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 Erg

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icecream11



Posts : 31
Join date : 2012-05-29

PostSubject: Erg   July 29th 2014, 8:59 pm

I haven't doing much mugen recently but have to release this becaose I finally fixed the main problem with it today.

Erg is an X-Men character from the Morlocks..... based on Double Dragon sprites edits by G M Spectre.



https://www.sendspace.com/file/etjegl

   
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the watcher



Posts : 98
Join date : 2014-07-10

PostSubject: Re: Erg   July 30th 2014, 12:44 am

just from the video
i can tell he needs a better stance
the body doesn't move, he should breath, most of the frames are missing, no fx?
it's a good start but just a placeholder for now
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mutant x



Posts : 43
Join date : 2014-07-24

PostSubject: Re: Erg   July 30th 2014, 7:03 am

way too soon to release
needs more moves
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thatbloke78



Posts : 166
Join date : 2012-05-28
Age : 38
Location : London

PostSubject: Re: Erg   July 30th 2014, 8:54 am

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Ryuuken



Posts : 152
Join date : 2014-03-30
Age : 19
Location : in your *

PostSubject: Re: Erg   July 31st 2014, 4:57 pm

yeah dude he needs more work at least in the animation.
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Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Erg   July 31st 2014, 10:02 pm

You know, there's a lot of potential here.  Don't rush him.  I think if you learned a few more tricks and let your imagination bring you a few more ideas, he could be a pretty fun character.

Definitely sprite more.  The more sprites and movement you have, the more cool things you can think of for him to do. The walk needs work.  I know they can be tricky, but I think you can do it!

I like his eye blast, but I think it needs to be a projectile, even a beam.


Maybe a hyper with other Morlock helpers?  I dunno...?

Also, did you ever consider using Benimaru as a base? Something about this one you have now makes him seem... smaller. Here is a poor excuse for a example I did really quick  (Yes I know the arms are weird)



Keep working at it!  So far, so good.
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Erg
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