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 XSC - Training Room

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ZVitor

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Posts : 175
Join date : 2012-05-15
Age : 35

PostSubject: XSC - Training Room   October 30th 2012, 11:59 pm


http://www.zvitor.com.br/

- Not playable
- This char must be used with TrainingRoomStage (included)
- DONT put TrainingRoomStage at [extrastages] (select.def)
- Music by WizzyWhipitWonderful
- Base is SS1 Bonus by POTs (sprite swap)
- Edit CONFIG.st to change background to some char

Enjoy Smile
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Ax

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Join date : 2012-06-02
Location : https://mugenarchive.com

PostSubject: Re: XSC - Training Room   October 31st 2012, 5:17 am

Sounds exciting! I hope to get a chance to see it in action. Thx for sharing Smile
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volzzilla

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PostSubject: Re: XSC - Training Room   October 31st 2012, 10:24 am

ok, i've been too casual a mugen player to be setting stages with characters. i get a char i like, i put it in char folder and add to mugen def file. i get a stage i like, i put it in the stages folder and then add it to the mugen def file.

i say all that because i need help with how i'm setting this bonus char up plz given what Z said.
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ZVitor

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PostSubject: Re: XSC - Training Room   October 31st 2012, 10:32 am

- put this char at char folder, put mp3 at sounds foulder.

- at select.def, add char with this line:
TrainingRoom,chars/TrainingRoom/TrainingRoomStage.def,includestage=0,order=1

(even better if your sp have somes spots for not selectable chars.)
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volzzilla

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PostSubject: Re: XSC - Training Room   October 31st 2012, 11:50 am

and i take it the stage included in the DL file too. but i dont add it to the stage list in the mugen def file like i normally do, instead connected only to the bonus char like you mentioned?
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PostSubject: Re: XSC - Training Room   October 31st 2012, 2:18 pm

stage included is not really a stage, dont have sprites, just code to not bug the training.
so it dont should be added to select.def extra stages, just at:
TrainingRoom,chars/TrainingRoom/TrainingRoomStage.def,includestage=0,order=1
this way training room will happens always at TrainingRoomStage.
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ZVitor

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PostSubject: Re: XSC - Training Room   November 6th 2012, 8:21 pm

I received somes PMs asking for how make it works, so i did one video to help,
(Sry for crap quality of video, still testing recorder tools)

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volzzilla

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PostSubject: Re: XSC - Training Room   November 7th 2012, 9:38 am

thanx for the video. liked seeing it explained a little more.

btw, that red skull. do you plan to finish him?
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PostSubject: Re: XSC - Training Room   November 7th 2012, 10:05 am

@volzzilla wrote:
thanx for the video. liked seeing it explained a little more.

btw, that red skull. do you plan to finish him?

i had permiss for it, but no, Ax one is fine, and have a better look, just need some codes fixes.
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volzzilla

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PostSubject: Re: XSC - Training Room   November 9th 2012, 2:23 pm

hmm, in that case, is there anything on that red skull that could maybe be incorporated into Ax's version to make him better?
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Ax

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PostSubject: Re: XSC - Training Room   November 9th 2012, 8:24 pm

Well Zvitor, just release whatever was done if it's not gonna have work done to it. We can host it for you to if you like?

Red Skull has a lot of appearances int he comics so more versions of him are good to have in mugen.

Also

There is a green Lantern wip out there, maybe they can use his work, or maybe they can be combined for a new red skull or greenskull?

Don't let it hide in your HD drive forever, release it if it's abandoned, maybe someone who sees it will continue it?
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