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 Bushwacker Release

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Ricepigeon



Posts : 49
Join date : 2013-04-30

PostSubject: Re: Bushwacker Release   June 6th 2014, 1:25 pm



Um...








Whats going on with this throw?
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Bushwacker Release   June 6th 2014, 1:31 pm

about the throw i haved problem with the code, so i decide to remove this throw,before of this i send a old version of bushwacker to zombiebrock( in this version there was the throw) and when zombie send me the new version with the palette, i forget to delete the throw   when i update the char, or i delete the throw, or i add a correct code, thanks for the feedback i understand the issues in the screenshots, in the next update i try to fix them
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Mugen Disciple



Posts : 229
Join date : 2013-04-22
Age : 20
Location : On my deathbed

PostSubject: Re: Bushwacker Release   June 7th 2014, 5:15 pm

cant download it says file is malicius Sad 
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wingnut



Posts : 816
Join date : 2012-11-10

PostSubject: Re: Bushwacker Release   June 8th 2014, 9:16 am

Thank you!!
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Mistah Jorge



Posts : 1741
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Re: Bushwacker Release   June 8th 2014, 10:53 am

Sorry to be off topic but where can i get the training character?
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gonzaLOL



Posts : 187
Join date : 2013-10-20
Location : ARGENTINA

PostSubject: Re: Bushwacker Release   June 8th 2014, 4:38 pm

 clap 
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volzzilla



Posts : 5487
Join date : 2012-05-02

PostSubject: Re: Bushwacker Release   June 15th 2014, 2:53 pm

made a video...



feedback:
- sprites, move concepts and general coding pretty good
- alignment on throw is off
- can spam the grenade
- on his stance, maybe adjust the sprites of his pants waist up a bit so the torso doesn't look as elongated
- remove the pushback on the chainsaw hyper so as has more effect
- the gun special misses up close
- not a fan of the big port
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Thrillo



Posts : 30
Join date : 2013-09-05

PostSubject: Re: Bushwacker Release   June 15th 2014, 4:17 pm

Awesome kan of doom, you beat me to the punch. Anyway, he's great but: everything volzilla said, and he needs more specials
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warecus



Posts : 379
Join date : 2012-05-27

PostSubject: Re: Bushwacker Release   June 15th 2014, 4:27 pm

he needs a new stance his arm is very short facing you.

some more arm morphing
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Bushwacker Release   June 15th 2014, 11:25 pm

Thanks V for the video and the feedback i already fix some stuff and add new, about the chainsaw hyper, if yuo is near the opponent you hit the opponent perfectly with 20 hit, you just need to is near,a'm not a fan too of this portrait but is the best i can do i don't found good portrait in google,for warecus, i don't know what you mean about the stand, i spend alot of hours for make this stand......... i make alot of edit, and you say the arms are short??? come on man..., the upper body is of yamagazaki and i can post you the sprite as reference where i take the body and i add the arms the arms are all of the same size like the others are not short just look the others sprites of the char and take the others as reference are all of the same proportion and size, about more specials with arms yea i know, i already add a new special move, in the update the char will be better  
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MakeMineMarvel



Posts : 264
Join date : 2014-01-31

PostSubject: Re: Bushwacker Release   June 17th 2014, 5:02 pm

thanks to u
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Neophyte



Posts : 1627
Join date : 2014-06-17
Age : 22
Location : Ohio

PostSubject: Re: Bushwacker Release   June 18th 2014, 12:43 am

Really nice work!
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xDragonWarrior



Posts : 13
Join date : 2014-06-13

PostSubject: Re: Bushwacker Release   June 23rd 2014, 11:39 am

made a kickass portrait for him


Oh and as far as the character,I like him.I'm not the type of person who knows about alignments and shit(so I can't point out any faults there) but what I can say is that the stance looks weird and the throw looks weird also.Other than that I'm digging the character.
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