A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Stan Lee WIP
by Predator Today at 1:34 am

» I'm baaaaack. With a fun little idea.
by Shadman Today at 12:17 am

» HOW TO CANCEL AN INTRO OF CHAR?
by Mazemerald Yesterday at 11:15 pm

» Albert Wesker from Resident Evil
by fede de 10 Yesterday at 9:28 pm

» Ult Riverside Training Grounds (Fighters History Dynamite - Yung Mie)
by ELECTRO Yesterday at 8:28 pm

» CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper
by Falcon Rapper Yesterday at 8:26 pm

Special Features at MMV





Chat on MMV w/ Discord


Share | 
 

 Superman Beyond WIP

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3, 4, 5 ... 10 ... 16  Next
AuthorMessage
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   December 13th 2014, 1:35 pm

@volzzilla wrote:
all those looks are really cool. however, i'm hoping the only thing you'll use the capes for is the intros.

why you don't like capes? Smile

I want to use capes just for some costumes, not for a basic Beyond costume or Superboy mode.
Back to top Go down
View user profile
volzzilla

avatar

Posts : 6580
Join date : 2012-05-02

PostSubject: Re: Superman Beyond WIP   December 14th 2014, 9:11 am

because superman beyond doesn't use a cape.
Back to top Go down
View user profile
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   December 14th 2014, 9:20 am

oh, I had told before, there are will be different modes, Superman Beyond will not use cape.
Back to top Go down
View user profile
volzzilla

avatar

Posts : 6580
Join date : 2012-05-02

PostSubject: Re: Superman Beyond WIP   December 22nd 2014, 1:52 pm

it is either not possible, or extremely hard to do regarding having 1 play mode have a cape, and others do not.

hence why i think it'd be better to just use the cape on winposes/intros.
Back to top Go down
View user profile
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   February 6th 2015, 2:46 pm

All sprites of Superman are done in smart palette. Well, let's code this guy... BTW guys, JARRO77 now is a coder of Superman Beyond, so now he is officially an author too. He made many good characters and I'am sure that Superman Beyond can be another one good in his list.
Back to top Go down
View user profile
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   February 10th 2015, 3:48 pm

Cyborg Superman palette added to the main stuff:
Back to top Go down
View user profile
walruslui

avatar

Posts : 349
Join date : 2012-06-17

PostSubject: Re: Superman Beyond WIP   February 10th 2015, 3:50 pm

can u post a pallette template? i have a few ideas for some pallettes
Back to top Go down
View user profile
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   February 10th 2015, 3:56 pm

Sure. I use this smart palette:



As for now, I have a lot of palettes for him. But I'am always open for suggestions.
Back to top Go down
View user profile
yolomate

avatar

Posts : 2918
Join date : 2013-06-17
Age : 40

PostSubject: Re: Superman Beyond WIP   February 10th 2015, 5:44 pm

@Angelus_Silverhead wrote:
Sure. I use this smart palette:



As for now, I have a lot of palettes for him. But I'am always open for suggestions.

ok thank you for you smart palette!!
Back to top Go down
View user profile
X

avatar

Posts : 300
Join date : 2014-04-10

PostSubject: Re: Superman Beyond WIP   February 10th 2015, 8:42 pm

Awesome. Really nice Smart Pal.
Back to top Go down
View user profile
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   February 12th 2015, 12:11 pm

Well, as you can see, smart palette work very good. For example I can show you his punches. Nice, how to me. It have big potential, even more good than I thought when I start it. Seems that animations are work good with pal. Well, hope that you will like it:
Back to top Go down
View user profile
walruslui

avatar

Posts : 349
Join date : 2012-06-17

PostSubject: Re: Superman Beyond WIP   February 12th 2015, 12:18 pm

oh sweet. i'll come up with some pallettes you can add to him by adapting the image.
Back to top Go down
View user profile
yolomate

avatar

Posts : 2918
Join date : 2013-06-17
Age : 40

PostSubject: Re: Superman Beyond WIP   February 12th 2015, 1:01 pm


the cyborg pallete is great!!I wanna know all powers and hypers!!! lol! lol! lol!
Back to top Go down
View user profile
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   February 12th 2015, 1:06 pm

@yolomate wrote:

the cyborg pallete is great!!I wanna know all powers and hypers!!! lol! lol! lol!

Good to hear. I will share my information about him later. Now his Eradicator from the old comics on the way...
Back to top Go down
View user profile
Angelus_Silverhead

avatar

Posts : 1495
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman Beyond WIP   February 12th 2015, 1:45 pm

Eradicator palette is done right now. Looks fine how to me. Glasses zone in smart palette working fine.
Back to top Go down
View user profile
 
Superman Beyond WIP
View previous topic View next topic Back to top 
Page 4 of 16Go to page : Previous  1, 2, 3, 4, 5 ... 10 ... 16  Next

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Full Game Projects :: Legacy of Superman-
Jump to: