't believe you are gonna do this for a whole character! affraid
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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   November 2nd 2014, 7:57 pm

kk I just send ya the copy via PM but here it is for everyone via download!!!
update Alpha 2
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Cristianomelo

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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   November 2nd 2014, 11:13 pm

This character has a lot of potential, I like the style that you gave to him, good luck with the updates.
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PostSubject: Re: JED (Soul EX) UPDATE {Alpha 2 release by JED Dragon}   November 8th 2016, 2:32 pm

o there is i gonna download good luck in the future
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