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 M.O.D.O.K Forum WIP

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RG_OP

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 8:39 am


[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]

rotation in 22.5 and 45 degrees. very usefull for not drawing new sprites :p
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dev



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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 10:29 am

nice,very nice.
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Ax

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 12:55 pm

RG_OP wrote:

[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]

rotation in 22.5 and 45 degrees. very usefull for not drawing new sprites :p

Imageshack made the images smaller, they can't be used, try uploading this to a different imagehosting service.


This does however give me an idea, I think I found Modok's first special attack!!!

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The frames could be reused, the arms and legs could be placed on there to make the spin position and his face could be edited to look angry!!! Then just roate his sprite and we have a special attack like The Thing's

Surprised

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Kaios

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 2:47 pm

What I think would be beneficial/best would be to actually make up moves. Sure moves like Plasma Beam or Unibeam could be reused, but something like the Thing's spin isn't something MODOK would do..

It is a nice idea, but if we're including his movelist from Marvel vs Capcom 3 then he'd have Body Attack.
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volzzilla

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 6:08 pm

great work rg op. hope the sprite size was only affected by imageshack and nothing else however
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Ax

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 7:28 pm

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A preview of the turning frame, I am gonna do one more frame of him looking directly towards us for that final transition, then the order can be reversed to get that 180* turn.

This is one tough wip but it can definitely be done. It's a shame there isn't a base to work from, everything new is pretty much scratch work which is very time consuming.

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Kaios

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 7:37 pm

This is amazing that you guys are doing something this hard though. Shows that you all have great patience and can cooperate properly o:.

The only hard thing I think will be his actions. Every time he uses something like a laser or gun he presses a button on his chair.
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Ax

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 8:12 pm

Kaios wrote:
This is amazing that you guys are doing something this hard though. Shows that you all have great patience and can cooperate properly o:.

The only hard thing I think will be his actions. Every time he uses something like a laser or gun he presses a button on his chair.

Well it's not that hard, just requires time to pull off. Hands are a little tougher to do, but I found that you can get away with little stuff like that, we could just have the hand hover over the buttons and no one will really notice the details.

It's not to say though that a hand and finger press can't be sprited, it could definitely be done to as well.


A lot can be re-used, a recycle all the time instead of converting more frames. Like RG Op said, MODOK doesn't really move a lot, if we just change some minor things he can look really customized!

Also if we can make more arms and legs they can be re-used over and over for transitions and stuff.

Modok is hard in design details, but in other ways he's easy because we allready did 75% of his total body movements.

We really only need to have him sprited with his back turned, maybe titled looking up, then looking down, a head view, a butt view, and then titled back at the 2/3 view and we have all his body positions frames.

Just make those limbs (arms & legs) and just re-use them over and over again with the body positions to make a 300 frame sprite sheet. cheers
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Kaios

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PostSubject: Re: M.O.D.O.K Forum WIP   October 3rd 2012, 8:17 pm

Don't you also need to sprite his panels on his back, the cords in his back, the broom looking things from his back, balloon bombs, AND analysis cubes (If you're doing UMvC3)?

Other than that you're right.
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Mr.Ketchup

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PostSubject: Re: M.O.D.O.K Forum WIP   October 4th 2012, 4:40 am

What a surprise, Modok look's cool guys! but remember Modok is using Weapons ALOT in he's apperence so don't forget that!, Like the sprites! good work!
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dev



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PostSubject: Re: M.O.D.O.K Forum WIP   October 4th 2012, 3:31 pm

look,this might help,ax:

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this is how his arm should look like when he presses a button.
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galactus

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PostSubject: Re: M.O.D.O.K Forum WIP   October 8th 2012, 11:36 am

Wow this M.O.D.O.K looks great, its amazing how accurate he looks, well done and good luck with him, I think he will be Awesome when he's finished personally Cool Very Happy
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cravd



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PostSubject: Re: M.O.D.O.K Forum WIP   October 12th 2012, 1:58 pm

Smile
according to Galactus, the important thing is that we are working on it and soon you will see in reality.
grantrabajo finally a marvel villain awaited by all.


de acuerdo con galactus, lo importante es que ya se esta trabajando en el y proximamente lo podremos ver en realidad.
grantrabajo por fin un villano de marvel tan esperado por todos.
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Hypersonic



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PostSubject: Re: M.O.D.O.K Forum WIP   October 12th 2012, 7:24 pm

Quick question: are you going to use (U)MvC3 voice clips or would you prefer someone voicing him? I like to think I can replicate his voice from the game (and Avengers: EMH) quite well so if you need, let me know
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O Ilusionista

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PostSubject: Re: M.O.D.O.K Forum WIP   October 13th 2012, 1:43 pm

wow, that is superb. Great work, guys
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