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 M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released

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volzzilla

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PostSubject: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   September 30th 2014, 11:52 pm

M.O.D.O.K by volzzilla, Pilgrim, and flammableking v.95 released 9/30




This is the first official release. Any version anyone may have had before was leaked
out due to a series of unfortunate events. We thank you all for understanding that.

M.O.D.O.K stands for Mechanized Organism Designed Only for Killing

Special Thanks from volzzilla
-----
*To Pilgrim: Thank you so much for taking all my new sprites and coding them up into
this new version of the Mugen Character. After the leak happened, I had all this work,
but no one to work with and was beginning to lose faith an official version would happen.
Then you added some of your own sprites to make him even better. Without you, this
release would not be possible. Thank you for that, and thank you for being such a good
friend.

*To flammableking: Thank you for breathing more life into what was initially a forum WIP
with your interaction. Your early work was not only appreciated, but jumpstarted you into
being not only a great contributor to our community, but a good friend too.


-+-+-+-+-Move List-+-+-+-+-


***Specials***

QCF X = Psi-Beam
QCF Y = Acid Gun
QCF Z = Rocket Fire

QCB X = Fire Gadget
QCB Y = Electric Gadget
QCB Z = Sonar Gadget

QCF A = Rolling Attack 1
QCF B = Rolling Attack 2
QCF C = Rolling Attack 3

QCB A = Analize Cube 1
QCB B = Analize Cube 2
QCB C = Analize Cube 3

QCF X (in the air) = Air Psi-Beam
QCF Y (in the air) = Ignition Busrt
QCF Z (in the air) = Beam Projectile

QCB X (in the air) = Balls to the Wall 1
QCB Y (in the air) = Balls to the Wall 2
QCB Z (in the air) = Balls to the Wall 3

QCB A (in the air) = Electroshock 1
QCB B (in the air) = Electroshock 2
QCB C (in the air) = Electroshock 3

QCF A (in the air) = Falling Spike 1
QCF B (in the air) = Falling Spike 2
QCF C (in the air) = Falling Spike 3

Down, Down + A = Ground Pulse
Down, Down + B = Electro Grenades

Down, Down + A = Land Mine
Down, Down + B = Airships Drones
Down, Down + C = Electrical Air Mine

Foward, Back + X = Chemical Shield
Foward, Back + Y = Fire Shield
Foward, Back + Z = Electric Shield

Foward, Back + Any Kick = Spinlaser

Up + Up = Fly (Tap again to come down. Will do so automatically after time)


***Helpers***

X+A = Aim Helper 1 (Need 500 in the bar)
Y+B = Aim Helper 2 (Need 500 in the bar)
C+Z = Aim Helper 3 (Need 500 in the bar)


***Hypers***

QCF 2 Punches = Hyper Psi-Beam (Need 1000 in the bar)
QCF 2 Kicks = Hyper Charge Attack (Need 1000 in the bar)
QCB 2 Punches = A.I.M Army Moto Attack (Need 2000 in the bar)
QCB 2 Kicks = A.I.M Army Attack (Need 2000 in the bar)
QCF Punch+Kick = Heavy Artillery (Need 3000 in the bar)
QCB Punch+Kick = Mindguided Drone (1000 power; Drone then controlable by player. Arrows move
you around, Light P/K=fire downward, Medium P/K=fire diagonally, Hard P/K=fire horizontally)


Additional Credits
------
MMV community for being so supportive and knowing that Mugen is about having fun
steamboy for the original single sprite that became a base for many future animations
riklaionel for animating that 1 sprite, which in turn provided more content to edit
Ax and Arkady for some of the original base work that was later edited towards this version
Farengeit for adding an AI and doing some bugfixxing
Arkady again for last minute bugfixxing, sprite correction insertion, and all AIM soldiers
    except the Moto Attack Army (though his originals helped with editing)
Heka for one of the Body attack animations
Anyone who never DL'd the leaked version and just decided to wait on the official release
borewood2013 and O Ilu for bugfixxing
Elecbyte for Mugen
Marvel for the creation of the character through their comics
Whoever we may have forgotten to mention

Note
----
He is not meant to be thought of as MvC3 accurate in any capacity. There are some things
from the MvC3 version that inspired certain concepts for his Mugen existence, but that
is it, inspiration only. Thank you.

Whats left
-----
- whatever bug fixes after public feedback
- 1 final hyper (sprites made, just not coded)
- maybe stronger AI
- creation of more combos

Full Download:
Code:
http://www.mediafire.com/download/gda7hteccat5m1c/M.O.D.O.K.rar

Patch Only (all same file, just different versions depending on downloading preference):
Code:
http://www.mediafire.com/download/o8irnpf515db2ll/M.O.D.O.K_patch_2014-10-25.zip
https://www.sendspace.com/file/07b30a
http://www.4shared.com/zip/vMlcAT_jba/MODOK_patch_2014-10-25.html


Enjoy Very Happy


Last edited by volzzilla on October 27th 2014, 8:58 pm; edited 4 times in total (Reason for editing : updated 10/27)
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BlueSpiderX

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 12:32 am

I'm just glad this famous villain is coming from MMV !
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Dark Rider

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 3:58 am

Woow! Thanks volzzilla, Pilgrim, and flammableking I've been waiting for this in a long time. Well done guys Very Happy
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RobiWanKen0bi

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 6:35 am

Cool! Finally the official release. Very Happy
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Ax

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 6:46 am

I'm afraid to ask this but is this winmugen compatible? Or 1.0 only?
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animaraz



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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 8:55 am

Thanks men, look very very cool.
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fede de 10

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 9:08 am

coooooool very coooool
congratulation
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volzzilla

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 10:01 am

first post updated with:
- new download that includes 10 sprite corrections and an updated readme
- post edited to reflect the updated readme

@ Ax...no idea if he works in winmugen. i am pretty sure that Farengeit's AI optimization was for Mugen 1.0 only. No winquotes currently, so he should work in winmugen, but can't really comment and wouldn't be surprised if didn't work
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logansam

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 11:17 am

Good work, this is what i like of MMV , all the people work like a "team".

congratulations...

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JARRO77

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 12:46 pm

congratulation guys great release Very Happy
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CosmicToxin



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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 2:02 pm

Nice! Downloading now!
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galactus

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 2:34 pm

Wow, what a surprise Shocked .....well done volzzilla, Pilgrim, & flammableking clap clap
and many thanks for this making/releasing character as well very
much appreciated Very Happy

and cant wait to try him out personally ...and thanks again
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flammableking

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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 4:29 pm

This... This just brings a tear to my eye. :'D Thank you, Volzzilla for being so welcoming to me when I first came here, and being nothing but a great friend to me since! Working with M.O.D.O.K. was such a great honor, and knowing my work was not only appreciated, but also put into the character... All I can say is... Thank you all for being so awesome to me! cheers Can't wait to put him in my roster! OwO
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Hypersonic



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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 6:02 pm

Congrats. I'll give it a run through and post critique soon
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MUplayer



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PostSubject: Re: M.O.D.O.K by volzzilla, Pilgrim, and flammableking officially released   October 1st 2014, 6:23 pm

Good Deal! Glad to see you didn't give up after the leak.
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