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 Joker released

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Ax

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PostSubject: Joker released   October 20th 2012, 1:36 am



Joker has been released!!

Visit the downloads page at the top right!


Last edited by Ax on October 31st 2012, 5:20 am; edited 4 times in total
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warecus



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PostSubject: Re: Joker released   October 20th 2012, 2:53 am

does this joker have any hypers because if so it's not working.

he has a cloning issue with the medium kick bomb roll.
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Ax

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PostSubject: Re: Joker released   October 20th 2012, 3:04 am

@warecus wrote:
does this joker have any hypers because if so it's not working.

he has a cloning issue with the medium kick bomb roll.

Yeah I can't seem to fix that, I read somewhere it needs a hitorride or something? Dope is handling the real coding for a possible re-release. Until then, I have this beta for us meanwhile.

Also he has 3 hypers, it takes all 3 bars to be filled to pull off one of the hyper attacks.
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warecus



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PostSubject: Re: Joker released   October 20th 2012, 4:17 am

i tried with full 3 hyper bars it doesn't work

what is the combination to pull it off

i might just have to wait for update he is pretty broken good sprites though

redskull works fine, but joker I tried in fighter factory, training, and arcade mode no hypers work one or three bars. and redownloaded. still the same

I hope he gets some kind of fix soon because he is well sprited.

i edited redskull a lil bit to make him play better, but whatever is going with joker is beyond me
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Ax

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PostSubject: Re: Joker released   October 20th 2012, 12:06 pm

I am updating red skull.

I figured out the problem with the joker, he had some stuff removed from his .cmd file

sendspace.com/dl/586b3b5ac1bbf16b7959dc626fa953a3/5082d8fc3b4f0506/w7cezs/TheJoker.zip

He should be able to perform his hypers on command now.

Before his A.I. was only able to do it for some reason?
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Carnage2099



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PostSubject: Re: Joker released   October 20th 2012, 1:09 pm

cool Ax...he looks like he's gonna be my fav joker Very Happy
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Ax

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PostSubject: Re: Joker released   October 20th 2012, 1:46 pm

sweet


I really like the animated series design, and now more than ever his voice will finally fit that Wink

Not sure if I am gonna keep the unicycle special though, it really doesn't fair well in technical attacking power.

I think Joker will need a few more sprite touch ups before I can call him complete.

Also I didn't get a chance to code his special KO where his gag stuff flies off of him. sorry.
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warecus



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PostSubject: Joker by Axkeeper released   October 20th 2012, 3:39 pm

better with the hypers

great design

i fixed the walk frames and got rid of the thor and red skull get hits

had to get rid of the bomb special because I could not figure it out.

but i do know when it happens...it happens when he misses with his bomb..that is when the cloning happens
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volzzilla

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PostSubject: Re: Joker released   October 20th 2012, 6:14 pm

great job ax!

btw, i made a new topic by splitting the info from the main event topic into an all new one.
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kyoman

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PostSubject: Re: Joker released   October 20th 2012, 7:03 pm

Amazing work, Thanks
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Ax

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PostSubject: Re: Joker released   October 20th 2012, 11:06 pm

Are the get hits active in joker? Or inactive when he gets hit?
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volzzilla

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PostSubject: Re: Joker released   October 21st 2012, 10:39 am

the joker sprite work looks great and loved the funny concepts you incorporated into that work.

however, you definitely need to remove the extraneous sprites from the original template you used towards his creation.
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warecus



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PostSubject: Re: Joker released   October 22nd 2012, 2:52 am

i removed the spirtes that were not joker in the get hits and replaced them with his own get hits.

the only thing wrong now is cloning when he throws a bomb and pl2 avoids it. ie jumps over it or it misses them. that is when the cloning happens. I hope someone figures out how to fix this
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Ax

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PostSubject: Re: Joker released   October 22nd 2012, 3:27 am

@warecus wrote:
i removed the spirtes that were not joker in the get hits and replaced them with his own get hits.

the only thing wrong now is cloning when he throws a bomb and pl2 avoids it. ie jumps over it or it misses them. that is when the cloning happens. I hope someone figures out how to fix this

ok fixed

sendspace.com cx8t2f

geek

Man this coding business is not my thing... Sleep
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YoungSamurai5

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PostSubject: Re: Joker released   October 22nd 2012, 3:36 am

let me start off by saying that this joker is very nice sprite wise, i like all the original ideas for the moves and hypers and what not. he is truly a pleasure to watch sprite wise. now down to buisness. i am no cybaster but i spotted a few things that may need to be addressed

-red skull and (especially thor out of respect) sprites need to be taken out. doesnt affect gameplay but i would be nice if you would take those out

-from what i looks like either you used auto-clsn or just re used the same clsn boxes from your red skull the clsn boxes are way out of place, there are some frames that dont even have clsn boxes. not saying they have to be perfect but it would be nice if at least all the frames had clsn boxes

-while your playing with him you can notice that his shadow sometimes flickers on and off probably due to lack of clsn boxes on some frames which i addressed in last bullet

-to fix your clone issue with that bomb special just change that changestate in state 2510 to a destroyself instead, that should fix your problem. also take the green hitbox off of it in the anim just in case p2 attacks the bomb it wont go into p1s get hit state

- super jump doesnt properly connect, might wanna check that out

this is all i found while skimming through him a bit, didnt really play any matches with him yet so there could be maybe a few other things. other than that though he is a pretty cool character just think he was rushed without being tested causing these problems, but i guess this is your way of having him tested since this is a beta im guessing. cool release non the less
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