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 openbor X-men 1980 arcade project

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rafhot



Posts : 175
Join date : 2012-05-20

PostSubject: openbor X-men 1980 arcade project   May 21st 2014, 10:36 am

hi, alongside the fantastic four project, i work on a xmen game, its my vision of how i think the xmen arcade game had to be in terms of gameplay


it will have the main 6 characters
brown wolverine
nighcrawler
colossus
dazzler
cyclops
storm

plus the npcs that later may become secret playables
iceman
havok
banshee
angel/archangel
sunfire
beast
yellow wolverine

the game will have the same gameplay as i use on fantastic four, but it will be more simple to develop because they wont have many platforms to be build and such.
this helps me keep working when i got bored from on superhero theme i switch to other and keep things compatible for a future crossover Smile












for the bosses i want keep some and change others

magneto    
apocalypse  ->instead of those pharaos with scythe
emma frost
sabretooth  -> instead of wendigo
jugernaut
blob
pyro
mystique
giant sentinel -> instead of nimrod

i want ideas to keep the same stages but create a better plot for this game Smile

the stages:


1 streets  ---> anti mutant force on the streets?
2 sentinel factory
3 isle m  --> should be changed to savage land?
4 cave  
5 temple ---> apocalypse temple
6 asteroid m
7 final battle


Last edited by rafhot on May 21st 2014, 12:18 pm; edited 2 times in total
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DARK!!



Posts : 491
Join date : 2013-05-21
Age : 33
Location : SEVILLA,ESPAÑA

PostSubject: Re: openbor X-men 1980 arcade project   May 21st 2014, 10:44 am

que wapooooooo!!!!!! Y PODREMOS ELEGIR CHARS DE ENTRE TODOS LOS XMEN? EN HD? QUE MARAVILLA COLEGA. SERIA LO SUYO QUE ARGUMENTARAS UN TUTORIAL DE COMO CAMBIAR LOS CHARS DEL JUEGO POR EN CHAR QUE TU QUISIERAS. EJEMPLO:CAMBIAR LOBEZNO POR RAZIEL Y PASARTE EL JUEGO. SERIA UNA PASADA.

That wapooooooo!!!!!! And WILL WE BE ABLE TO CHOOSE CHARS OF BETWEEN(AMONG) ALL THE XMEN? IN HD? THAT COLLEAGUE ASTONISHES. IT(HE,SHE) WOULD BE HIS(YOURS) THAT YOU WERE ARGUING A TUTORIAL GIVES LIKE TO CHANGE THE CHARS OF THE GAME FOR INTO CHAR THAT YOUR YOU WANTED. EJEMPLO:CAMBIAR WOLF FOR RAZIEL AND THE GAME TO HAPPEN TO YOU. THE PAST ONE WOULD BE.
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rafhot



Posts : 175
Join date : 2012-05-20

PostSubject: Re: openbor X-men 1980 arcade project   May 21st 2014, 11:19 am

i use advanced scripts on my projects and i think will be very hard do sprite swaps here, some moves need to detect even the size of the square of the character sprites and if you change the sprites you need change the frame sprite dimensions on the code
will be alittle complex to edit i think

but will be a fun game as is Smile
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mazemerald



Posts : 2043
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: openbor X-men 1980 arcade project   May 21st 2014, 7:34 pm


good! idea!

beat em up are games very good!

i wish very success!!!
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rafhot



Posts : 175
Join date : 2012-05-20

PostSubject: Re: openbor X-men 1980 arcade project   May 24th 2014, 2:29 pm

thanks friends!

can someone help me to transform this character using palettes
 this character


into this pink one

and this one
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rafhot



Posts : 175
Join date : 2012-05-20

PostSubject: Re: openbor X-men 1980 arcade project   May 25th 2016, 5:55 pm

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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: openbor X-men 1980 arcade project   May 25th 2016, 6:05 pm

Thanks for the video ...
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warecus



Posts : 380
Join date : 2012-05-27

PostSubject: Re: openbor X-men 1980 arcade project   May 25th 2016, 7:59 pm

dope
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ldpp



Posts : 217
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: openbor X-men 1980 arcade project   May 25th 2016, 10:31 pm

Good luck with the project
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mazemerald



Posts : 2043
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: openbor X-men 1980 arcade project   May 26th 2016, 1:54 am

I would like so much you remove the red flash light background of attacks of characters.

it´s bad for the vision and bother very much.

try other effect type for it please...

obs : transparente effects in blue color is very clean and soft.

thanks!
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Goresickness



Posts : 77
Join date : 2015-12-28
Age : 44
Location : Spain

PostSubject: Re: openbor X-men 1980 arcade project   May 26th 2016, 2:09 am

Buah que brutal !!!
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mazemerald



Posts : 2043
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: openbor X-men 1980 arcade project   May 26th 2016, 2:39 am

@rafhot wrote:
thanks friends!

can someone help me to transform this character using palettes
 this character


into this pink one

and this one


Maybe something like that?

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keydu



Posts : 5
Join date : 2014-03-20
Age : 18

PostSubject: Re: openbor X-men 1980 arcade project   June 5th 2016, 7:46 am

I wonder if you plan to use dark phoenix or phoenix in this project,sorry, when i see cyclops in this outfit, i cannot stop me from thinking about dark phoenix saga. The gameplay looks awesome!
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rafhot



Posts : 175
Join date : 2012-05-20

PostSubject: Re: openbor X-men 1980 arcade project   June 7th 2016, 2:41 pm

i think i will use a miss marvel palette swap for make phoenix as a secret final boss, or if one phoenix character got released while im developing i will use too
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carpa5



Posts : 727
Join date : 2012-06-04

PostSubject: Re: openbor X-men 1980 arcade project   June 7th 2016, 2:49 pm

could you put a link of download for fantastic 4 please
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