"non-fighting-game in MUGEN" vs "fighting-game in MUGEN"
In My Humble Opinion:
A) mugenizing non-fighting-game stuff
+ more fun, a big window of creativity development
+/- perhaps more challenging, as raw materials are usually limited
- the line between success and failure is thin (kind of a big risk)
B) mugenizing fighting-game stuff
+ having access to certain amount of available resources, depending on how popular one's choice is
+ gameplay systems mixing is welcomed in some cases
+ some people accept custom and/or edited stuff; both approaches can lead to some sort of success or failure
+ one can be a MUGEN legend if being able to make everybody's fighting game
cross-over MUGEN source-accuracy dreams come true
+/- one must be almost like the source game maker in order to mugenize source-accuracy perfectly
- if trying to go for source-accuracy then there is not much creativity element at all (aka boring)
I myself don't see anything wrong about making non-fighting-game stuff for MUGEN.
In last year of 2013, I mugenized a Vigilante character from an old arcade action game called "Vigilante":
I love this arcade action very much and I would like to see it in MUGEN but no one has not yet convert it to MUGEN so I had to DIY. Since the source materials were so limited, I had to do some extra works like Franken-spriting and adding strikers and even the hero's girlfriend interaction. It was a challenge to me since ripping sprites and sounds from MAME is always hard as heck. But I really enjoyed the MUGEN making process of that. Of course, the outcome quality was another story, but at least it pleased me as its author.
I remember when I was still in MUGEN Infantry (MI), some MUGEN dude told me, "hey, why the hell did you convert some non-fighting-game stuff to MUGEN? it was just an awful idea and execution!" Not hard to imagine, I had fought against that MUGEN dude and wasted some MI forum space.
- Boss Ryon's Young Goku, was from a classic action game, many MFFA'ers like it because it contains Boss Ryon's MUGEN creativity and nice execution
- DJ HANNIBALROYCE's SNES SPAWN, was from a classic action game, it takes SNES MUGEN to the next level
- BaganSmashBros' Ridley, was from a classic action game, really shows off BaganSmashBros' love towards Metroid and his MUGEN authoring skill
- Big O Ilusionista's Yellow Devil, was from a classic action game, I don't need to repeat mentioning its awesomeness and epicness
Now, something about the usual fighting-game stuff for MUGEN.Source-accurate MUGEN stuff is boring.
The custom and edited ones in MUGEN, undoubtedly most fighting game players are mostly familiar with these categories, because these come from the fighting games they have been playing all the times. Of course, not all custom and edited ones in MUGEN are widely welcomed and accepted by everybody. Screw those MUGEN dudes who don't know how to admire and respect others' MUGEN works.
Some examples being mentioned here:
- Boss Ryon's CFJ Demitri, from Capcom Fighting Jam, plays very solid and it shows cool use of the RemapPal MUGEN state controller
- PotS' and all his successors' MUGEN characters, a collection of these already can make a decent MUGEN full game because these share a similar style and standard (high standard here)
- SxVector's MB-styled Saber, a popular female character with a popular gameplay system, this is the essence of custom + edit
- M3's Kohaku UNI, a popular female character with a new gameplay system, this is the essence of custom + edit
- Xasor's SAVAGE HULK, I call it "extreme custom + edit" that turned out so cool
- Gladiacloud & Beximus' Michelle Heart, I call it "legendary custom + edit" because Legendary Wings is so legendary:
"non-fighting-game in MUGEN" vs "fighting-game in MUGEN".........both worlds have fans.........
So, please make your vote I want to know what do you think about "non-fighting-game in MUGEN" vs "fighting-game in MUGEN".
Thank you for your time.