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 V's screenpack WIP v2.0

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volzzilla

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PostSubject: V's screenpack WIP v2.0   August 19th 2014, 9:37 am

v1.o was released here: http://mugenmultiverse.fanbb.net/t488-neon-screenpack-comic-edition-released

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well, i'm working on a mugen 1.1 version (coding conversion help by gui0007) which will have many other updates, including the default size having many more slots (224 to 320) and different graphics.

one of the things i need help with is dcvm support as i'll include options for those port usages. but i need to know the exact portrait dimensions as apparently there are 2 different versions?
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volzzilla

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PostSubject: Re: V's screenpack WIP v2.0   August 20th 2014, 9:52 am

bumping as still need feedback regarding info on both versions of dcvm type ports.
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Mistah Jorge

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PostSubject: Re: V's screenpack WIP v2.0   August 20th 2014, 11:22 am

This one is one of the greatest marvel vs DC screenpacks
BUT you know what is missing in my opinion, a custume training stage maybe scratch ?
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volzzilla

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PostSubject: Re: V's screenpack WIP v2.0   August 21st 2014, 9:23 am

hmm, i could include the tony stark showroom stage to be used as a training stage?
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Cristianomelo

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PostSubject: Re: V's screenpack WIP v2.0   August 21st 2014, 10:48 am

I think it would be great to have this phase there as a phase of training. Pretend i more I am waiting for the new update is the option to have 320 slots, I wasn't this screenpack because the size of small slots not contained all my chars and the great was very small.
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volzzilla

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PostSubject: Re: V's screenpack WIP v2.0   August 23rd 2014, 11:26 am

actually, i should clarify...

320 main visible slots. i'll make it so can add a bunch more (no telling how many) that will be hidden. the idea is mainly for characters not visible that will be played against in various modes.
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