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kyoman

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Location : France

PostSubject: Re: ----   Mon Oct 06, 2014 11:15 pm

Few Palettes for Doctor Fate

mediafire.com ?fhi1wdzp4udi8tu
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ldpp

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PostSubject: Re: ----   Tue Oct 07, 2014 2:55 am

Great job. Congratulations clap
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007

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PostSubject: Re: ----   Tue Oct 07, 2014 6:25 am

I also would like a patch objection clap sonic bat
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007

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PostSubject: Re: ----   Tue Oct 07, 2014 6:53 am

in its final release, it will have a patch for winmugen? sonic
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Hypersonic



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PostSubject: Re: ----   Tue Oct 07, 2014 8:12 pm

OR you could just upgrade to 1.0
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O Ilusionista



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Join date : 2012-05-17
Location : Brazil

PostSubject: Re: ----   Tue Oct 07, 2014 8:14 pm

@Hypersonic wrote:
OR you could just upgrade to 1.0

This, because I won't release a Winmugen version.
Its time to move on to 1.0 at least.
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volzzilla

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PostSubject: Re: ----   Wed Oct 08, 2014 3:20 pm

great work to both of you. most of my feedback is graphically related
- really like the custom FX o ilu made
- not a fan of either the 9000,0 or 9000,1 ports
- some of his helmets look a little off detailing wise
- the aura effect on the d,db,b+2P hyper looks lacking in detail
- his upper body looks a contorted in a weird and uncomfortable way in the stance
- while it is probably a case of a character (private beta currently) calling upon a state not used often, 1 of the get hit states shows off template quasar sprites, but thought should mention it due to how unused stuff still in the file could be deleted
- didn't like the teleport command structure. seems like it'd be easier to have location he appears based off x,y,z and a,b,c button presses and not another directional input
- d,df,f+K beam special seems like it'd be better as 1 of 3 variations (add a crouched version) of d,df,f+P beam special to me
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O Ilusionista



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PostSubject: Re: ----   Wed Oct 08, 2014 4:50 pm

Quote :
some of his helmets look a little off detailing wise
I noticed this too.

Quote :
his upper body looks a contorted in a weird and uncomfortable way in the stance
Yeah, this bugs me a lot too. I think I already told this to Mon-El.

Quote :
while it is probably a case of a character (private beta currently) calling upon a state not used often, 1 of the get hit states shows off template quasar sprites, but thought should mention it due to how unused stuff still in the file could be deleted
Are you talking about which animation? Because I removed all the custom animations (burn, freeze, shock, etc). And I think that all required sprites were already changed from Quasar to Dr. Fate.

Quote :
didn't like the teleport command structure. seems like it'd be easier to have location he appears based off x,y,z and a,b,c button presses and not another directional input
I understand your point, but that is the way I like. Its more "organic" to me.

Quote :
d,df,f+K beam special seems like it'd be better as 1 of 3 variations (add a crouched version) of d,df,f+P beam special to me
All D,F+K or D,F +P has variations. Each one does different damage and number of hits.

Quote :
- really like the custom FX o ilu made
Glad you liked it Smile
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Werewood

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PostSubject: Re: ----   Wed Oct 08, 2014 4:57 pm

@O Ilusionista wrote:
@Hypersonic wrote:
OR you could just upgrade to 1.0

This, because I won't release a Winmugen version.
Its time to move on to 1.0 at least.

Yes, move on to that now!  I have already made my MUGEN 1.0 move since my 2013 return!  sunny

And, your Dr. Fate has made an entry to the Japanese's "1-day-1-char" web site:
http://mugenchara.blog.shinobi.jp/Entry/3568/

Some things I found (using KFM as P2; please see below MUGEN screenshots):


- during "Teleport Magic", with the right-most direction, P2 in the corner, some facing issue?


- I don't know, but the left-most spear makes P2 fly towards P1 and push P1 quite much when P2 is close to P1


- P2 seems to be safe right next to P1 during P1's "Light of Ishtar"


- some P2's seem not to be able to throw P1, some width too wide?

I really like the unique 3D elements!  And I like the "Obelisks of Osiris" move it is very cool!  farao

Can't wait for the next update of Dr. Fate!
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O Ilusionista



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PostSubject: Re: ----   Wed Oct 08, 2014 5:33 pm

Quote :
And, your Dr. Fate has made an entry to the Japanese's "1-day-1-char" web site:
http://mugenchara.blog.shinobi.jp/Entry/3568/
Ah, thanks. They always post about my chars on that site Smile

Quote :
- during "Teleport Magic", with the right-most direction, P2 in the corner, some facing issue?
That happens because there is no room to Dr. Fate to teleport and, if I am not wrong, it should check if the p2 is behind him to flip, but I will double check it.

Quote :
- I don't know, but the left-most spear makes P2 fly towards P1 and push P1 quite much when P2 is close to P1
I noticed that too. It could be an error in air.velocity I will check it.

Quote :
P2 seems to be safe right next to P1 during P1's "Light of Ishtar"
Thanks, I will make him push P2 back.

Quote :
some P2's seem not to be able to throw P1, some width too wide?
Maybe, but I can't reduce his width or it would be too easy to hit.

Thanks man. I have a lot of cool ideas to include in him (and Mon-El too), I just had no time to code it fully now.
Some errors happens because I've spent the last...6, 8 months working only with OpenBOR, so when I opened this char, bot engines languages got confused on my mind, lol.




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warriorz

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Location : italy

PostSubject: Re: ----   Wed Oct 08, 2014 6:46 pm

@O Ilusionista wrote:


@volzzilla wrote:
his upper body looks a contorted in a weird and uncomfortable way in the stance

Yeah, this bugs me a lot too. I think I already told this to Mon-El.


you try only to rotate the body.. i tried just to see the difference:

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O Ilusionista



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PostSubject: Re: ----   Wed Oct 08, 2014 6:48 pm

Cool, I will send this link to Mon-el.
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teknoid

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PostSubject: Re: ----   Wed Oct 08, 2014 9:32 pm

Very Nice! I will test the character and then post my impressions here .
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