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 Toad beta by bradern666 released

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Thrillo



Posts : 30
Join date : 2013-09-05

PostSubject: Re: Toad beta by bradern666 released   July 2nd 2014, 5:05 pm

Haha he can't. It's worse. Really thick, semi-poisonous mucous.
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Chimoru

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Posts : 593
Join date : 2012-06-05
Age : 36
Location : Detroit

PostSubject: Re: Toad beta by bradern666 released   July 2nd 2014, 7:49 pm

I really wish you would align your sprites in the animations.  It helps make the character move smoother.  For example, since this is based off Spider-Man, you could open both Spider-Man AND Toad up in Fighter Factory and make just the frames line up, and check by tabbing between the two.
His walk is always something that looks odd to me.  If you line his feet up with Marrow's are then reposition the whole animation with the stance, it will look better.

Here is what I did,
Code:
; Walking Forward
[Begin Action 20]
Clsn2Default:1
  Clsn2[0] = -10, -74, 35, 3
20,0, 9,12, 5
20,1, 10,12, 5
20,2, 13,10, 5
20,3, 18,9, 5
20,4, 15,9, 5
20,5, 9,9, 5
20,6, 8,9, 5
20,7, 5,9, 5
20,8, 9,9, 5
20,9, 14,9, 5
20,10, 16,7, 5
20,11, 10,7, 5

; Walking Back
[Begin Action 21]
Clsn2Default:1
  Clsn2[0] = -10, -72, 35, 5
20,11, 10,7, 5
20,10, 16,7, 5
20,9, 14,9, 5
20,8, 9,9, 5
20,7, 5,9, 5
20,6, 8,9, 5
20,5, 9,9, 5
20,4, 15,9, 5
20,3, 18,9, 5
20,2, 13,10, 5
20,1, 10,12, 5
20,0, 9,12, 5


Or you can do another thing I do.  For standing attacks, I take my standing stance and paste it in the first frame of every standing attack, line up the feet, and make sure the the animation looks like it switches to and from the attack animations smoothly.  Always have the back foot sit still and move the character forward.  It looks weird to have the front foot not move and have a back leg move behind them.  Your crouching strong punch does this.  In my opinion, he should move forward as he rises, despite having the tongue extension too.

These are just my suggestions. I like the direction your toad is going in!
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Navana

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Age : 23
Location : Ohio

PostSubject: Re: Toad beta by bradern666 released   July 2nd 2014, 7:50 pm


What's said above is a wonderful idea, because alignment is really important.
But nice work so far~!
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