Subject: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released September 30th 2014, 11:52 pm
M.O.D.O.K by volzzilla, Pilgrim, and flammableking v.95 released 9/30
This is the first official release. Any version anyone may have had before was leaked out due to a series of unfortunate events. We thank you all for understanding that.
M.O.D.O.K stands for Mechanized Organism Designed Only for Killing
Special Thanks from volzzilla ----- *To Pilgrim: Thank you so much for taking all my new sprites and coding them up into this new version of the Mugen Character. After the leak happened, I had all this work, but no one to work with and was beginning to lose faith an official version would happen. Then you added some of your own sprites to make him even better. Without you, this release would not be possible. Thank you for that, and thank you for being such a good friend.
*To flammableking: Thank you for breathing more life into what was initially a forum WIP with your interaction. Your early work was not only appreciated, but jumpstarted you into being not only a great contributor to our community, but a good friend too.
QCF X = Psi-Beam QCF Y = Acid Gun QCF Z = Rocket Fire
QCB X = Fire Gadget QCB Y = Electric Gadget QCB Z = Sonar Gadget
QCF A = Rolling Attack 1 QCF B = Rolling Attack 2 QCF C = Rolling Attack 3
QCB A = Analize Cube 1 QCB B = Analize Cube 2 QCB C = Analize Cube 3
QCF X (in the air) = Air Psi-Beam QCF Y (in the air) = Ignition Busrt QCF Z (in the air) = Beam Projectile
QCB X (in the air) = Balls to the Wall 1 QCB Y (in the air) = Balls to the Wall 2 QCB Z (in the air) = Balls to the Wall 3
QCB A (in the air) = Electroshock 1 QCB B (in the air) = Electroshock 2 QCB C (in the air) = Electroshock 3
QCF A (in the air) = Falling Spike 1 QCF B (in the air) = Falling Spike 2 QCF C (in the air) = Falling Spike 3
Down, Down + A = Ground Pulse Down, Down + B = Electro Grenades
Down, Down + A = Land Mine Down, Down + B = Airships Drones Down, Down + C = Electrical Air Mine
Foward, Back + X = Chemical Shield Foward, Back + Y = Fire Shield Foward, Back + Z = Electric Shield
Foward, Back + Any Kick = Spinlaser
Up + Up = Fly (Tap again to come down. Will do so automatically after time)
X+A = Aim Helper 1 (Need 500 in the bar) Y+B = Aim Helper 2 (Need 500 in the bar) C+Z = Aim Helper 3 (Need 500 in the bar)
QCF 2 Punches = Hyper Psi-Beam (Need 1000 in the bar) QCF 2 Kicks = Hyper Charge Attack (Need 1000 in the bar) QCB 2 Punches = A.I.M Army Moto Attack (Need 2000 in the bar) QCB 2 Kicks = A.I.M Army Attack (Need 2000 in the bar) QCF Punch+Kick = Heavy Artillery (Need 3000 in the bar) QCB Punch+Kick = Mindguided Drone (1000 power; Drone then controlable by player. Arrows move you around, Light P/K=fire downward, Medium P/K=fire diagonally, Hard P/K=fire horizontally)
Additional Credits ------ MMV community for being so supportive and knowing that Mugen is about having fun steamboy for the original single sprite that became a base for many future animations riklaionel for animating that 1 sprite, which in turn provided more content to edit Ax and Arkady for some of the original base work that was later edited towards this version Farengeit for adding an AI and doing some bugfixxing Arkady again for last minute bugfixxing, sprite correction insertion, and all AIM soldiers except the Moto Attack Army (though his originals helped with editing) Heka for one of the Body attack animations Anyone who never DL'd the leaked version and just decided to wait on the official release borewood2013 and O Ilu for bugfixxing Elecbyte for Mugen Marvel for the creation of the character through their comics Whoever we may have forgotten to mention
Note ---- He is not meant to be thought of as MvC3 accurate in any capacity. There are some things from the MvC3 version that inspired certain concepts for his Mugen existence, but that is it, inspiration only. Thank you.
Whats left ----- - whatever bug fixes after public feedback - 1 final hyper (sprites made, just not coded) - maybe stronger AI - creation of more combos
Subject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released October 1st 2014, 10:01 am
first post updated with: - new download that includes 10 sprite corrections and an updated readme - post edited to reflect the updated readme
@ Ax...no idea if he works in winmugen. i am pretty sure that Farengeit's AI optimization was for Mugen 1.0 only. No winquotes currently, so he should work in winmugen, but can't really comment and wouldn't be surprised if didn't work
Subject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released October 1st 2014, 4:29 pm
This... This just brings a tear to my eye. :'D Thank you, Volzzilla for being so welcoming to me when I first came here, and being nothing but a great friend to me since! Working with M.O.D.O.K. was such a great honor, and knowing my work was not only appreciated, but also put into the character... All I can say is... Thank you all for being so awesome to me! Can't wait to put him in my roster! OwO