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 Help with wip spriting, emerald Empress.

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Cristianomelo



Posts : 1050
Join date : 2012-09-14

PostSubject: Help with wip spriting, emerald Empress.   July 11th 2014, 2:24 am

Good night everyone.
I am updating emerald Empress to try to improve it as much as possible with new hypers and some additions and corrections.
One of these fixes is the visual of helpers, are more or less 7/8 sprites by helper, I tried some editions, more was not legal, they already have a base os need corrections in the colors they use, and in some of the details, That is why I am in need of assistance to help with the sprites of them, marching on and create a topic to ask for help to spritings site.
are 3 helpers, if 3 people help one in each of helpers, I would be very happy, if anyone can help, since ja thank you.
an image of how are the helpers at this time:







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ME72K_U



Posts : 156
Join date : 2014-05-09
Age : 29
Location : Canada

PostSubject: Re: Help with wip spriting, emerald Empress.   July 11th 2014, 3:32 am

Wow.  affraid 
Who is that last guy? He looks BEAST!!  scared 
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Red Hood



Posts : 908
Join date : 2012-06-16

PostSubject: Re: Help with wip spriting, emerald Empress.   July 11th 2014, 11:23 am

which moves are they supposed to do?
show me the original action with sprites to convert.
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TheThaumaturge



Posts : 25
Join date : 2014-05-16

PostSubject: Re: Help with wip spriting, emerald Empress.   July 11th 2014, 1:22 pm

Just a word of advice - as I recall, in your hypers you had the helpers come in and run at your opponent, doing damage when they hit them? In the comics, the big one (Validus) was able to shoot pinky/purple lightning out of his forehead -- like this:

It might add some interesting variety to the gameplay if he drops down and does this attack rather than just running at the opponent (or maybe even both?? As in, shoot the energy and then charge?)
Also, I notice that you have not put in Mano, who is the fifth and final member of Emerald Empress's team (the Fatal Five)...he looks like this:

It would be good to see him in an udate??
I love your Emerald Empress character, and I am looking forward to the update!! I am not skilled with mugen, but I know a thing or two about the comics, so if you need info to help make the character more accurate, I'm your man!!
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Cristianomelo



Posts : 1050
Join date : 2012-09-14

PostSubject: Re: Help with wip spriting, emerald Empress.   July 11th 2014, 6:17 pm

@ME72K_U wrote:
Wow.  affraid 
Who is that last guy? He looks BEAST!!   scared 

In fact it is validus, a huge monster and villain of dc comics and member of faltal five.

@RED HOOD wrote:
which moves are they supposed to do?
show me the original action with sprites to convert.

Only a movement of attack and a mini stand with 2 sprites, I'll give you a pm.


@TheThaumaturge wrote:
Just a word of advice - as I recall, in your hypers you had the helpers come in and run at your opponent, doing damage when they hit them? In the comics, the big one (Validus) was able to shoot pinky/purple lightning out of his forehead -- like this:

It might add some interesting variety to the gameplay if he drops down and does this attack rather than just running at the opponent (or maybe even both?? As in, shoot the energy and then charge?)
Also, I notice that you have not put in Mano, who is the fifth and final member of Emerald Empress's team (the Fatal Five)...he looks like this:

It would be good to see him in an udate??
I love your Emerald Empress character, and I am looking forward to the update!! I am not skilled with mugen, but I know a thing or two about the comics, so if you need info to help make the character more accurate, I'm your man!!

I think that you can help with ideas. on the validus the idea she was quit trampling the enemy to make it different from other helpers, ja that tharok ja shoot x-rays, more is a good idea that your on the Mano, he did not do so because some errors, the more you can be sure that he will be in the new version.
It would be a good thing that likes my emerald Empress. I sent you a pm about the ideas, you might be able to help with ideas for the new hypers.
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