Subject: Re: Ohosi Nagisa released by SANKITI 2014-09-25 September 26th 2014, 12:32 am
This character looks and plays well. I love the way her supers look. My only complaint is the AI needs to be a little more aggressive she seems to power up repeatedly while being attacked and then she barely attacks. Great job on this keep up the great work!
Subject: Re: Ohosi Nagisa released by SANKITI 2014-09-25 September 26th 2014, 2:40 am
This Custom Kinniku Suguru is my current MUGEN WIP.
I am going to follow this move list of Kinnikuman and base on my actual game playing experience: http://www.geocities.jp/mongoriz_2/mf/kin.html
Some other WWW resources I also use as a reference: http://kinnikuman.wikia.com/wiki/Kinnikuman_Muscle_Fight http://seesaawiki.jp/w/arunau3285/d/%a5%ad%a5%f3%c6%f9%a5%de%a5%f3%a1%ca2010/11/07%a1%cb http://www.littlerubberguys.com/forums/index.php?showtopic=22908&p=191644 https://www.youtube.com/watch?v=O1qAh6BolKY
His most powerful move perhaps is his Kajiba no Kuso Djikara (resurrection near death?). And his Muscle Docking (I just do with Terryman this time) is some one-hit kill too!
All VFXs/SFXs are from the source 2DFM95 game. This time I want to keep it faithful to that. I may also make a dedicated MUGEN stage from the source 2DFM95 game, so some custom animations like the ground break can happen only in the dedicated MUGEN stage.
But something not quite do-able in MUGEN, like those special Muscle Fight only interactions. I will just give those random occurrence to happen. Also, some custom get-grabbed animations can happen only in the Kinnikuman vs Kinnikuman case.
Trojanman704, I just replied to your PM. Please take a look at your convenience.
And, if my Custom Kinniku Suguru turned out not-so-bad, then I might consider doing the FC MUSCLE cast in the future: