Posts : 1335 Join date : 2012-05-01 Age : 36 Location : Australia
Subject: Re: Toad beta by bradern666 released June 15th 2014, 3:50 pm
All i did was give him smart palleted googles and fixed up whatever wasn't working, added about 30 intro sprites, and sounds and sorted out the get hit issues, still has more work to do, and really hasn't been tested as it is, I wasn't expecting this to be released, just thought to give it to Braden, to see if he liked it, (I think he did) but please thank braden666 for creating a very well thought out character, I love those tongue moves LICKETY LICK!!!
Subject: Re: Toad beta by bradern666 released June 16th 2014, 7:32 pm
split this off into its own topic because this last version not only is very complete, but very enjoyable to play with too.
also added a video to the first post.
feedback - very fun to play with - nice sprites - like the move concepts - the tongue slam hyper sometimes will not activate the hyper BG and port - would like a more custom taunt sometime down the line instead of spiderman's - on the d,df,f+2P hyper, the hyper BG and port activate too late and there is too much of a pause between the entrapment and the jumping attack - on the d,df,f+2K hyper, remove the knockdown in the middle of the combo as it makes the attacks after it useless - on the d,db,b+2K hyper, repeat the kick a little more or do something to add to it so the move as a little more impact - can spam air dash and get fixated in a corner by continuing to do it. can be a cheap win if do that and remain up top after inflicting damage - for some reason, mugen crashes every so often with him loaded up - probably could tweak the combos (ground and air) better, but hard to give feedback on them when testing when he's repeatedly crashing mugen
that crashing mugen thing really needs to be looked into.