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 Shiva ( SOR 3 )

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Ryon



Posts : 95
Join date : 2013-05-17

PostSubject: Shiva ( SOR 3 )   October 1st 2014, 10:32 pm

[Preview]


[Download]
https://www.mediafire.com/?yx1kf7s0cwvg1fz
http://1drv.ms/YQnjzN

[Comment]

1 thing not mentioned in the read me.

I color separated him to as well, NOT a lot of separation but just a few minor things which I feel gives him so much more personality.

Copied from Read Me

=| Biography |=
Name : Shiva
Occupation : Right Arm Man / Ninja / Mid Boss / Final Boss
Age : Unknown
Fighting Style : Martial Arts


=| Origins |=
Shiva was originally designed to be one of the bosses to my Final Fight Vs. Streets Of Rage full game.
However as time went on I slowly started to get pulled away from my game more and more and did other works.
Made other full games, None of which are complete, But most of the works are released.

So after a friend of mine (iigamesmasterii) started making his own SOR2 characters, He makes Shiva (SOR2) and would you believe it.
He inspired me to continue my shiva. So ... here we are.

=| What You Need To Know |=
This shiva is made for MUGEN.
as in NOT ACCURATE, He is made for the 2d fighting arena.
He will have moves he never had before, supers he never had before. maybe even voices he never had before (He will be voice acted at some point)

=| Movelist |=
X = Punch
Y = Kick
Z = Final Crash

*Moving Towards Enemy will Grab them.

Ryuu-Ga = D, F, X
Bulldozer Guy = D, F, Y
Final Attack = D, F, Z

=| Special Thanks |=
My Wife.
iigamesmasterii for rejuvinating my love for my SOR characters.
ultrafatalitiy for being a homie when you need one.
Mugen Free For All
Sega (I'm still waiting on the Dreamcast 2, I put a pre-order years ago)
Elecbyte for the MUGEN GOODNESS.
YOU! For downloading my work!
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DARK!!



Posts : 491
Join date : 2013-05-21
Age : 33
Location : SEVILLA,ESPAÑA

PostSubject: Re: Shiva ( SOR 3 )   October 2nd 2014, 4:51 am

WAU!! ME HA GUSTADO MUCHO LA MAGIA, GRAN TRABAJO.
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borewood2013



Posts : 3145
Join date : 2014-08-11

PostSubject: Re: Shiva ( SOR 3 )   October 2nd 2014, 5:50 am

Wholly Molly how could you come up with that SOR3 bulldozer idea!?  Surprised
Well, it is by you, Ryon, whose MUGEN creativity and execution are always so unexpected and unique! 

-------------------------------------------------------------------------------------------------

Now the source game, SOR3:




For anyone who is interested in the SOR3 bulldozer scene, scroll to this YT video time to 11m8s to see... cyclops
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Ryon



Posts : 95
Join date : 2013-05-17

PostSubject: Re: Shiva ( SOR 3 )   October 2nd 2014, 8:29 am

Thanks! Im glad you enjoy it.

Someone told me there is a missing sprite file during the intro and i dont know what he's talking about so I was wondering if anyone here has had this issue?
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borewood2013



Posts : 3145
Join date : 2014-08-11

PostSubject: Re: Shiva ( SOR 3 )   October 2nd 2014, 9:38 am

@Ryon wrote:
Thanks! Im glad you enjoy it.

Someone told me there is a missing sprite file during the intro and i dont know what he's talking about so I was wondering if anyone here has had this issue?


Code:
; Intro Land
[Begin Action 191]
40,-1, 0,0, 38
40,0, 0,0, 4
190,0, 0,0, 40
190,1, 0,0, 4
0,0, 0,0, 10
0,1, 0,0, 10
0,2, 0,0, 10
0,1, 0,0, 10
0,0, 0,0, 10
0,1, 0,0, 10
0,2, 0,0, 10
0,1, 0,0, 10
0,0, 0,0, 10
0,1, 0,0, 10
0,2, 0,0, 10
0,1, 0,0, 10



40,-1, 0,0, 38  40,-1 sprite not existing.........oh I know why you used -1 on purpose..........that's for his absence before he jumps in.......my friendly reminder is, change 38 timing to 31 timing Smile

Also his throw state [Statedef 750]:  Action 750 is missing.
Adding Action 750 back and changing Action 760 help fixing:


Code:
; P1 Grab start
[Begin Action 750]
Clsn1: 1
  Clsn1[0] = 13, -79, 30, 1
Clsn2: 1
  Clsn2[0] = -8, -80, 16, 1
750,0, 0,0, 1

; P1 Grabbing
[Begin Action 760]
Clsn2: 1
  Clsn2[0] = -8, -80, 16, 1
750,0, 0,0, 1


Optional:
- during the screen scrolling in the bulldozer move, P2 has some dust on ground which looks a bit weird because while in code P2 is moving but on screen the background is moving:

- I have a workaround to eliminate P2's dust by adding a StateTypeSet state controller to the P2 custom state [Statedef 3110]:
 
Code:
  [State 3110, StateTypeSet]
  type = StateTypeSet
  trigger1 = Anim = 5300
  statetype = A
  ignorehitpause = 1

- result:
 
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Ryon



Posts : 95
Join date : 2013-05-17

PostSubject: Re: Shiva ( SOR 3 )   October 3rd 2014, 12:24 am

thanks for this! i'll get working on it.
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