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 M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released

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volzzilla

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 6th 2014, 11:21 pm

thanx o'

however, have zero code support people to look into that kind of stuff right now Sad
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kokehackz

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 7th 2014, 3:25 am

I've got the old M.O.D.O.K version and I was thinking it was excellent, but this...this is a masterpiece!!! cheers , thank you very much
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Predator

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 7th 2014, 5:18 am

Awesome Release Guys
but it seems to me that its a joke after some hyper very long
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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 7th 2014, 7:10 am

@volzzilla wrote:
thanx o'

however, have zero code support people to look into that kind of stuff right now Sad

What the big O' did were:
=> with M.O.D.O.K.air:
- made stance animation collision boxes size and position standard
- made  "Heavy Artillery" animation collision boxes size and position standard
- simplified the standing turn animation collision boxes
- made Stand to crouch & Crouching and Crouch to Stand animations collision boxes size and position standard
- made Starting Jumping up animation collision boxes size and position standard
- re-adjusted all jumps animation collision boxes
- re-adjusted all dashs animation collision boxes
- added the missing collision boxes to Intro animation
- made SPIN animation collision boxes size and position standard
- re-adjusted and made Standing Light Punch & Standing Light Kick & Standing Medium Punch & animation collision boxes size and position standard
- added the missing collision boxes to Jump strong punch finishing animation
- made "Fly" & "Circle"animation collision boxes size and position standard
=> with M.O.D.O.K.cns
- made "Acid Droplets" drop to the ground instead of floating up in the air


Very awesome MUGEN character I must say!   

My MUGEN feedback (and files update if any) coming soon.... study
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spidergoku

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 8th 2014, 12:12 am

wel i must say u did a great job
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volzzilla

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 8th 2014, 10:10 am

thanx again for the compliments

@ o ilu...apparently i misunderstood your post. i thought you only did the first couple clsn boxes. didn't know you did all that you did until borewood's post

@ borewood...thank you for explaining more about what o ilu did. if you were going to do a couple other little fixes, would you mind if i also sent you the sprites for the final hyper?
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O Ilusionista

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 8th 2014, 11:52 am

Quote :
@ o ilu...apparently i misunderstood your post. i thought you only did the first couple clsn boxes. didn't know you did all that you did until borewood's post

No, you got it right: I changed just the first animations. But since I use the "use this clsn for all instances of this frame" in AIR options of FF3, it could be fixed many animations. I suggest you to check all the animations yourself.

Btw, I have a hyper move in mind. Do you care if I code it and send to you? I can send by pm if you want to.
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borewood2013

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 8th 2014, 12:13 pm

I don't know if I missed and/or misinterpreted something about O' ilu's update.  Perhaps it is not appropriate for me to try to explain for another MUGEN author's work.  I was just trying, hope not much I did wrong :p

About the all-new hyper, volzzilla, since O' ilu has much more Marvel MUGEN coding than I do, maybe let O' ilu help you with that.
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O Ilusionista

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 8th 2014, 12:35 pm

Quote :
I don't know if I missed and/or misinterpreted something about O' ilu's update. Perhaps it is not appropriate for me to try to explain for another MUGEN author's work. I was just trying, hope not much I did wrong :p

nah, its okay. Maybe some other animations got fixed because of this:

Quote :
I changed just the first animations. But since I use the "use this clsn for all instances of this frame" in AIR options of FF3, it could be fixed many animations. I suggest you to check all the animations yourself.
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volzzilla

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 9th 2014, 4:54 pm

download link in the first post now contains O ilu's fix it file. thanks O' Smile

@ O Ilu...this new hyper you mention, i take it you are talking about something new that can be made with the existing sprites?
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NinjaRyu



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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 10th 2014, 7:40 am

great job
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kyoman

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 10th 2014, 9:46 am

Few pals for M.OD.O.K

https://www.mediafire.com/?vamzlfp9ybudb1b
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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 12th 2014, 2:06 pm


REALLY NICE! I LIKE IT VERY MUCH!

excellent char and palettes!
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ME72K_U

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 14th 2014, 11:24 pm

This seemed like a challenging character to Mugenize.
Loved how you guys took on the task, & offer us a different variety of X-Men. Cool
Congratulations, & keep up the great work !! Very Happy
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volzzilla

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 16th 2014, 8:47 am

thanx for all the comments again. and love those pals kyoman Smile



finally got around to making a video. shows off all the moves.



also added to first post

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